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- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Where Oh Where Is LIGHTSPEED?????
- Date: 10 May 1996 00:49:16 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 36
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4muhsc$5uf@newsbf02.news.aol.com>
- References: <4msqfk$rbv@orb.direct.ca>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <4msqfk$rbv@orb.direct.ca>, kharmel@Direct.CA (Kurt Harmel)
- writes:
-
- >
- >Well it's the 10th of May and no issue #6 of Lightspeed.
- >I called to ask what was happening and the response I got
- >was, "I duh know." Apparently a another letter will be sent out
- >in a week explaining the delay. I guess I will recieve it in
- >two. Does this mean that I won't see LS for at least another month?
- >I know these guys have been bogged down with other products
- >they're producing, but shouldn't the committment to the subscribber
- >who has already paid for a product come first? Perhaps they are in
- >desparate need of fresh capital, I couldn't say; but I wish someone
- >would have told us before now what was going on. I don't mean to
- >sound mean spirited, but if someone doesn't ask, how will we know?
- >
- >
- >
-
- I'm just guessing here - but I think the problem could be that not
- many people seem to want to do video tutorials.. I did one, and I can tell
- you I'll be writing for LWpro if I do any more tutorials. I have no
- problem with lightspeed - and video is definately a better medium to learn
- by, but you get $50 more for a LWpro tutorial, and you don't have to deal
- with all the hassles of video production.. You just type it up.. From what
- I know of Manny, expect to eventualy get your tape - I doubt he'd be the
- type of guy to take the money and run..
-
-
-
- Jason Booth
- Second Nature, Inc.
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
-
-
-
- Article: 19257
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!bloom-beacon.mit.edu!apollo.hp.com!netnews
- From: Pat Borjon <borjon>
- Subject: BONES: World coordinates question(sort of)
- Sender: usenet@apollo.hp.com (Usenet News)
- Message-ID: <Dr6Auv.DAv@apollo.hp.com>
- Date: Fri, 10 May 1996 04:52:07 GMT
- X-Url: news:comp.graphics.apps.lightwave
- Content-Transfer-Encoding: 7bit
- Content-Type: text/plain; charset=us-ascii
- Nntp-Posting-Host: hpbs4526.boi.hp.com
- Mime-Version: 1.0
- X-Mailer: Mozilla 1.12 (X11; I; HP-UX B.09.10 9000/382)
- Organization: Hewlett-Packard Company
- Lines: 12
-
- One of the first things i do when i add a bone to a scene to make a
- alpha char. walk is rot pitch 90 degrees so that it stands upright like
- a leg... from this angle tho, 2 of the axis of rot take on same qualities
- cuz of(i guess) gimbal lock(as the ref man states it). What i would like
- to do is set up the bones in this position, then tell Lightwave that THIS
- set of rot angles is 0,0,0 degrees.
-
- then my old heading could now become my new(needed) bank angle...pitch, of
- course, would stay the same.
-
- any clues...?
-
-
- Article: 19258
- Path: news2.cais.com!news
- From: B Hayes <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Classes ???
- Date: Thu, 09 May 1996 22:02:09 -0400
- Organization: Capital Area Internet Service, Inc.
- Lines: 23
- Message-ID: <3192A3A1.349E@pacificnet.net>
- References: <4mu7js$h74@lantana.singnet.com.sg>
- NNTP-Posting-Host: pm1-16.pacificnet.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- cheers wrote:
- >
- > hi,
- >
- > I am posting this from Singapore and wondering
- > if there is classes held locally on teaching Lightwave3D
- > Cause we might want to move to this area of software ???
- >
- > pls either Email or page this no.
- >
- > 9-5594902
- >
- > cheers
- > chng
-
- Hey!:
-
- Classes have been offered from time to time from AMG, the publishers of LWPro and VTU Magizines. They are curently planeing a U.S. tour, a
- different city each week. I have tought classes with them in the past and they can range from an OK experince to very informitive. It all
- depends on who is teaching and how the class reacts. I have just recive the new version of LightWave so I wont be teaching anything untill I
- learn it inside and out. I don't know of any one who is currently teaching on your side of the planet. Of course if the price was right.....
-
- Brad Hayes
-
- Article: 19259
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news
- From: Gordon Cameron <gocam@odyssee.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Thu, 09 May 1996 23:23:10 -0400
- Organization: SoftImage, Inc.
- Lines: 67
- Message-ID: <3192B69E.5FE8@odyssee.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <4mrk06$fai@nnrp1.new
- Reply-To: gocam@odyssee.net
- NNTP-Posting-Host: pool25_5.odyssee.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
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- Xref: news2.cais.com comp.graphics.animation:35462 comp.graphics.apps.lightwave:19259 comp.graphics.packages.3dstudio:16420
-
- Hi Steph,
-
- I can't let this one go unchallenged either ;-}
- First off I'll say that I am in R&D for SI in Montreal, so you know that I can't
- give a truly objective opinion.
-
- We *are* aware of the things people have been commenting on for the first release of
- SI on NT, and we're trying really hard to try and work on something that is cool on
- *both* IRIX and NT - the goal is to have things just as efficient on one as the
- other - sometimes this is difficult, but we're making inroads, I think (folks can
- judge for themselves). Most of us work on a daily basis on both platforms.
-
- I really hope folks have a chance to check out the next SI 3.5 showing at E3. This
- version is certainly not just an 'emulated' SGI SoftImage, as I hope will be
- apparent. (for example, FYI - all realtime shade views in this are raw OpenGL on NT,
- along with the standalone performance viewer - no smoke, mirrors or GL emulation).
-
- Anyway, I'll shut up now - I'm not a marketing person ! Comments below....
-
- > : SI actually runs faster on NT machines than it does on the SGI. The advantage
- > : is that SI NT is cheaper and faster than SI IRIX. It is far from cludgy. The
- >
- > This cannot go unchallenged. SI/NT is not multithreaded, so it can't take
- > advantage of multiprocessing.
-
- Just to be precise, the Channels component has always been, and remains to be fully
- parallel (heavyweight threads :-), on both NT and IRIX, but I take your point -
- we're trying to improve things tho', so watch this space (or a marketing one
- somewhere!). Also - see E3 for some answers to your above point.
-
- By the way, as a good example of where we're going, the Channels component is now
- written (and designed) to be optimised on both platforms, and even although the
- functionality is equivalent, the underlying guts are very different. This is how
- we're going.
-
- > And I've used it on equivalent machines,
- > and the SGI version is a little faster (about 15%). This can be chalked
- > up to the fact that SI is not NT native, but is running an IRIX emulator.
- >
- > It might be a different story when SI is fully NT compliant.
-
- See above comments. Much of the new code is both IRIX and NT native as you put it. I
- have no interest in working on something that is substandard on one or the other, or
- goes through some slow-down layer.
-
- Check out, for example, the Intergraph's running 3.5 to see how it runs compared to
- SGIs. I think that it runs quite nicely thankyou on BOTH.
-
- I'd love to say more about what's happening, but I really can't - if you're going to
- E3, please have a looky for yourself, and be sure to ask lots of difficult
- questions!
-
-
- > Hopefully, SI will be the first of many software developers to expand
- > their market.
-
- I know that things are far from perfect, but we're trying hard to make them better,
- and produce cool, fast software for NT and IRIX.
-
- These, of course, are my opinions, and not that of my employer, etc etc etc...
-
- -Gordon.
- --
- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
- ~ Gordon_Cameron@siggraph.org \ so much is happening - although
- ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
- ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
-
- Article: 19260
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!netnews2.nwnet.net!arclight.uoregon.edu!enews.sgi.com!decwrl!tribune.usask.ca!mongol.sasknet.sk.ca!news.uregina.ca!HERCULES.CS.UREGINA.CA!daviso
- From: daviso@HERCULES.CS.UREGINA.CA (Shane Davison)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Hair!?
- Date: 10 May 1996 04:33:02 GMT
- Organization: UofR
- Lines: 27
- Message-ID: <4mugtu$jd7@sue.cc.uregina.ca>
- NNTP-Posting-Host: hercules.cs.uregina.ca
- Summary: Simulating hair in LW.
- Keywords: hair lightwave
-
- Does anyone know of a (free) hair plugin for LW4 (Intel) ?
-
- I managed to manually put together a reasonable fascimile of
- hair (or grass) blowing in the wind and it's not that difficult
- but the process is quite tedious. I'm sure it could be automated.
- Here are the basic steps I envisioned:
-
- 1a. Randomly place lots of points all over the to-be-harry surface.
- b. Convert points to single-point-polys.
- 2. Extrude the polys along a curved path including slight variations
- and accounting for the location/orientation of the surface.
- 3. Hair movement based on wind (etc) could be simulated through
- the use of morph targets (modified versions with similar structure).
-
- I've seen a few images from "Fiber Factory" (?) and they looked
- *great* but I've heard that it's Amiga-only (and likely more than
- my hobbiest budget can afford). Any ideas?
-
- Also, a friend asked me to check around for more procedural textures
- to be used with LW. Has Steve Worley ported his yet? Any others?
-
- Lastly, I know some people that use Imagine and they have some of
- the most realistic architectural renderings I've ever seen. Check
- out their web page at:
-
- http://www.unibase.com/~4dsol/
-
-
- Article: 19261
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.inap.net!news.enteract.com!ix.netcom.com!news
- From: bianco@ix.netcom.com(bia)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 9 May 1996 01:24:07 GMT
- Organization: Netcom
- Lines: 16
- Message-ID: <4mrhfn$f8v@dfw-ixnews1.ix.netcom.com>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mp26m$1td@tepe.tezcat.com> <w
- NNTP-Posting-Host: phi-pa5-20.ix.netcom.com
- X-NETCOM-Date: Wed May 08 8:24:07 PM CDT 1996
-
-
-
-
- >So what percent of people do you think troll the "crack" newsgroups
- >looking for cracks. No doubt there are a lot, but how many compared
- >to the total number of people who might consider "bootlegging" LW.
- >Then there is the issue of getting the program code itself. Do you
- >lock your car?
-
-
- is this newsgroup considered a "crack newsgroup"? I've never seen one
- posted. The file size would make it conspicuous enough.
-
-
-
- bianco
-
- Article: 19262
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Docs ?
- Date: 10 May 1996 02:23:22 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4muncq$86v@newsbf02.news.aol.com>
- References: <3192DE87.2CB9@wwa.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Mark Dunakin wrote:
- >
- > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
- to
- > find them. I guess I'll try looking for them again. I found some stuff,
- but I
- > wanted to find some docs explaining how each of the different plug-ins
- work.
-
- There's about a *paragraph* on each in the manual, and a whole whopping
- half a page on something as interesting and powerful as MetaBalls.
-
- Really, it has been brought up before, but the manuals need a rethink.
- Most of the user guide is a rehash of the reference manual, when what it
- should really be is many more tutorials and real-world examples of the
- features. Especially the new features.
- --Brian
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 19263
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 96 07:43:13 GMT
- Organization: Earthlink Network, Inc.
- Lines: 17
- Message-ID: <N.051096.004313.69@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com>
- <319118A8.6389@osu.edu>
- NNTP-Posting-Host: max1-so-ca-42.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:35468 comp.graphics.apps.lightwave:19263 comp.graphics.packages.3dstudio:16421
-
- On 5/8/96 2:56PM, in message <319118A8.6389@osu.edu>, Jeff Jasper
- <jasper.7@osu.edu> wrote:
-
- > MAX uses a new renderer. It is nothing like the old one.
- >
- > Jeff
- > --
- > Sr. Programmer 3
- > Advanced Computing Center for the Arts and Design
- > Emerging Technology Studio
-
- Max's renderer is the same as 3DS'. It has some new features, but it's still
- the same renderer. Just because it can now do things like volumetric lights
- doesn't mean it's a new renderer, it means it's got things added to it.
- --
- -=Fred=-
-
-
- Article: 19264
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Fri, 10 May 96 07:45:23 GMT
- Organization: Earthlink Network, Inc.
- Lines: 33
- Message-ID: <N.051096.004523.97@earthlink.net.earthlink.net>
- References: <N.050796.235216.09@earthlink.net.earthlink.net>
- <4mqss1$nvm@newsbf02.news.aol.com> <bill_l-0905960914110001@141.240.15.63>
- NNTP-Posting-Host: max1-so-ca-42.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/9/96 1:14AM, in message <bill_l-0905960914110001@141.240.15.63>, Bill
- Leonard <bill_l@magicnet.net> wrote:
-
- > In article <4mqss1$nvm@newsbf02.news.aol.com>, jbooth411@aol.com
- > (JBooth411) wrote:
- >
- > > Hey guys, remember, Bill is a Mac user, who as far as I recall doesn't
- > > even use lightwave, so what would he know?
- >
- > Yep, that's right... a Mac user... and an SGI user... no need to be a LW
- > looser, er, I mean, user. Plently of other excellent software out there.
- >
- > Steph summed it up best when he said that there is enough lacking in LW to
- > make it not cost effective in a production environment, due to the
- > necessary workarounds.
- >
- > > Jason Booth
- > > Second Nature, Inc.
- > > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- > > RICH!!!!"
- >
- > Bill Leonard - bill_l@magicnet.net
- > cyber.lab g.f.x.
- > Orlando, Florida
-
- "Man will never fly." unknown person two days before the Wright Brothers'
- first flight.
-
- "Lightwave isn't good enough for big movies." unknown person two days ago.
-
- --
- -=Fred=-
-
-
- Article: 19265
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 96 07:49:36 GMT
- Organization: Earthlink Network, Inc.
- Lines: 45
- Message-ID: <N.051096.004936.74@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com>
- <N.050796.001316.25@earthlink.net.earthlink.net>
- <4mtmp1$oar@nntpd.lkg.dec.com>
- NNTP-Posting-Host: max1-so-ca-42.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:35469 comp.graphics.apps.lightwave:19265 comp.graphics.packages.3dstudio:16422
-
- On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>,
- leimberger@marbls.enet.dec.com wrote:
-
-
- >
- > |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry
- > needs,
- > |>> another market
- > |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
- > |>>
- > |>> --
- > |>> Ben Cannon. artherd@a.crl.com
- > |>>
- > |>
- > |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS
- > any
- > |>higher. Actually, Bill Gates is probably about the only one who could
- > afford
- > |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
- > |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just
- > because
- > |>they wanted to protect their doomed computer market.
- > |>
- > |>--
- > |> -=Fred=-
- > |>
- > |>
- > I have to agree with Fred. NT is gaining market share pretty fast. As for it
- > being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
- > My only problem with NT is that it is resource hungry, and coming from the
- > Amiga that is a concern. I use VMS every day and NEVER have a problem. The
- > same person that developed VMS did NT. Once you get past memory protection,
- > multitasking, multithreading, portability, security, networking,and your
- > stable it is only a matter of drivers. The Acceptance NT has gathered would
- > tend to indicate that this should be no problem. Not to mention the number
- > of
- > platforms NT is moving to.
- >
- > -bill
-
-
- Bill, one thing to add is that Unix is more of a resource hog than NT.
- --
- -=Fred=-
-
-
- Article: 19266
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 10 May 1996 03:41:47 GMT
- Organization: Netcom
- Lines: 14
- Message-ID: <4mudtr$eia@dfw-ixnews1.ix.netcom.com>
- References: <N.050796.235216.09@earthlink.net.earthlink.net> <4mqss1$nvm@newsbf02.news.aol.com> <bill_l-0905960914110001@141.240.15.63>
- NNTP-Posting-Host: lax-ca38-01.ix.netcom.com
- X-NETCOM-Date: Thu May 09 10:41:47 PM CDT 1996
-
-
- >
- >Steph summed it up best when he said that there is enough lacking in
- LW to
- >make it not cost effective in a production environment, due to the
- >necessary workarounds.
-
-
- Gee Bill, you just proved that your stupidity is exceeded only by your
- ignorance.
-
- GT
-
-
-
- Article: 19267
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 03:47:47 GMT
- Organization: Netcom
- Lines: 25
- Message-ID: <4mue93$pq7@dfw-ixnews7.ix.netcom.com>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu> <4mt2cm$co1@news.nstn.ca>
- NNTP-Posting-Host: lax-ca38-01.ix.netcom.com
- X-NETCOM-Date: Thu May 09 10:47:47 PM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35470 comp.graphics.apps.lightwave:19267 comp.graphics.packages.3dstudio:16423
-
- ---->The Lightwave users for TV effects and the like are
- >using custom and upgraded versions of Lightwave costing ten thousand
- dollars
- >and more. running on expensive hardware. the modeling is rarely done
- in
- >software, but digitized like most highend models. you think casper was
- modeled
- >in software, please.
- >really noam, get a life.<-----
-
-
- Hate to break it to you, but the LightWave used by TV effects houses is
- the very same version that's shipping right now. There is no special
- production version of LW.
-
- As far as modeling goes, LW tv produced effects almost never use
- digitised models. Everything used in seaQuest, and for that matter
- even the Voyager ship from Star Trek was all hand modeled in the LW
- modeler.
-
- GT
-
-
- >
-
-
- Article: 19268
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!sun4nl!xs4all!hell!3dee
- Date: Wed, 08 May 96 15:30:49 GMT+1
- Newsgroups: comp.graphics.apps.lightwave
- Distribution: world
- Subject: Re: Do I need EDO ??
- MIME-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- From: 3dee@hell.xs4all.nl (Dimitri Boschma)
- Message-ID: <3dee.0thr@hell.xs4all.nl>
- Organization: -=The Hell BBS=- Call: +31-70-3468783
- Lines: 21
-
- In a message of 06 May 96 Richard Willkomm wrote to All:
-
-
- RW> Can someone tell me if a Pentium system with 256/512 Pipelined
- RW> burst cache is faster/slower as the same system with EDO-RAM ??
- RW> Is there a noticable difference with EDO ??
-
- RW> I figured that since you already have the Pipelined Cache there's
- RW> really no need to add more cache in the form of EDO-RAM.
-
- As far as i know, you never can tell up front if a system is going to
- perform better with EDO-ram. I have seen a list with benchmarks from
- different systems, some with EDO, some with PB Cache, some with both.
- For some sytems EDO was an advantage, but on the whole, you can't tell.
-
- There are way to many things the performance depends on, my advice would
- be, save your money, for a fast HD, or more memory. More memory, Now
- that's a performance booster. Try to get at least 64MB You will love it..
-
- Rolf Meijer.
- -- Via Xenolink 1.982, XenolinkUUCP 1.1
-
- Article: 19269
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!news.cyberstore.ca!usenet
- From: Tavis <David@advantage.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Thu, 09 May 1996 12:46:34 -0700
- Organization: Quadrant Imaging/Fx
- Lines: 12
- Message-ID: <31924B9A.1CEE@advantage.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmnmh$4pj@dfw-ixnews8.ix.netcom.com> <318FC3ED.2AC1@osu.edu> <31922A86.6E2F@hooked.net>
- Reply-To: David@advantage.com
- NNTP-Posting-Host: 204.244.122.216
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Macintosh; I; PPC)
- Xref: news2.cais.com comp.graphics.animation:35472 comp.graphics.apps.lightwave:19269 comp.graphics.packages.3dstudio:16424
-
- Ken Robertson wrote:
-
- > No software has ever (or likely will ever) be able to do everything that it's competitors do.
- > There never will be a hardware platform that performs like everyone wants it to for the cost
- > everyone wants to pay.
- >
- > What matters is the results an animator can produce with whatever tools he/she has at their
- > disposal.
- >
- > Ken Robertson
-
- Agreed, not to mention the "grass is always greener".
-
- Article: 19270
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!csulb.edu!csus.edu!news
- From: david zbriger <dzbriger@sfsu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: avi
- Date: 10 May 1996 07:29:14 GMT
- Organization: California State University Sacramento
- Lines: 4
- Message-ID: <4mur8a$mb7@news.csus.edu>
- NNTP-Posting-Host: dzbriger@apollo.sfsu.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- Everytime I try to save an animation as an .avi, it says that "Module
- doesn't support animation!" Can somebody tell me that means and how I can
- fix it? Thanx a lot.
-
-
- Article: 19271
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: justin@nyc.pipeline.com(Michael Austin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FS:Perception Video Board
- Date: 10 May 1996 03:20:17 GMT
- Organization: Pipeline
- Lines: 15
- Message-ID: <4muclh$ro5@news1.t1.usa.pipeline.com>
- References: <4mtk60$m9k@news.icanect.net>
- NNTP-Posting-Host: 38.8.149.3
- X-PipeUser: justin
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael Austin)
- X-Newsreader: Pipeline v3.5.0
-
- On May 09, 1996 20:25:07 in article <FS:Perception Video Board>,
- 'kombat@icanect.net (Robert Bodek)' wrote:
- >All documentation is included in the original
-
- How much did you pay for this thing?
-
- I bought one in January NEW for 1595.00
-
- >The price is $1600.
- >E-mail me if interested.
- >Or call me at: (305) 864-3080
- >
- >kombat@icanect.net (Robert Bodek)
- --
- M.Austin
-
- Article: 19272
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.inap.net!news.enteract.com!ix.netcom.com!news
- From: vidworks@ix.netcom.com(Bob Bennett)
- Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
- Subject: Re: Crosstalk on Flyer?!?
- Date: 9 May 1996 02:47:27 GMT
- Organization: Netcom
- Lines: 34
- Message-ID: <4mrmbv$k7n@dfw-ixnews7.ix.netcom.com>
- References: <3191177A.4271@ux1.cso.uiuc.edu> <4mr6tv$r23@newsbf02.news.aol.com>
- NNTP-Posting-Host: wsx-nc4-59.ix.netcom.com
- X-NETCOM-Date: Wed May 08 9:47:27 PM CDT 1996
- Xref: news2.cais.com rec.video.production:42675 rec.video.desktop:20307 comp.graphics.apps.lightwave:19272
-
- In <4mr6tv$r23@newsbf02.news.aol.com> stranahan@aol.com (Stranahan)
- writes:
- >
- >Here's some sad truth for you...
- >[about a TOASTER problem]: Tim was fairly defensive - he said that
- there is no problem - that there is an 'acceptable' amount of crosstalk
- built into the system spec. Chris said something along the lines of
- 'So, basically our users are screwed.' Tim didn't see it that way, but
- didn't offer any solution at all. So - you're probably seeing an
- acceptable problem!
- >Lee Stranahan
-
- ... sounds like a problem I had with a new car in '89. The dealer
- said, "Yeah, that's a complaint we've had with that car. We can't fix
- it. It's not a 'problem', but it is a complaint."
-
- But I don't believe that crosstalk in the Toaster is simply a
- "complaint". Not ALL Toasters exhibit the problem. That means that
- some are built differently (read: defective) and need to be brought
- back into spec.
-
- The best "solution" to this problem is what I've advocated for EVERY
- Video Toaster (and FLYER) user since my first 3 1/2 week "out of
- production" repair: ALWAYS keep TWO of every NewTek part on hand: one
- for day-to-day use. The second one for the long repair turn around and
- sometimes fights trying to get the first one fixed. If you're
- fortunate, the second one won't go bad (and put you out of business)
- until after the first one arrives back.
-
- Another hint: check the "repaired" unit completely before putting the
- spare parts back in the box. You may have to go back a few times
- before it's right.
-
- BTW, anyone got an extra Toaster 2000 card for sale cheap??????
-
- Article: 19273
- Path: news2.cais.com!news.cais.net!news.mathworks.com!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!bt!usenet
- From: scs@oyster. (Stuart Smith)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 500Mhz Raptor 3
- Date: 10 May 1996 08:26:25 GMT
- Organization: BT Labs, Martlesham Heath, Ipswich, UK
- Lines: 27
- Message-ID: <4muujh$q0p@pheidippides.axion.bt.co.uk>
- References: <4m60j6$ne6@nnrp1.news.primenet.com> <4m78an$8st@newsbf02.news.aol.com>
- NNTP-Posting-Host: oyster.zoo.bt.co.uk
- Mime-Version: 1.0
- Content-Type: text/plain; charset=US-ASCII
- Content-Transfer-Encoding: 7bit
- X-Newsreader: Alexandra.app (Version 0.82)
-
- stranahan@aol.com (Stranahan) wrote:
- >Forgive my math - but didn't the numbers of the 500 Mhz Raptor vs 200 Mzh
- >P6 amount to a 3x speed increase for a 4x price increase?
- >
- >Did I miss something? Seriously.....
- >
- >A 500 Mhz Alpha is a fast machine - they will have 600Mhz machines by
- >fall, I bet....but price/performance is a crucial thing - no?
-
- We had a demo of the 600's at work yesterday. Sex on a stick. Hmmm where
- are those lottery numbers :-)
-
- Stu
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Article: 19274
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!ns2.mainstreet.net!news.PBI.net!news.netvoyage.net!usenet
- From: tpeirce@netvoyage.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Do I need EDO ??
- Date: Fri, 10 May 1996 01:24:13 -0700
- Organization: none
- Lines: 24
- Message-ID: <3192FD2D.6A02@netvoyage.net>
- References: <oxleyd-0805961228500001@diablo.logica.co.uk> <4mqs8b$npc@newsbf02.news.aol.com>
- NNTP-Posting-Host: anamax-43.anaheim.netvoyage.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- The 2% is the speed difference when I test swapped the two memory types and ran the LW benchmarks. With the
- pipeline cache the EDO is redunant IMO.
-
-
- JBooth411 wrote:
- >
- > In article <oxleyd-0805961228500001@diablo.logica.co.uk>,
- > oxleyd@logica.co.uk (David Oxley) writes:
- >
- > >
- > >According to magazine articles, EDO RAM is about 2% faster than non-EDO.
- > >Also, it's enough to have 256K PB cache; 512K doesn't give any
- > significant
- > >improvement over 256K, but both give ~28% improvement over none at all.
- > >
- > >
- >
- > That should be 20% faster.. EDO ram makes a noticable difference, even
- > with a great cache...
- >
- > Jason Booth
- > Second Nature, Inc.
- > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- > RICH!!!!"
-
- Article: 19275
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!sgigate.sgi.com!news1.best.com!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: mikeling@nyc.pipeline.com(Michael C. Ling)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: How do I manually split a 3 point polygon?
- Date: 10 May 1996 05:14:16 GMT
- Organization: Pipeline
- Lines: 16
- Message-ID: <4mujb8$52a@news1.t1.usa.pipeline.com>
- References: <4mtgnh$3ih@news1.t1.usa.pipeline.com>
- NNTP-Posting-Host: 38.8.150.2
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- On May 09, 1996 19:23:29 in article <How do I manually split a 3 point
- polygon?>, 'mikeling@nyc.pipeline.com(Michael C. Ling)' wrote:
-
-
- >How do I manually split a 3 point polygon? The automatic spliting
- sometimes
- >splits the polygon against the contour I am working on.
- >
-
- Talking to myself... It turns out I can get the results I want with the
- solid drill function. Thanks to everyone who will have or already have
- responded to my question.
-
- --
- M C L -
-
-
- Article: 19276
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 10 May 1996 05:37:37 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 54
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mv2p1$aia@newsbf02.news.aol.com>
- References: <wturber.133.0D640AFD@primenet.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- This is what I deserve for even reading this thread.
-
- Craig writes:
-
- > Indeed I love to rant and I thrive on getting replies from the
- >morons(myself, and others) who reply to them. In fact, i'm so odd that
- many
- >of my pets get very stimulated from your posts also. You make me laugh by
- >follwing them up saying, "blah blah blah i'm big and mighty and smell
- like
- >cat penis". . . I never stated that posts such as these are useless.. in
- >fact they help you understand the repliers own psyche and just how stupid
- of
- >a person they are.
- >In fact.. I predict you have the mentality of a nickle jar of pickled
- cum..
- >Damn, I have more useless things to do than write this shit, so when you
- >reply I'll simply reply and have more fun.. woop.. time to go talk to the
- >animal rights activists.
- >
- >
- >At 05:22 PM 5/9/96 -0400, you wrote:
- >>> I totally relize that my posting had no relevance nor did it
- add to
- >>>the discussion.. i don't care if i'm a hypocrit but your ignorance of
- simply
- >>>reacting to the most pointless part of a letter pisses me off..
- >>
- >>Well, try to focus your pointless anger into something more constructive
- than
- >>name calling. Idiotic posts like his and yours piss *me* off, and I've
- >>already said about all I will on this thread, if you bothered to follow
- the
- >>newsgroup lone enough. Or are you just one of those people who pop in,
- rant
- >>a bit, then disappear to the hole you crawled out of?
- >>
- >>> Ohh you're welcome big balled one..
- >>
- >>You make me laugh.
- >>--Brian
- >>
- >>
- >----------------------------------------------------------------
- >Craig Modzelesky
- >Lightwave 3D Animator
- >Earth Crisis 860-568-1502
- >----------------------------------------------------------------
-
- --Brian
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 19277
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!netnews2.nwnet.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!unicorn.demon.co.uk
- From: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave,rec.games.programmer,comp.graphics.animation,rec.games.design
- Subject: Re: Artist Needed for Game
- Date: Fri, 10 May 1996 11:12:11 +0000
- Organization: Unicorn Glade
- Lines: 7
- Sender: Rafe Purnell <darkeye@unicorn.demon.co.uk>
- Message-ID: <VA.00000051.001e029c@unicorn.system3.com>
- References: <Pine.LNX.3.92.960509141551.10945A-100000@iasmh.bsu.edu>
- Reply-To: darkeye@unicorn.demon.co.uk
- NNTP-Posting-Host: unicorn.demon.co.uk
- X-NNTP-Posting-Host: unicorn.demon.co.uk
- X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com
- Xref: news2.cais.com comp.graphics.apps.lightwave:19277 rec.games.programmer:91192 comp.graphics.animation:35474 rec.games.design:16203
-
- Well said that man !!!!!!!!!11!!
-
- <Applause> <Cheers> <Applause>
-
- Here Here !!!
-
-
-
- Article: 19278
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: snouty@cix.compulink.co.uk ("Phil South")
- Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
- Message-ID: <Dr6v5D.Jvv@cix.compulink.co.uk>
- Organization: Compulink Information eXchange
- References: <1132.6703T1293T1827@interlog.com>
- Date: Fri, 10 May 1996 12:10:25 GMT
- X-News-Software: Ameol32
- Lines: 20
-
-
- > I have read some of Phil's work, and can only assume that the post
- > referred to
- > missed the mark as an attempt at Trans-Atlantic humor.
-
- Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked.
- So no transatlantic cultural differences at all. In fact the Scots
- invented most British humour anyway. And TV.
-
- Am I getting off topic?
-
- :?)
-
- ---
- -------------------------------------------------------------
- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol"
-
- Home Page http://www.webscape.co.uk/phil/
- Webscape Ltd http://www.webscape.co.uk
- -------------------------------------------------------------
-
- Article: 19279
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.msfc.nasa.gov!sgigate.sgi.com!news.cs.indiana.edu!news.nstn.ca!bignews.cycor.ca!usenet
- From: dgrant@peinet.pe.ca (Dennis Grant)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: 10 May 1996 12:12:54 GMT
- Organization: Private Internet Connection
- Lines: 27
- Message-ID: <4mvbs6$m36@storm.cycor.ca>
- References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu>
- NNTP-Posting-Host: dgrant.peinet.pe.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-NewsReader: Interworks_GRn 3.0 January 12, 1996
-
- In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu (John Gregor) writes:
- >
- > Not to mention that for every month that Newtek keeps prolonging the
- > Amiga's agony, its another month that those same resources could be better
- > spent adding features to the PC version.
- >
-
- Hey, wait a minute, I take *grave* exception to that statement. There are
- lots of Amiga users still, and the ultimate fate of the Amiga is still far
- from determined - either way.
-
- LW is one of the few remaining "mainstream" packages that is availible for
- Amigas, and for that very reason, NewTek gets my money.
-
- Did you ever think that maybe the continued loyalty of Amiga users is the
- only reason why there is still a PC version to add features to? That the one
- thing that NewTek has that the 3D studio people don't is access to the Amiga
- market?
-
- Get your head out of your ass. Just because you don't use it, doesn't mean
- there's no demand.
-
- --
- --------------------------
- Dennis Grant
- dgrant@cycor.ca
- http://www.cycor.ca/TCave/
-
- Article: 19280
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!fu-berlin.de!news.belwue.de!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!usenet
- From: bernd@NeRo.Uni-Bonn.DE (Bernd Kreimeier)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Pricing
- Date: 10 May 1996 11:48:37 GMT
- Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany
- Lines: 23
- Distribution: world
- Message-ID: <BERND.96May10134837@harlie.NeRo.Uni-Bonn.DE>
- References: <19960509.77E4690.10DE2@bbs.newtek.com>
- NNTP-Posting-Host: harlie.nero.uni-bonn.de
- In-reply-to: chuck@bbs.newtek.com's message of Thu, 9 May 96 18:45:31
-
- In article <19960509.77E4690.10DE2@bbs.newtek.com> chuck@bbs.newtek.com (Chuck Baker) writes:
-
- > From: chuck@bbs.newtek.com (Chuck Baker)
-
- > On Wed 8-May-1996 19:12 , VirtualBri
- > V> >doing much of it in-house) were unable to implement linking to our FTP
- > V> site;
-
- > V> <A HREF="ftp://ftp.newtek.com"> NewTek's FTP site</A>
-
- > V> Um, OK, what was unimplementable about that? Interesting....
- > V> --Brian
-
- > Good question. We wondered, too, since it worked fine when we did it here.
-
- Site specific problems usually indicate a broken DNS/NIS installation. I
- can't think of any other cause but failing the lookup of "ftp.newtek.com".
- They could have easily tried the IP instead.
-
-
- b.
-
-
-
- Article: 19281
- Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: 10 May 1996 13:26:20 GMT
- Organization: MCSNet Internet Services
- Lines: 33
- Message-ID: <1465.6703T611T793@mt-inc.com>
- References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> <Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 08-May-96 11:22:50, Ernie Wright (erniew@access.digex.net) posted:
-
- > What's amazing to me is that my inexpensive 133 MHz Pentium is very
- > likely more than half the speed of last year's 275 MHz 21064 Alphas.
-
- > - Ernie
-
- No, the 21064 machines were from 2 years ago. Last year, the new CPU's were
- the 21164, not the 21064. That's when we bought our 266 21164 machine,
- which is around 6 times faster than the P133 I have at home, and a little
- more than twice as fast as the previous generation of 21064 275 machines.
-
- This year, the 'new' chips are 21164A. I really wish DEC would go to names
- for their CPU's instead of numbers. The term "DEC Alpha CPU" is as generic
- and meaningless as "Intel Processor". In the latter case, you could be
- referring to a 286, 386, 486, P5, or P6. The names Pentium and Pentium Pro
- are a lot more distinct in people's minds.
-
- Regards,
- John Crookshank
- MicroTech
-
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 19282
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: marlon@voicenet.com (Marlon Beltz)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LIGHTWAVE 5.0
- Date: Fri, 10 May 1996 13:09:01 GMT
- Organization: Digitech Solutions, Inc.
- Lines: 27
- Message-ID: <31933fc9.68278829@netnews.voicenet.com>
- References: <19960508.798A5B8.F5F8@bbs.newtek.com>
- Reply-To: marlon@3dsim.com
- NNTP-Posting-Host: philly254.voicenet.com
- X-Newsreader: Forte Agent .99e/32.227
-
- On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote:
-
-
- >
- >
- >What did the H look like in Modeler 5.0? Was the extra polygon actually
- >present there? If not, you may simply be seeing a problem with OpenGL display
- >of objects which contain convex polygons, which is frequently the case with
- >objects made from TrueType fonts. The OpenGL display will be faulty, but the
- >final rendered image will not show the artifact, if this is the case.
-
-
- Nope, they are really there and have to be edited out. I've had the
- same problem.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Article: 19283
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: pfrench@newtek.com (Pat Brouillette)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Flyer HQ-6 quality video
- Date: Fri, 10 May 1996 16:17:38 GMT
- Organization: Sound Advice Limited's Internet Access for KC
- Lines: 7
- Message-ID: <4mvisl$fp@guitar.sound.net>
- References: <4mmpvq$s52@corn.cso.niu.edu> <4mqqlv$nau@newsbf02.news.aol.com> <amigo-0805961845110001@ip210.msp.primenet.com>
- NNTP-Posting-Host: 199.79.203.173
- X-Newsreader: Forte Free Agent 1.0.82
-
- amigo@vaughn.com (Jose Alvarez) wrote:
-
- > Well... 8 MB/sec is no where near the 30 MB/sec needed to do lossless
- >video! what gives?
-
- Actually, your TV recieves closer to 10 MB/sec as a composite signal.
-
-
- Article: 19284
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet
- From: zike@ux1.cso.uiuc.edu
- Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
- Subject: Re: Crosstalk on Flyer?!?
- Date: Fri, 10 May 1996 10:40:08 -0700
- Organization: University of Illinois at Urbana
- Lines: 57
- Message-ID: <31937F78.7C27@ux1.cso.uiuc.edu>
- References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net>
- NNTP-Posting-Host: rm18a-32.comm.uiuc.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
- Xref: news2.cais.com rec.video.production:42695 rec.video.desktop:20317 comp.graphics.apps.lightwave:19284
-
- rpowers@earthlink.net wrote:
- >
- > Lance Gray <empire@airmail.net> wrote:
- >
- > >zike@ux1.cso.uiuc.edu wrote:
- >
- > > I first noticed it when using the IFFtoClip arexx routine from the
- > >editor folder.
- >
- > > Interesting...I've used the IFF2Clip script numerous times! I'd
- > >hate to think that this is where my problem started!
- > >______________________________________________________________________
- > >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with
- my
- > >Multisync monitor, so I hooked up a 1084S. WRONG
- > >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the
- > >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer
- > >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the
- > >> program output. We need HELP!!!
- >
- > > Unfortunantly, Lee Stranahan's insight on Toaster things is
- > >probably very correct! There's something we're not being told!
- >
- > > I've had the Flyer since .9 and used the toaster for 2 years
- > >prior to the Flyer with this problem only once with the YC+ board....but
- > >I KNOW for a fact this is only something that has just started
- > >happening. Reason being, I've used the fade at the end of numerous
- > >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this
- > >until a couple of days ago! I mean...it's real obvious...not just a
- > >minor bleed through! On top of the fact that absolutely nothing has
- > >changed in my setup...and I have been using the 1084S the entire time!
- > >But of course, from what it sounds like...NewTek will be of no help!
- >
- > >I've checked all the cables, etc. unplugged & re-plugged and have yet
- > >to find the real reason! Again, I'm open to suggestions---I really
- > >thought the original problem would be solved with the infamous "just
- > >autohue again" but NOPE! This hacks me!?!
- >
- >
- >_______________________________________________________________________
- > >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
- >
- > > "If you are insulted because of the name of CHRIST, you are blessed,
- > > for the spirit of GOD rests on you." 1 Peter 14
- >
- >________________________________________________________________________
- >
- > I think this is a problem that is inherent in the YC+ board. I have
- > had this problem since adding the YC+ to my system. I think it is
- > only really noticable with black. I called the tech at YC+ and he
- > told me it was normal to have this with the YC+ board.
-
-
- I would totally agree with the Y/C+ board being the problem except I am
- not using any Y/C board on my system. Using the Kitchen Sync, Toaster
- 4000, Flyer and that is it. I didn't start noticing it until about a
- month ago....Greg Zike
-
- Article: 19285
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet
- From: steve@axtell.com (Steve Axtell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MGA Impression Plus ,NT,LW5 & OpenGL
- Date: Fri, 10 May 1996 15:03:55 GMT
- Organization: Fishnet Internet Services
- Lines: 31
- Message-ID: <4mvj7r$1uf@mackrel.fishnet.net>
- References: <4moplc$3ul@mackrel.fishnet.net> <4mt4c0$co1@news.nstn.ca> <31925be2.152818251@news.digex.net>
- NNTP-Posting-Host: 206.153.230.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- Dave what are these reasons? MGA Impression Plus is now saying to use
- NT drivers from Microsoft for their Video card! Their own drivers
- don't support hardware acceleration anymore. I guess the Impression
- Plus has been DC'd and the Millenium is replacing it. BUmmer! Ax
-
-
-
- davep@access.digex.net (Dave Paige) wrote:
-
- >what@do.you.want. (Mack) wrote:
-
- >>if you have true open gl in you software and the open gl installed in your
- >>version of nt (service pack 2 and above i think, and definately pack 3),
- >>the matrox will accelerate at up to 800x 600 16 bit colour with it's most
- >>recent driver.
- >>
-
- >Open GL is available in Windows NT with or without any service packs.
- >It's even available in version 3.5.
-
- >There are other good reasons for installing the service packs though,
- >and the latest service pack is 4.
-
- >Dave Paige
- >Alfheim Imaging
- >dave@access.digex.net
-
- Steve Axtell / Axtell Expressions, Inc.
- (805) 642-7282 steve@axtell.com
- WEB SITE http://www.axtell.com
-
-
- Article: 19286
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet
- From: steve@axtell.com (Steve Axtell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hair!?
- Date: Fri, 10 May 1996 15:10:08 GMT
- Organization: Fishnet Internet Services
- Lines: 38
- Message-ID: <4mvjjg$1uf@mackrel.fishnet.net>
- References: <4mugtu$jd7@sue.cc.uregina.ca>
- NNTP-Posting-Host: 206.153.230.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- Fiber Factory is available for Intel also. Call them and order it.
- It will save years of your life if you are making hair! Ax
-
-
- daviso@HERCULES.CS.UREGINA.CA (Shane Davison) wrote:
-
- >Does anyone know of a (free) hair plugin for LW4 (Intel) ?
-
- >I managed to manually put together a reasonable fascimile of
- >hair (or grass) blowing in the wind and it's not that difficult
- >but the process is quite tedious. I'm sure it could be automated.
- >Here are the basic steps I envisioned:
-
- >1a. Randomly place lots of points all over the to-be-harry surface.
- > b. Convert points to single-point-polys.
- >2. Extrude the polys along a curved path including slight variations
- > and accounting for the location/orientation of the surface.
- >3. Hair movement based on wind (etc) could be simulated through
- > the use of morph targets (modified versions with similar structure).
-
- >I've seen a few images from "Fiber Factory" (?) and they looked
- >*great* but I've heard that it's Amiga-only (and likely more than
- >my hobbiest budget can afford). Any ideas?
-
- >Also, a friend asked me to check around for more procedural textures
- >to be used with LW. Has Steve Worley ported his yet? Any others?
-
- >Lastly, I know some people that use Imagine and they have some of
- >the most realistic architectural renderings I've ever seen. Check
- >out their web page at:
-
- >http://www.unibase.com/~4dsol/
-
-
- Steve Axtell / Axtell Expressions, Inc.
- (805) 642-7282 steve@axtell.com
- WEB SITE http://www.axtell.com
-
-
- Article: 19287
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tudelft.nl!news
- From: Wiek luijken <io535305@student.io.tudelft.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: extrusion with scale or rotation...help !
- Date: Fri, 10 May 1996 17:46:38 +0200
- Organization: Delft University of Technology
- Lines: 14
- Message-ID: <319364DE.3C30@student.io.tudelft.nl>
- Reply-To: io535305@student.io.tudelft.nl
- NNTP-Posting-Host: io61.pstngw.tudelft.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
-
- Hi !
-
- I've been trying to get an extrusion with a varying scale or rotation
- on the path of the shape. The only way I can find (with a complex path)
- is the use of skin. But I think that's not the way to go.
- It's so trivial in 3ds to do it. Surely there must be a way !
- I couldn't find it in the manuals either (and no I'm not blind 8)
-
- I would appreciate any help anyone could offer,
-
- Wiek Luijken
-
- student industrial design engineering at the university of technology in
- Delft, Holland
-
- Article: 19288
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: otsp@aol.com (OTSP)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: HollywoodFX w/ Lightwave and Flyer
- Date: 10 May 1996 12:12:39 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 22
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mvptn$g71@newsbf02.news.aol.com>
- References: <31912ca5.1268547@news2.microserve.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- In article <31912ca5.1268547@news2.microserve.net>, vidbiz@microserve.net
- (GBG) writes:
-
- >Has any one tried using HollwoodFX with Lightwave 4.0 and Flyer
- >Clips.(4.1)
- >The version I have (1.32) supposedly worked with the Flyer "beta"
- >release.
-
- I called the makers of Hollywood F/X, and they told me (I had the same
- problem, by the way) that they are just finishing up the version that will
- work with 4.0 & the Flyer. As long as we have registered, we will receive
- the upgrades in the mail. I called about two weeks ago, and they said 2
- or 3 weeks. We'll see.
-
- Bob Ridge
- On the Spot Productions
-
- BBBB OOO BBBB
- BB BB OO OO BB BB
- BBBB OO OO BBBB
- BB BB OO OO BB BB
- BBBB OOO BBBB
-
- Article: 19289
- Path: news2.cais.com!news.cais.net!van-bc!news.mindlink.net!uniserve!news.sol.net!uwm.edu!hookup!news.nstn.ca!bignews.cycor.ca!usenet
- From: dgrant@peinet.pe.ca (Dennis Grant)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: [Amiga] Screamernet Questions
- Date: 10 May 1996 16:01:43 GMT
- Organization: Private Internet Connection
- Lines: 24
- Message-ID: <4mvp97$p55@storm.cycor.ca>
- NNTP-Posting-Host: dgrant.peinet.pe.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-NewsReader: Interworks_GRn 3.0 January 12, 1996
-
- OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo!
- there's this nifty SN button at the top of the screen.
-
- There is, however, nothing that I could find in the manual that had anything
- to do with Screamernet.
-
- Nor could I find anything on any of the instal disks.
-
- What's the deal? Did Screamernet not come as part of LW 3.5, or was it an
- extra option?
-
- As well: I understand that SN uses TCP/IP as it's communications protocol.
- Well, all my machines are connected to the Internet, and have they're very
- own IP addresses and DNS names.
-
- Can SN be adapted to work over an existing TCP/IP network, or does it have to
- be specifically configured (with specific IP adresses?)
-
-
- --
- --------------------------
- Dennis Grant
- dgrant@cycor.ca
- http://www.cycor.ca/TCave/
-
- Article: 19290
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BEST 5.0 UPGRADE PRICE?
- Date: Fri, 10 May 96 11:46:43
- Organization: NewTek Technical Support
- Lines: 140
- Distribution: world
- Message-ID: <19960510.78E64F0.AE04@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Thu 9-May-1996 0:00 , Craig Modzelesky wrote:
-
- CM> What constitues a user to be able to upgrade? Would the usage of another
- CM> 3D rendering program allow one to purchase an upgrade for LW? I know
- CM> that's how it works for word processors..
-
- CM> Thanks,
- CM> Craig
-
-
- We do offer a competitive upgrade program, details below in our pricelist:
-
-
- NewTek MSRP Prices:
-
- Part No: Title: Retail ($US):
-
- VT4000 Video Toaster 4000, Amiga $2395.00
-
- SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 549.00
-
- FL4000 Video Toaster Flyer, Amiga $4995.00
-
- LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
- xx=platform Intel, DEC Alpha, MIPS)
-
- LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
- See qualifications*
-
- LW500xx-up LightWave 3D 5.0, Upgrade $ 495.00
- xx=platform (available for Intel, DEC Alpha, MIPS)
-
- LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 895.00
- xx=platform See qualifications**
- (available for Intel, DEC Alpha, MIPS, Amiga)
-
- LW500SG- Lightwave 3D 5.0 SGI Call Xaos
- sw/up/cu For all SGI products call XAOS Tools,
- at 415-487-7000
-
- LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
- xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
- n=number of
- licenses
-
-
- * Amiga Upgrade: Pricing good only for users of existing Amiga
- LightWave 3D as standalone or Video Toaster supplied versions.
-
- ** Competitive Upgrade: Packages eligible for competitive upgrade include
- 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
- Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
- number required.
-
- Prices and specifications are subject to change without notice.
-
- For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
- (913-228-8000, outside the USA). Check your nearest Dealer
- for products and upgrade pricing and discounts.
-
- EMAIL ordering (upgrades): customerservice@newtek.com
-
- Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
- or email: sales@newtek.com (US and Canada)
- isales@newtek.com (International)
-
- NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
-
-
- ============================================================
-
- NewTek Educational and Government Prices:
-
- Part No: Title: Retail ($US):
-
- VT4000 Video Toaster 4000, Amiga $1949.00
-
- SW401UP Video Toaster System 4.1, Amiga, Upgrade $ 449.00
-
- FL4000 Video Toaster Flyer, Amiga $4059.00
-
- LW500xx-sw LightWave 3D 5.0 (available for Amiga, $ 895.00
- xx=platform Intel, DEC Alpha, MIPS)
-
- LW500AM-up LightWave 3D 5.0, Amiga, Upgrade $ 295.00
- See qualifications*
-
- LW500xx-up LightWave 3D 5.0, Upgrade $ 295.00
- xx=platform (available for Intel, DEC Alpha, MIPS)
-
- LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 795.00
- xx=platform See qualifications**
- (available for Intel, DEC Alpha, MIPS, Amiga)
-
- LW500SG- Lightwave 3D 5.0 SGI Call Xaos
- sw/up/cu For all SGI products call XAOS Tools,
- at 415-487-7000
-
- LW500xx/n LightWave 3D Site Licenses, base price Call NewTek
- xx=platform available for Amiga, Intel, DEC Alpha, MIPS Sales
- n=number of
- licenses
-
-
- * Amiga Upgrade: Pricing good only for users of existing Amiga
- LightWave 3D as standalone or Video Toaster supplied versions.
-
- ** Competitive Upgrade: Packages eligible for competitive upgrade include
- 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage,
- Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial
- number required.
-
- Students, staff, and faculty of accredited academic institutions, and
- employees of military and administrative governmanet agencies are permitted to
- purchase products listed above as academic/government sales at discount
- prices. Proof of current enrollment or employment will be required at the
- time of purchase.
-
- Prices and specifications are subject to change without notice.
-
- For a Dealer nearest you, call 1-800-TOASTER or 1-800-847-6111
- (913-228-8000, outside the USA). Check your nearest Dealer
- for products and upgrade pricing and discounts.
-
- EMAIL ordering (upgrades): customerservice@newtek.com
-
- Dealer/Distributorship info: 1-800-368-5441 (913-228-8000)
- or email: sales@newtek.com (US and Canada)
- isales@newtek.com (International)
-
-
- NewTek, Inc. 1200 SW Executive Drive Topeka, KS 66615
- ========================================================================
- Chuck Baker | TekWorld: NewTek Tech Support BBS
- Technical Support Online Services | telnet address: bbs.newtek.com
- NewTek, Inc. | modem ports: 913-271-9299
- ========================================================================
- CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
- AOL: Keyword NewTek Email: Tech@newtek.com
- ========================================================================
-
- Article: 19291
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in1.uu.net!news.usa.net!news.usa.net!not-for-mail
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Reciprocating Motion???
- Date: 10 May 1996 10:30:52 -0600
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 21
- Message-ID: <4mvqvs$gss@earth.usa.net>
- NNTP-Posting-Host: earth.usa.net
-
- Pepper@dashi.dell.com said:
-
- > Does anybody have any suggestions for setting up IK for
- >reciprocating motion (ie a engine piston or train drive wheel)?
-
- The "Full Time IK" feature will allow the "rod" to track the
- crankshaft or drive wheel automatically (Fantastic new feature, that!).
- The reciprocating motion of the piston will have to be manually
- keyframed, however, (unless I'm missing something.) This is easy to
- do by looking at the rod/wheel intersection while adjusting the
- position of the piston -- also the "Auto Key Create" feature really
- helps here.
-
- -Jim
-
- James G. Jones
- Nibbles & Bits
- jgjones@usa.net
- ___
- * UniQWK #5134*
-
-
- Article: 19292
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in1.uu.net!news.usa.net!earth!jgjones
- From: jgjones@earth.usa.net (James Jones/Nibbles and Bits)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advanced Tutorial #6 - Bones Help
- Date: 10 May 1996 16:33:00 GMT
- Organization: Internet Express (800-592-1240 customer service)
- Lines: 13
- Message-ID: <4mvr3s$snt@shiva.usa.net>
- References: <N.050896.103505.43@Pent90>
- NNTP-Posting-Host: earth.usa.net
- X-Newsreader: TIN [version 1.2 PL2]
-
- Giorgioa@ix.netcom.com said:
-
- >What do I need to do to get the light to stay attached to the bones...
-
- Reference guide. p157. Read more about it.
-
-
- -Jim, had to actually read the manuals again, Jones
-
- Nibbles & Bits
- jgjones@usa.net
-
-
-
- Article: 19293
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.crl.com!usenet
- From: Ken Robertson <aceallen@hooked.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 09:51:05 -0700
- Organization: Velocity Inc.
- Lines: 12
- Message-ID: <319373F9.766A@hooked.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com>
- <319118A8.6389@osu.edu> <N.051096.004313.69@earthlink.net.earthlink.net>
- NNTP-Posting-Host: 165.113.230.41
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-
- > Max's renderer is the same as 3DS'. It has some new features, but it's still
- > the same renderer. Just because it can now do things like volumetric lights
- > doesn't mean it's a new renderer, it means it's got things added to it.
- > --
- > -=Fred=-
-
- I don't know how different the Max renderer is from the old 3ds engine,
- but I've rendered (sp?) the same animations under both packages, and the
- results from max are extraordinarily different. Maybe they beefed up the
- scanline algorithims???
-
- Ken Robertson
-
- Article: 19294
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: bassenauer@aol.com (Bassenauer)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Hair!?
- Date: 10 May 1996 12:45:37 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 10
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mvrrh$gpv@newsbf02.news.aol.com>
- References: <4mvjjg$1uf@mackrel.fishnet.net>
- Reply-To: bassenauer@aol.com (Bassenauer)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Hi,
- the hair- plugin is about 150 $ for Intel and 100 $ for Amiga.
- Just mail to metro grafx, 653 Newton Dr. Lake Orion, MI 488362 USA for an
- actual offer. By the way, Jon Tindals (the owner) support is quiet good.
- Q: want to run Lw 3.5 Amiga on a gfx board, nothing goes. Newtek never has
- responded to my question. Does anybody has an upgrade-patch?
- want to keep contact with LW-User (PC + Amiga).
- Have an ray-traced day.
- Michael
-
-
- Article: 19295
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: bassenauer@aol.com (Bassenauer)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 13:02:27 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mvsr3$h59@newsbf02.news.aol.com>
- References: <4mue93$pq7@dfw-ixnews7.ix.netcom.com>
- Reply-To: bassenauer@aol.com (Bassenauer)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:35487 comp.graphics.apps.lightwave:19295 comp.graphics.packages.3dstudio:16439
-
- Ha Haa Harrr
- Maybe there are some digitized models (cause there are built so perfect).
- Could it be that you just dont know to build realistic models?
- The next thing is to set up up the scene, lighting and textures of models.
- This is the real part of the job. Read the manual if you have one.
-
-
- Article: 19296
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: bassenauer@aol.com (Bassenauer)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW3.5 Amiga on Piccolo gfx board
- Date: 10 May 1996 13:08:07 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 4
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mvt5n$h91@newsbf02.news.aol.com>
- Reply-To: bassenauer@aol.com (Bassenauer)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- Does anybody has an Idea how to run LW 3.5 on gfx-boards?
- Was there an upgrade patch from newtek which I missed?
- I tried EGS, Cybergfx with no results. Please help.
- Render On!!!!
-
- Article: 19297
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: camcollect@aol.com (CamCollect)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NEEDED: JetSki & Jeep LWO
- Date: 10 May 1996 13:17:45 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 15
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4mvtnp$hd4@newsbf02.news.aol.com>
- Reply-To: camcollect@aol.com (CamCollect)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- NEEDED:
- Kawaski Jet Ski and Jeep Wrangler Lightwave Objects
-
-
-
-
-
- Greg Milneck, Jr.
-
- The Video Company
-
- Baton Rouge, LA, USA
-
-
- camcollect@aol.com
-
- Article: 19298
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 14:30:53 -0400
- Organization: The Ohio State University
- Lines: 14
- Message-ID: <31938B5D.3AC1@osu.edu>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com>
- <319118A8.6389@osu.edu> <N.051096.004313.69@earthlink.net.earthlink.net>
- Reply-To: jasper.7@osu.edu
- NNTP-Posting-Host: ts26-16.homenet.ohio-state.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- Xref: news2.cais.com comp.graphics.animation:35494 comp.graphics.apps.lightwave:19298 comp.graphics.packages.3dstudio:16442
-
- fwtep@earthlink.net wrote:
- >
- > Max's renderer is the same as 3DS'. It has some new features, but it's still
- > the same renderer. Just because it can now do things like volumetric lights
- > doesn't mean it's a new renderer, it means it's got things added to it.
-
- No it's not, most of it has been redone. check out their web page the devote a
- section to changes and improvements to the renderer.
-
- Jeff
- --
- Sr. Programmer 3
- Advanced Computing Center for the Arts and Design
- Emerging Technology Studio
-
- Article: 19299
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newshub.csu.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Docs ?
- Message-ID: <mad.75tl@torment.tmisnet.com>
- Date: 10 May 96 10:19:48 PST
- Organization: Tierra-Miga BBS
- Lines: 25
-
- BOn Thu 9-May-1996 7:35p, B Hayes wrote:
- BH> Mark Dunakin wrote:
- BH> >
- BH> > I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
- BH> to
- BH> > find them. I guess I'll try looking for them again. I found some stuff,
- BH> but I
- BH> > wanted to find some docs explaining how each of the different plug-ins
- BH> work.
- BH> > I was going to print them out and put `em in a folder so as to make for
- BH> easy
- BH> > refferencing......If someone finds out where to look, i'd sure be
- BH> happy....
- BH> > thanx.........md
-
- BH> Mark That would be Page 155 for layout and 335 for modeler in the refrence
- BH> manual.
-
- BH> Brad Hayes
- BH> http://pacificnet.net/~bjhayes
- ---------
- I saw those there, but was looking for something that gave more of a detailed
- look at each of the plug-ins. Those ones seem to me to be more of just an
- explination of the plug-ins with no real working info on them.......
- thanx........md
-
- Article: 19300
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW is an Island
- Date: Fri, 10 May 96 13:33:51
- Organization: NewTek Technical Support
- Lines: 111
- Distribution: world
- Message-ID: <19960510.78F8FB0.C894@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Thu 9-May-1996 6:10 , VirtualBri wrote:
- V> >Personally, I'm not sure why some folks get so wound up about how they
- V> >approach this. Very regularly we get messages which amount to "The world
- V> will
- V> >end if you don't do this!", or "What's the matter with you! Why are you
- V> >standing still!" (the latter usually begin about three days after a new
- V> >release and continue steadily until the next).
-
- V> Well, Chuck, as one who has been catagorized as posting in the "The
- V> world's will end if you don't do this!" class, I've got some answers for
- V> you.
-
- V> When the carrot doesn't work, sometimes you have to bring in the stick.
- V> It's nothing personal against NewTek; it happens all the time. If you ask
- V> nice enough, enough times, and nothing happens, it's time for a new
- V> strategy.
-
- V> If a company thinks everything is hunky-dory, they're not going to do
- V> anything. Pardon me if this sounds obvious, but if it really is that
- V> obvious, then why is it that companies time and time again need reminding?
-
- V> Everyone at an individual level at NewTek is a good person, and has the
- V> best intentions at heart. But when you get enough people together into a
- V> coporation, it becomes a gigantic slothful mess. It's almost a forgone
- V> conclusion.
-
- V> As a customer, we sometimes have to remind you, "Hey, pay attention to me!
- V> Remember me, the guy who pays for this stuff?" And if we spend months
- V> asking nicely, like for a real version of 4.0, and we don't get it, then
- V> it's time for the stick. Sometimes it takes a while, or in the case of
- V> the Deskstation Alpha Debacle, things turn sour fast.
-
- V> And everytime we do get something, like new ads, 5.0 which ships about
- V> when they said it would, great new features, we shut up for a while. But
- V> we don't forget, especially after a long period of indolence from a
- V> company. I wasn't happy with NewTek's appearance at NAB. I said how it
- V> was going to go before hand, and mostly was correct. And I said what was
- V> wrong with what NewTek did after. But I'm willing to sit back a while
- V> and watch because some good things do seem to be happening.
-
- V> So what you sluff off as a "hobby", often is a deliberate strategy to get
- V> a company to do what they should be doing anyway. Believe me, I *hate*
- V> doing it. But often it gets results. And I look forward to the day when
- V> I don't have to do it in order to get things done.
- V> --Brian
-
- The hobby comment referred to this section:
-
- C> folks who come here just to
- C> say that LightWave is no good compared to what they are using and everyone
- C> should abandon LW. Equally perplexing are those messages from folks who
- C> assert that LightWave can't be used for some particular purpose, which it
- C> just happens to be used for
-
- I should have structured my paragraphs a little differently to make that
- clear. Sorry.
-
- Secondly, the selected quotes sound as though I was strictly dismissive of
- feedback and messages from folks who are expressing that they are upset, which
- wasn't the case, as the final paragraph mentioned:
-
- C> That's not to say we shouldn't hear angst, when we've
- C> caused angst. I've forwarded a great many messages from our online
- C> services, with my own note attached to the effect that someone's ticked at
- C> us, we deserve it, and we blasted well oughta do something about it.
-
- From what I recall of your messages here in the newsgroup, if you were
- categorized somewhere it would be there, in "frustrated for good reason".
-
- Matter of fact, for the last year that quote pretty much describes my job
- here, as pursued in providing support via the BBS and Compuserve. As the
- resources became available to do so we've expanded to AOL, and now to some of
- the newsgroups, and we will continue to expand our online presence so that we
- can be listening, and acting on what we hear, from whichever direction our
- users are trying to talk to us.
-
- Also, I can't think of a time since the Commodore torpedo struck amidships
- that anyone here has thought everything was hunky-dory, nor has there been any
- indolence. There has been a shortage of the resources and personnel to get
- things done as quickly as we (or our customers) would like, or at all, in some
- cases. This has improved to the extent that we've added programmers to both
- the LightWave team and our video products team, but marketing and sales are
- still very small compared to the "hey-day". Like anyone else, we have to
- work with the resources we have, and with the demise of our then
- only-platform, we had to plan and husband those resources carefully. That
- picture is improving rapidly.
-
- It has been commented in this newsgroup that LightWave is a stepchild so far
- as NewTek's marketing is concerned, that our main marketing thrust is our
- video production products such as the Toaster and the Flyer. Contrariwise:
- my observation is that during the last year and a half, our rather small
- marketing staff has devoted almost all its energy to LightWave, especially in
- selecting shows to exhibit and attend.
-
- We've got our work cut out for us in several areas, obviously; assuming that
- we don't know that, don't care, and are not moving forward just as fast as we
- can, is simply not correct. What is correct is that we need to communicate a
- whole lot better (and more) than we have up to now, and having the product
- manager and Tech Support monitor this newsgroup is just one of the steps along
- the way.
-
-
- .
- ========================================================================
- Chuck Baker | TekWorld: NewTek Tech Support BBS
- Technical Support Online Services | telnet address: bbs.newtek.com
- NewTek, Inc. | modem ports: 913-271-9299
- ========================================================================
- CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
- AOL: Keyword NewTek Email: Tech@newtek.com
- ========================================================================
-
- Article: 19301
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: chuck@bbs.newtek.com (Chuck Baker)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Saving Frames as Flyer Clip
- Date: Fri, 10 May 96 14:30:34
- Organization: NewTek Technical Support
- Lines: 38
- Distribution: world
- Message-ID: <19960510.7914838.D290@bbs.newtek.com>
- NNTP-Posting-Host: bbs.newtek.com
-
- On Thu 9-May-1996 3:54 , rpowers wrote:
- r> I tried to do this for the first time with the 4.0 lightwave that came
- r> with the 4.1 flyer cd and it didn't work. I selected the proper drive
- r> name as it says in the manual (not FA0: but the other name).
- r> Lightwave kept crashing.
-
- If the scene has been saved with SaveAnim turned on and FlyerClip selected as
- the AnimType, then when you reload the scene and attempt to render the system
- will crash. You can edit the scene file in a text editor to remove the
- SaveAnimType line, or edit the parameter to 0. This allows you to load the
- scene, select the render type, then render.
-
- If this is not the case, please provide the full details of the system and of
- exactly the steps you are taking as you attempt to render.
-
-
- r> And also the icon for loading Lightwave
- r> directly doesn't work. I have to go into the Flyer switcher and then
- r> to Lightwave. If anyone knows anything about these bugs please help.
-
- r> Thanks,
-
- r> Robert.
-
- We have a replacement for LWStart posted on our BBS and our FTP site. Be
- advised, the purpose of LWStart is to maximize RAM for a rendering session.
- If you know you will be making objects, just use StartToaster; if you use
- LWStart, and then need to load Modeler, you will need to first go to the
- Switcher screen, hit F8 to load the Editor, then you can re-enter LightWave
- and load Modeler.
- ========================================================================
- Chuck Baker | TekWorld: NewTek Tech Support BBS
- Technical Support Online Services | telnet address: bbs.newtek.com
- NewTek, Inc. | modem ports: 913-271-9299
- ========================================================================
- CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG
- AOL: Keyword NewTek Email: Tech@newtek.com
- ========================================================================
-
- Article: 19302
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in2.uu.net!scoop.eco.twg.com!usenet
- From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NewTek Price List
- Date: 10 May 1996 17:58:42 GMT
- Organization: The Wollongong Group
- Lines: 110
- Message-ID: <4n004i$34k@scoop.eco.twg.com>
- References: <19960425.7965F00.C247@bbs.newtek.com>
- <4mdg5t$lou@scoop.eco.twg.com> <wturber.113.0994959E@primenet.com>
- NNTP-Posting-Host: vishnu.eco.twg.com
-
- In article <wturber.113.0994959E@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville (III)) writes:
- >In article <4mdg5t$lou@scoop.eco.twg.com> mike@vishnu.eco.twg.com (This space intentionally left blank) writes:
- >>From: mike@vishnu.eco.twg.com (This space intentionally left blank)
- >>Subject: Re: NewTek Price List
- >>Date: 3 May 1996 17:35:57 GMT
- >
- >>In article <19960425.7965F00.C247@bbs.newtek.com>, chuck@bbs.newtek.com (Chuck Baker) writes:
- >>>NewTek MSRP Prices:
- >>>
- >>>Part No: Title: Retail ($US):
- >
- >><snip>
- >
- >>>LW500xx-sw LightWave 3D 5.0 (available for Amiga, $1495.00
- >>> xx=platform Intel, DEC Alpha, MIPS)
- >
- >>This is a pretty steep jump in price from the 4.0 release. Is 4.0 still
- >>going to be available for Intel for those of us who want to learn 3D, and
- >>perhaps use it for some things, but can't justify spending as much on one
- >>piece of software as on everything else on the machine?
- >
- >>CorelDRAW old versions stay available for those with less stringent
- >>requirements, and/or smaller wallets. This serves as an excelent
- >>introductory path to the product. I bought CorelDRAW 3.0 ($99), found that
- >>I could make money with it, and upgraded to 5.0 (upgrade price was about
- >>$300. 6.0 has nothing I want and runs on OS's I'm not willing to run at the
- >>moment so I'm sticking with 5.0).
- >
- >Hmmm ... CorelDraw 6 has two 3D programs. Corel Dream and - I forget...
- >Anyway, the second program is for doing Logo animations quickly and easily. I
- >never use these programs, but since you are considering some other budget
- >packages, maybe this would suit you. Corel Dream is based on RayDream or is
- >RayDream. I'm not sure which.
-
- CorelDream is RayDream 4. I have RayDream 3 and I am seriously unimpressed.
- It was a complete and total waste of money. Its output is pretty, but the
- user interface is not at all intuitive and the documentation draws
- signifigant vacuum...resulting in a more-or-less unusable program. After
- many hours of struggle I still can't produce what I want.
-
- Thus, Corel's inclusion of RayDream 4 was NOT an inducement for me to
- upgrade. ;^)
-
- Neither was the Windows 95 "support". I don't run Windows 95 and with any
- luck I never will. NT I can stomach, but not 95...it's a crippled NT with
- better DOS support. Who needs it except MS marketing?
-
-
- The alternatives I'm investigating at the moment are Truespace 2 (very
- usable interface, decent output, decent features, price about $500), and
- Imagine (just starting to look at this one...I've heard good things from
- lots of people, and the $200 WEB deal is very attractive ($200 for the 4.0
- DOS version, with a $200 upgrade deal to the Windows version when it comes
- out, for a total of $400). I've been playing with POVray for a long time
- now, and while it's an excelent raytracer, it's slow (it *only* raytraces)
- and there are no good modelers for it (Moray is best, but still inadequate).
-
- If anyone has any thoughts on these I'd love to hear them!
-
-
- >The street price of LW 5.0 is around $1200. I bet you can still find 4.0
- >around.
-
- I'll see. I've seen at least on "used" offer, but never heard back when I
- responded. Don't know if it had already sold, or if my questions about the
- dongle, the license and the manuals being included in the "offer to sell the
- Lightwave 4.0 CD-ROM" put him off...
-
- >Also, consider Martin Hash's Animation program. This is a "lite"
- >version of Animation Master and costs around $200-300. They have a WWW site.
- >Do a search on Yahoo - I don't have the address handy.
-
- Thanks, I'll do that...though I'll probably use Altavista...it's much more
- complete and responds much faster! :^)
-
- >>How about it Newtek? Something for everybody? A clear entry point and
- >>upgrade path for a larger and growing market, or just the creme-de-la-creme
- >>with all the new folks going with vendors that are more entry-friendly and
- >>perhaps sticking with them because of the upgrade path?
- >
- >> -- Mike "bigger market = more sales" Bartman --
- >
- >
- >I agree with the idea. I just don't know if it makes sense from a user
- >support standpoint.
-
- Corel will still fix bugs in the older versions, but I wouldn't insist on
- this in Lightwave. "As-is" is OK with me...most of the bugs in 4.0 have
- been found and either fixed or worked around already...and at least I will
- know what I'm getting. The standard DEC response of "upgrade to the current
- release and see if it's still there" would be adequate for what I want and
- would eliminate support overhead for the "expired but still for sale"
- versions. Maybe dropping the price a little on the old and unsupported
- version would encourage purchase by those like me with more time than money
- for 3D?
-
- Put the docs on the CD-ROM and you can skip the paper too!
-
- -- Mike "even at $3 a CD there a good margin..." Bartman --
-
- ==============================================================================
- | I didn't really say all the things that I said. You probably didn't read |
- | what you thought you read. Statistics show that this whole thing is more |
- | than likely just a hideous misunderstanding. |
- ==============================================================================
-
- ==============================================================================
- The best substitute for experience is being sixteen.
- ------------------------------------------------------------------------------
-
-
- Article: 19303
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.eng.convex.com!newshost.convex.com!warrenv
- From: warrenv@convex.com (Warren Vosper)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Date: 10 May 1996 20:33:41 GMT
- Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA
- Lines: 52
- Message-ID: <4n0975$3tu@newshost.convex.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4mt
- NNTP-Posting-Host: mikey.convex.com
- X-Newsreader: TIN [version 1.2 PL2]
- Xref: news2.cais.com comp.graphics.animation:35497 comp.graphics.apps.lightwave:19303 comp.graphics.packages.3dstudio:16446
-
- Steph Greenberg (steph@primenet.com) wrote:
- : Warren Vosper <warrenv@convex.com> wrote:
- : : Steph Greenberg (steph@primenet.com) wrote:
- : : : Warren Vosper <warrenv@convex.com> wrote:
- : : : : Steph Greenberg (steph@primenet.com) wrote:
-
- : : : : : Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas
- : : : : : has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock
- : : : : : cycles) or 64 bit memory. Not that all SGI software takes advantage of all
- : : : : : that, but most of the 3D software does, and you really notice the difference
- : : : : : when interacting with large scenes.
-
- : : : : DEC's unix OS has been 64 bit since the alpha was introduced.
-
- : : : DEC's unix OS isn't Windows NT, is it?
-
- : : no, and SGI's unix isn't NT either is it? but it
- : : is 64 bit. you didn't specify you were talking about NT in
- : : the above quote were you?
-
- : Let me specify, 64 bit bus, and the OS that the software will run on,
- : which is NT. How's that. An Alpha machine running NT is at a disadvantage
- : both to its native own flavor of unix and SGI's IRIX.
-
- I agree about the disadvantage and what you said now makes better
- sense since you clarified you were talking about NT. your
- original post just said 'or a true 64 bit OS'.
-
- : : : Also, most of the Alpha machines people are discussing on this list
- : : : are not DECs, and they're PCI based to boot.
-
- : : huh? I wasn't aware of another company selling a machine
- : : called the 'Alpha` other than DEC (Digital Equipment Corp).
-
- : Than you are sorely uninformed. Many companies are using DEC Alpha
- : based machines, and models I can think of are Raptor3, Carrera,
- : and Alpine, but I know there are more. Alpha is the name of the
- : chip, it may also be a name for a machine from DEC. When we say
- : Alpha machines, we are talking about Alpha chip based machines.
-
- : Better?
-
- yes, when you say `Alpha' you`re talking about the entire
- machine (motherboard, cpu, disk, etc). when I talk about
- 'Alpha' I mean the cpu only. yes, I'm aware of the Raptors, etc.
-
- --
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- warren vosper HP-Convex Technology Center
- warrenv@convex.com 3000 Waterview Parkway
- (214)497-4928 Richardson, TX 75080
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Article: 19304
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.interport.net!usenet
- From: Christopher Piazza <piac@interport.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: explosions
- Date: Fri, 10 May 1996 16:48:29 +0000
- Organization: Interport Communications Corp.
- Lines: 18
- Message-ID: <3193735D.5D8A@interport.net>
- NNTP-Posting-Host: piac.port.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
-
- I'd first like to apologize for this post because I know this
- was discussed here recently, but I'm having trouble retrieving
- messages more than a few days old from my news host.
-
- I think I read somewhere that there is a plugin available that
- will take the first object in a scene file and explode it. Can
- someone tell me what it is?
-
- Thanks,
-
- chris.
- .......................................
- Christopher Piazza
- 3D Modeling and Animation
-
- piac@interport.net
- http://www.users.interport.net/~piac/
- .......................................
-
- Article: 19305
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.eng.convex.com!newshost.convex.com!warrenv
- From: warrenv@convex.com (Warren Vosper)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 is shipping (intel)!
- Date: 10 May 1996 20:55:39 GMT
- Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA
- Lines: 13
- Message-ID: <4n0agb$3tu@newshost.convex.com>
- References: <4me71o$gu1@www.gatecom.com> <4mu4ma$18m@newsbf02.news.aol.com>
- NNTP-Posting-Host: mikey.convex.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- ToastRGuy (toastrguy@aol.com) wrote:
- : We are a dealer in Colorado and have recieved both full and upgrade
- : versions of LightWave 5.0, from our regular distributers.
-
- what's the difference (other than price) between the full
- and upgrade versions?
-
- --
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- warren vosper HP-Convex Technology Center
- warrenv@convex.com 3000 Waterview Parkway
- (214)497-4928 Richardson, TX 75080
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Article: 19306
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Zip Drive with an Amiga... How'd that work again?
- Date: 10 May 1996 17:46:42 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 11
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n0dg2$m5t@newsbf02.news.aol.com>
- References: <4msnqq$clv@alpha.sky.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- A couple of months ago somebody posted how to mount a SCSI Zip Drive on an
- Amiga. I thought I saved it, but...
- Anybody know the trick?
-
- Thanks a bunch, in advance
-
- Don
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 19307
- Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!usenet
- From: Oliver Day <oliver.mary@c031.aone.net.au>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any experience with NEC or Mitsubishi 37" data-grade monitors ?
- Date: Sat, 11 May 1996 07:19:59 +1100
- Lines: 36
- Message-ID: <3193A4EF.1577@c031.aone.net.au>
- References: <31890F15.530C@guruworld.no>
- NNTP-Posting-Host: d3-1.cpe.melbourne.aone.net.au
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- Erich Nøkling wrote:
- >
- > Does anyone have any experience with the NEC or
- > Mitsubishi 37" Multisync monitors ?
- >
- > I am very interested in performance in these fields:
- >
- > -Greyscale color balance and adjustments
- > -Performance of the internal linedoublers/scanconverters
- > (artifacts, image improvment)
- > -Performance with external linedoublers
- > -Image sharpness
- > -Image geometry
- > -Image contrast and shadow detail
- > -Performance with S-VHS input
- >
- > As I can get these monitors at dealer prices (30%-50% off):
- > Is the image quality superior to regular 37"-35"
- > televisions or rear projectors ?
- >
- > Thanks in advance ! Post or e-mail.
- >
- > Erich Nøkling
- > erichn@guruworld.no
-
-
- The nec eats the mitsibishi on pretty much every count by plenty.
- Definately better image than a cheap rear project box. The ultimate is
- one of the sony 40" rvp1272(?) boxes or their barco(801)_ equivalent
- with an external line doubler for video . I know extron and inline
- units are good. If its not for data display but just for video, it
- would be between the nec and the slightly smaller but better picture
- sony crt monitors. way way way cheaper, but the pricey rear project
- multiscan boxes are the way to go if you really want good image quality
- from a pc video card. I used the barco 67" unit yesterday: I want
- one! Ithink anyone would be happy with the new nec though. good luck
-
- Article: 19308
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 20:28:58 GMT
- Organization: Netcom
- Lines: 27
- Message-ID: <4n08ua$ho3@dfw-ixnews6.ix.netcom.com>
- References: <4mue93$pq7@dfw-ixnews7.ix.netcom.com> <4mvsr3$h59@newsbf02.news.aol.com>
- NNTP-Posting-Host: lax-ca13-27.ix.netcom.com
- X-NETCOM-Date: Fri May 10 3:28:58 PM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35499 comp.graphics.apps.lightwave:19308 comp.graphics.packages.3dstudio:16450
-
- In <4mvsr3$h59@newsbf02.news.aol.com> bassenauer@aol.com (Bassenauer)
- writes:
- >
- >Ha Haa Harrr
- >Maybe there are some digitized models (cause there are built so
- perfect).
- >Could it be that you just dont know to build realistic models?
- >The next thing is to set up up the scene, lighting and textures of
- models.
- >This is the real part of the job. Read the manual if you have one.
- >
-
-
- Are you for real? Do you have any clue what so ever as to how TV shows
- using LW actually work, and how they generate their scenes? Those
- models that you refer to as "so perfect" where built mostly by myself
- and one other person. I can certainly model with the best of them, and
- I don't use any kind of digitizing device. I've done 3 seasons of
- seaQuest, built ships for Voyager, built and composited hot air ballons
- for the TV show Legend, plus done high res game models on the side, and
- now work at Digital Domain doing feature CGI.
-
- From what experience are you referring to anyway? Have you actually
- done any real work? Do you know what a computer is?
-
- GT
-
-
- Article: 19309
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip21-135.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: [Amiga] Screamernet Questions
- Date: 10 May 1996 15:20:02 -0700
- Organization: Primenet Services for the Internet
- Lines: 46
- Sender: root@primenet.com
- Message-ID: <wturber.135.11AACAA9@primenet.com>
- References: <4mvp97$p55@storm.cycor.ca>
- X-Posted-By: ip21-135.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4mvp97$p55@storm.cycor.ca> dgrant@peinet.pe.ca (Dennis Grant) writes:
- >From: dgrant@peinet.pe.ca (Dennis Grant)
- >Subject: [Amiga] Screamernet Questions
- >Date: 10 May 1996 16:01:43 GMT
-
- >OK, so I bought LW 3.5 Amiga (and I'm scraping up the cash for 5.0) and lo!
- >there's this nifty SN button at the top of the screen.
-
- >There is, however, nothing that I could find in the manual that had anything
- >to do with Screamernet.
-
- >Nor could I find anything on any of the instal disks.
-
- >What's the deal? Did Screamernet not come as part of LW 3.5, or was it an
- >extra option?
-
- >As well: I understand that SN uses TCP/IP as it's communications protocol.
- >Well, all my machines are connected to the Internet, and have they're very
- >own IP addresses and DNS names.
-
- >Can SN be adapted to work over an existing TCP/IP network, or does it have to
- >be specifically configured (with specific IP adresses?)
-
-
- >--
- >--------------------------
- >Dennis Grant
- >dgrant@cycor.ca
- >http://www.cycor.ca/TCave/
-
- That button was for use with "Screamernet" which was purchased with Raptors I
- believe. What most people refer to as Screamernet is actually Screamernet II
- which was included with LW 4.0 for the first time. Your SN button on 3.5 will
- only help if you have a Raptor I think.
-
- I don't know about the original Screamernet, but Screamernet II works by
- simply passing text files to a common directory that can be seen by the OS.
- So basically, all it needs is drive sharing. Any protocol/scheme that allows
- the "mounting" of another machine's drive ought to work. I use NetBUI which
- is the Microsoft Network protocol. I'm sure Netware would work and I suspect
- that NFS will also.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 19310
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.unt.edu!news
- From: tekell@art.unt.edu (steve)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW is an Island
- Date: 10 May 1996 22:34:53 GMT
- Organization: UNT Visual Arts
- Lines: 53
- Distribution: world
- Message-ID: <4n0gad$erv@hermes.acs.unt.edu>
- References: <19960508.7799658.10722@bbs.newtek.com>
- NNTP-Posting-Host: lab2tcpc2.art.unt.edu
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- >I see considerable numbers of those types of messages here in the
- newsgroups,
- >as well as, mysteriously to me, folks who come here just to say that
- LightWave
- >is no good compared to what they are using and everyone should abandon LW.
- >Equally perplexing are those messages from folks who assert that LightWave
- >can't be used for some particular purpose, which it just happens to be used
- >for ("LW is no good for character animation!" Will Vinton Studios had their
- >choice of anything on the market or near it, and selected LightWave for the
- >M&Ms and Raid commercials. What didn't they know? Who forgot to brief
- them?
- >Why are they still smiling all the way to the bank?).
-
- I hope Will Vintons success doesn't make NewTek think that LW has *great*
- character animation tools. I get sick of people using WV as example of why
- LW is good for character animation. These guys' background is in stopmotion
- and claymation - I am sure they could pull off great stuff with just about
- any decent app. That doesn't make LW tools anywhere near as strong as
- Softimage, Alias, etc. Just because it is used for something doesn't mean
- it's *great* at it.
-
- Anyway this is a little off base from where I was saying LW is an island.
- I was also thinking of stuff like UV coords and NURBs. I am really glad
- LW5.0 has metaNurbs - they are a damn good natural evolution of tools. But
- the anti NURB attitude is an example of the LW island. What if you wanted to
- buy a NURB model - well you could use it as a NURB model in all other serious
- apps, but not LW.
-
- Since you say Newtek is listening I'll thrown in my maybe not so humble
- 2cents.
- I think the modeling and rendering aspects of LW are very strong. The
- thing I dislike the most is some of the aspects of Layout. *I* would like an
- all in one sceneinfo&hierarchytree/kf-editer/envolope-editer on a floating
- window that I can keep open and move to a second screen. I tend to get large
- numbers of objects and have a hard time keyframing them in LW compared to
- other animation apps (not including TrueSpace which is even worse). I have
- said this before but I think AdobeAfterEffects is a good example of how to
- present all the time based info with kf&envolope editing. You have a object
- list of folders which contain folders/lists of all keyframable info. The
- corresponding f-curve appear to the right on a timeline - just add in you
- Hierarchy tree in the obvious "folder" fashion. Open up "object1" see its
- children and its geomtries/channels with there f=curves to the right along
- the timeline. Open up a child and see its geomtries and edit them at the
- same time. Max's trackview is also good. Opening and closing the same
- widows in LW over and over gives me a headache. Let's you decide to make a
- change to a dozen objects. In AE I could window select all the kfs and
- change them at once in alot of cases.
-
- anyway, I guess everybody has their wishes, this is one of my biggest and one
- of the reasons I would switch to Max, or ?.
-
- steve
-
-
- Article: 19311
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip21-135.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 10 May 1996 15:38:03 -0700
- Organization: Primenet Services for the Internet
- Lines: 29
- Sender: root@primenet.com
- Message-ID: <wturber.136.11BAD74F@primenet.com>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mp26m$1td@tepe.tezcat.com> <w
- X-Posted-By: ip21-135.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <4mrhfn$f8v@dfw-ixnews1.ix.netcom.com> bianco@ix.netcom.com(bia) writes:
- >From: bianco@ix.netcom.com(bia)
- >Subject: Re: Lightwave Crack
- >Date: 9 May 1996 01:24:07 GMT
-
-
-
-
- >>So what percent of people do you think troll the "crack" newsgroups
- >>looking for cracks. No doubt there are a lot, but how many compared
- >>to the total number of people who might consider "bootlegging" LW.
- >>Then there is the issue of getting the program code itself. Do you
- >>lock your car?
-
-
- >is this newsgroup considered a "crack newsgroup"? I've never seen one
- >posted. The file size would make it conspicuous enough.
-
-
-
- >bianco
-
- No this isn't. But then it is virtually impossible to control what happens on
- a newsgroup.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 19312
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cs.utexas.edu!ennfs.eas.asu.edu!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-90.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 02:59:40 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 63
- Message-ID: <jmonahan-1005960259400001@phx-ip-90.netzone.com>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu>
- NNTP-Posting-Host: phx-ip-90.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35500 comp.graphics.apps.lightwave:19312 comp.graphics.packages.3dstudio:16451
-
- In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam
- Ben-Ami) wrote:
-
- (In response to my (Joe Monahan's post)
- [snip]
- > Actually, we say, "look, Joe doesn't have a clue, hahahaha!"
- [snip]
-
- That doesn't strike me as a very well articulated resonse.
-
- > Yeah, good old jimbob came to me yesterday asking for a fully articulated
- > fish character for jimbob's bait and tackle shop's spot during the NBA
- > finals.
- [snip]
-
- I didn't understand this response at all. Care to expound?
-
- > Quick clue Joe. "alot" isn't a word.
- [snip]
-
- Thanks for the relevant critique! I sometimes use colloquialisms...Sorry
- if it offends.
-
- > English isn't your native language, is it?
- [snip]
-
- No, actually it is. I'm just not anal about it. And - I can usually get my
- point across even with misspelled words - something you seem to have a
- problem with.
-
- > Or you can just use Joe's TRS-80 running his super duper IRIX 3.0 emulator.
- > Ooooh.
- [snip]
-
- I don't know what that particular machine is. I use a Power Mac 8100 at
- home, two SGI Indigo Extremes and a slew of Pentiums at work. Why did you
- assume otherwise?
-
- > Another quick suggestion Joe: don't use words whose spelling you are
- > unsure about.
- [snip]
-
- I'm NEVER sure about the spelling of words! Just not a good speller I guess.
- Again, sorry it offends.
-
- > Andone final suggestion: give it up. You're clueless. The sooner you realize
- > this, the sooner you will have taken the first step towards adulthood.
- [snip]
-
- Geez Noam, at least you could give me some specifics! How does one become
- so mature? Its obvious your not into "leading by example". Do you have
- some manuals I might borrow?
-
- Joe Monahan (I *think* I spelled that right.....)
-
- > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance
- Speakers.
- > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for
- myself ONLY.
- > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales,
- Paragon,
- > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak,
- XLO, PS Audio...
-
- Article: 19313
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW is an Island
- Date: 10 May 1996 22:27:09 GMT
- Organization: Digital Equipment Corporation
- Lines: 34
- Distribution: world
- Message-ID: <4n0frt$iuc@nntpd.lkg.dec.com>
- References: <4mmnf5$7h7@dfw-ixnews4.ix.netcom.com> <4mqotv$mqb@newsbf02.news.aol.com> <31915a24.6244949@news.alt.net>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>>NewTek's marketing is sad (they can't write press releases
- |>
- |>The ones posted a few weeks ago from NAB'96 were pathetic. NewTek used
- |>to be great at marketing, look at the intial Video Toaster coverage in
- |>mags like Rolling Stone, Time, Newsweek, etc.
- |>
- Well, we all seem to forget that back then things were very different for
- NewTek in general. For one, the Amiga was still being made by CBM. The
- Toaster could sell itself regardless. It was out there with NO competition
- at a very lo price and that price included LW. This ment mony was present.
- Marketing takes money and with what NewTek had to endure with the fall
- of CBM it is a wonder they survived. It's easy for people to spout their
- Ideas of marketing, after all talk IS cheap. Teh toaster was easy to market.
- it was the bell of the ball, no competition in the DTV market within 30,000
- price range and offered people the chance to do video that they had only
- dreamed of. I seem to remember matching sports cars parked out in front
- of NewTek in one of the many press reports. Back then the press reported on
- the video toaster because it was NEWS. LW is the best bang for the buck, but
- it is in an uphill battle . After all look WHO it is competing against. Some
- of the largest software/hardware companies in the world. They could spend
- themselves into the poorhouse and still not match the marketing power of
- these guys. Of course this really needless NewTek bashing (needless because
- these guys arn't really telling NewTek something they don't already know) goes
- a long way to undermine the good NewTek does do. BTW as for those pathetic
- press releases, I don't think NewTek structured them all bt themselves.
- I'd think that Sun and Apple had some say. They were the type of press
- release you see in the trade rags every day. I don't think they were to
- target us. More like to target the CEO's that don't know what 3D is but will
- pick up on the buzzwords,and investment signifince. A press release we would
- love would not even be read by the market they were targeted for.
-
- -bill
-
- Article: 19314
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 10 May 1996 22:38:30 GMT
- Organization: Digital Equipment Corporation
- Lines: 12
- Distribution: world
- Message-ID: <4n0gh6$iuc@nntpd.lkg.dec.com>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mrc8c$2nu@brahms.miracle.net>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- CRACK KILLS!
- This variation could kill NewTek. Then all those people complaning about
- dongels would not have to worry. I see post on the 3dS list almost every day
- looking for the LW crack. I don't think it is because THEY are having dongel
- problems, aside from the fact they have none. regardless of the reason, if you
- support the spred of the software crack you are contributing to the ill healh
- of NewTek. the popularity of the crack on the other list shows the need for the
- dongle. Sure it can be argued that the crack is available, but the thieves here
- and there that have access are nothing compared to those that don't.
-
- -bill
-
- Article: 19315
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: davidh1734@aol.com (DavidH1734)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Any good explode/shatter/atomize plug-ins?
- Date: 10 May 1996 19:11:15 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 12
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n0iej$nlq@newsbf02.news.aol.com>
- References: <4mjvn3$qtd@news2.cais.com>
- Reply-To: davidh1734@aol.com (DavidH1734)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- >The Amiga has had a set of macros (Power Macros) that would also
- >help out if you had an Amiga. Anyone hear of a PC/Alpha port from them?
-
- >Have fun,
- >Dan
-
- Yes, an Intel port of PowerMacros has been planned for some time ...along
- with quite a few very useful surprises. It's a work in progress that's
- pretty close to completion.
-
- Dave
- CineGraphics
-
- Article: 19316
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!csn!nntp-xfer-1.csn.net!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 10 May 1996 22:46:08 GMT
- Organization: Digital Equipment Corporation
- Lines: 55
- Distribution: world
- Message-ID: <4n0gvg$iuc@nntpd.lkg.dec.com>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu> <wturber.115.08D98198@primenet.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
- In article <wturber.115.08D98198@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville (III)) writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!n
- |>From: wturber@primenet.com (Walter (Jay) Turberville (III))
- |>Newsgroups: comp.graphics.apps.lightwave
- |>Subject: Re: Lightwave Crack
- |>Date: 8 May 1996 15:06:01 -0700
- |>Organization: Primenet Services for the Internet
- |>Lines: 47
- |>Sender: root@primenet.com
- |>Message-ID: <wturber.115.08D98198@primenet.com>
- |>References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <31910AF0.BE4@pilot.msu.edu>
- |>X-Posted-By: ip073.phx.primenet.com
- |>X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- |>
- |>In article <31910AF0.BE4@pilot.msu.edu> Bryant Reif <reifbrya@pilot.msu.edu> writes:
- |>>From: Bryant Reif <reifbrya@pilot.msu.edu>
- |>>Subject: Re: Lightwave Crack
- |>>Date: Wed, 08 May 1996 16:58:24 -0400
- |>
- |>>Johan Otterstrom wrote:
- |>>>
- |>>> >I agree. I haven't been able to use my QuickCam for over 2 mos. because of
- |>>> >my LW dongle. It is NOT trasparant like they say. I had to make a decision
- |>>> >of what was more valuable to me, LW or the QC. So my QC is sitting on the
- |>>> >self in its box. It really sucks that I had to make that decision. I
- |>>> >REALLY shoudn't have to. Some people will say "buy another parallel port
- |>>> >card". That would work, but that's more $$ out of my pocket that I
- |>>> >shouldn't be expected to spend. Dongles suck! Their ineffectiveness is
- |>>> >demonstrated everyday with every "need lightwave crack" message posted. I'd
- |>>> >rather LW just go w/ serial numbers instead. The fucking pirates will get
- |>>> >their cracked copies of LW regardless. Let's focus on the USER not the
- |>>> >stinkin' pirates.
- |>>>
- |>>> Somekind of problem using a switchbox?
- |>
- |>>Can you attest that this will work? How much will it cost me? Sounds like the
- |>>'ol "buy another parallel port stupid" suggestion. I probably can't afford
- |>>either, where does that leave me? I gotta pay for pirates 2-fold. Once when I
- |>>buy the product, and again when the dongle doesn't behave as promised. And what
- |>>really sucks about that is that they are completely ineffective. The LW 5.0
- |>>crack is already out. Thank god for dongles! We really put it to those pirates,
- |>>huh? We slowed them down a whole week! ..or less. All the money we invested in
- |>>dongles, switch boxes and new parallel ports was all worth it in the end! Right?
- |>> Gimme a break.
- |>
- |>>--
- |>
- |>>Bryant Reif
-
- | Well it would slow them down a lot more if people wern't supporting
- the theft with distributon support of the crack. As for paying for theft,
- I imagine this cost will go up as the theft goes up.
-
- -bill
-
- Article: 19317
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!interaccess!mfrazin.interaccess.com!mfrazin
- From: mfrazin@interaccess.com (Shadow)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Getting images to video.
- Date: Fri, 10 May 1996 17:49:48 -0600
- Organization: InterAccess,Chicagoland's Full Service Internet Provider
- Lines: 6
- Message-ID: <mfrazin.58.00DECC56@interaccess.com>
- NNTP-Posting-Host: d229.nb.interaccess.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- I have an intel lw4.0. What is the easiest and best way to get frames to
- video tape. Current best suggestion has been to rneder on the pc an transport
- Framestores to amiga and use the vt4000 to record from. Any better ideas??
-
- thanks
-
-
- Article: 19318
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: giorgioa@ix.netcom.com
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advanced Tutorial #6 - Bones Help
- Date: Fri, 10 May 96 20:14:43 GMT
- Organization: Netcom
- Lines: 21
- Message-ID: <N.051096.161444.00@Pent90>
- References: <N.050896.103505.43@Pent90> <4mvr3s$snt@shiva.usa.net>
- NNTP-Posting-Host: ix-nyc20-04.ix.netcom.com
- X-NETCOM-Date: Fri May 10 4:23:50 PM CDT 1996
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/10/96 12:33PM, in message <4mvr3s$snt@shiva.usa.net>, James Jones/Nibbles
- and Bits <jgjones@earth.usa.net> wrote:
-
- > Giorgioa@ix.netcom.com said:
- >
- > >What do I need to do to get the light to stay attached to the bones...
- >
- > Reference guide. p157. Read more about it.
-
- When I did the tutorial it was with LW4.0.
- I just got LW5.0 so I will be getting to this soon.
- Thanks Again.
-
- > -Jim, had to actually read the manuals again, Jones
- >
- > Nibbles & Bits
- > jgjones@usa.net
- >
- >
-
-
-
- Article: 19319
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.teleport.com!usenet
- From: memex@teleport.com (Kreg Branden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BONES: World coordinates question(sort of)
- Date: Fri, 10 May 1996 23:36:31 GMT
- Organization: Meme-X
- Lines: 22
- Message-ID: <4n0ju1$g3r@nadine.teleport.com>
- References: <Dr6Auv.DAv@apollo.hp.com>
- Reply-To: memex@teleport.com
- NNTP-Posting-Host: ip-pdx07-01.teleport.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- Pat Borjon <borjon> wrote:
-
- >One of the first things i do when i add a bone to a scene to make a
- >alpha char. walk is rot pitch 90 degrees so that it stands upright like
- >a leg... from this angle tho, 2 of the axis of rot take on same qualities
- >cuz of(i guess) gimbal lock(as the ref man states it). What i would like
- >to do is set up the bones in this position, then tell Lightwave that THIS
- >set of rot angles is 0,0,0 degrees.
-
- >then my old heading could now become my new(needed) bank angle...pitch, of
- >course, would stay the same.
-
- >any clues...?
-
- Here's a workaround. Add a null bone instead of your first bone.
- (create a null by reducing it's strength to LW 4: 0.0001, LW 5: 0%)
- Position it where and how you want it. Then add the 'real' bone as a
- child of the null. You'll have more control.
-
- Kreg Branden
- - Meme-X -
-
-
- Article: 19320
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!netnews.nwnet.net!news.u.washington.edu!uw-beaver!uw-coco!nwnews.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!news
- From: "Bryan J. Blevins" <bblevins@bei.moscow.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave 5.0
- Date: Fri, 10 May 1996 15:42:15 -0800
- Organization: PalouseNet
- Lines: 16
- Message-ID: <3193D457.2E42@bei.moscow.com>
- References: <318F7C20.504C@neta.com>
- NNTP-Posting-Host: bei.moscow.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Macintosh; I; 68K)
-
- Paul Toohey wrote:
- >
- > Just received and installed 5.0 and am very pleased so far. But!! In
- > layout when creating a scene using an object of the letter "H" created
- > in modeler using Front Page Bold font, I experienced a problem with the
- > lower half filling in with a triangle shape on the right side.
-
- Does this happen in the GL preview or final render? OpenGL doesn't like concave
- polygons, and typically fills them in.
-
- ----------------------------------------------------------
- Bryan J. Blevins Blevins Enterprises, Inc.
- bblevins@bei.moscow.com WWW http://bei.moscow.com
- (208)885-3805
-
- I am Homer of Borg! Prepare to be... Ooooooo! Donuts!
-
- Article: 19321
- Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!usenet
- From: gr <instforu@telepost.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: install problems lw 5.0
- Date: Sat, 11 May 1996 00:52:28 -0700
- Organization: Telenor Online Public Access
- Lines: 19
- Message-ID: <3194473C.74AF@telepost.no>
- NNTP-Posting-Host: stavanger304.telepost.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- I have recently got my Lw5.0 upgrade. But after i installed the software,
- the modeler will not run. I get a message like:
-
- " STARTUP FAILURE 213 : MESSAGE FILE MISSING"
-
-
-
- Lightwave layout are working 100%. and dongel is ok.
-
- I am working under windows NT 3.51
-
- I Having reinstalled the program several times with same results.
-
- Is there someone that have a clue.
-
-
-
- gery
-
-
- Article: 19322
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 20:58:26 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 58
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n0oni$pil@newsbf02.news.aol.com>
- References: <N.051096.004313.69@earthlink.net.earthlink.net>
- Reply-To: instntguts@aol.com (InstntGuts)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:35502 comp.graphics.apps.lightwave:19322 comp.graphics.packages.3dstudio:16459
-
- Max's renderer is the same as 3DS'. It has some new features, but it's
- still
- the same renderer. Just because it can now do things like volumetric
- lights
- doesn't mean it's a new renderer, it means it's got things added to it.
- --
- -=Fred=-
-
- Fred, this is getting tiresome.
-
- You first uploaded a troll for flames by stating that "why do you always
- hear about Lightwave being used for film and TV, but never 3D Studio?
- Shh... listen to the crickets." Then, when I uploaded an enormous--and
- even then, an incomplete list--of 3DS's screen credits, you said, er, um,
- hmm, didn't know that, and you effectively changed the subject.
-
- When I mentioned that Ron Thornton considered (even briefly) switching
- from LW to 3DS, you stated flatly "that is not true" -- then when I gave
- corroborating evidence, you backpedaled and admitted, publicly, *that you
- didn't know what you were talking about.*
-
- Let's see... in your latest message, in response to my comment that
- "anyone who can't get professional results out of 3DS, MAX, Alias,
- Softimage, and/or LW simply doesn't know how to use the software," you
- responded with, "well, then, I guess I've never seen anyone who knows how
- to use 3DS4 or MAX properly." (Maybe you should get out more often, Fred.)
-
- And now your above quote, stating flatly that MAX's renderer is the same
- as 3DS's. Let's see, the Kinetix web site has a technical paper called
- "Improvements to 3D Studio MAX's renderer." You might consider checking it
- out. You might also consider that 3DS4 literally couldn't render
- volumetric effects without being completely re-coded, or that many 3DS
- users have commented on the noticeable differences in the look of the
- renderer, or that the materials editing and texturing in MAX is greatly
- expanded, which shows up in the look of the renderer. (And, since I
- beta-tested MAX since last October, I can vouch personally for the look of
- the renderer being different.)
-
- But, once again, you're anxious to prove to the world that you don't know
- what you're talking about.
-
- Hey Fred, did you ever stop to consider why Lightwave may have a poor
- reputation and commensurately poor sales outside of a relatively small
- Hollywood niche, regardless of the actual high quality of the software and
- its rendered output?
-
- Maybe, just maybe, it's because a vocal minority of people like you,
- desperate to defend their underdog software at all costs, actually end up
- giving it a bad reputation. And maybe, just maybe, you might consider
- *supporting* Lightwave and NewTek in a positive fashion, rather than
- trying to attack the competition by propagating nonsense.
-
- You might consider pondering that for a moment, before posting your
- uninformed messages.
-
- -- Jon Bell
- A 3DS4, MAX, Alias and Softimage user, and a fan (really!) of Lightwave's
- graphics
-
- Article: 19323
- Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: mikeling@nyc.pipeline.com(Michael C. Ling)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 18:48:24 GMT
- Organization: Pipeline
- Lines: 7
- Message-ID: <4n031o$57r@news1.t1.usa.pipeline.com>
- References: <N.051096.004936.74@earthlink.net.earthlink.net>
- NNTP-Posting-Host: 38.8.150.2
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- This conversation doesn't seem nearly as interesting after I received LW
- 5.o in the mail.
- Metanurbs and metaballs are getting myattention now.
-
- --
- M C L -
-
-
- Article: 19324
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 01:50:05 GMT
- Organization: Digital Equipment Corporation
- Lines: 36
- Distribution: world
- Message-ID: <4n0rod$l15@nntpd.lkg.dec.com>
- References: <4moio6$p0n@news.ox.ac.uk> <4mshl2$dgi@newsbf02.news.aol.com>
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.animation:35505 comp.graphics.apps.lightwave:19324 comp.graphics.packages.3dstudio:16460
-
-
- In article <4mshl2$dgi@newsbf02.news.aol.com>, instntguts@aol.com (InstntGuts) writes:
- |>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!nntp-hub2.barrnet.net!netsys.com!su-news-feed4.bbnplanet.com!enews.sgi.com!lll-winken.llnl.gov!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.n
- |>From: instntguts@aol.com (InstntGuts)
- |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- |>Subject: Re: MAX or Lightwave? How about some MAX here folks.
- |>Date: 9 May 1996 06:33:06 -0400
- |>Organization: America Online, Inc. (1-800-827-6364)
- |>Lines: 8
- |>Sender: root@newsbf02.news.aol.com
- |>Message-ID: <4mshl2$dgi@newsbf02.news.aol.com>
- |>References: <4moio6$p0n@news.ox.ac.uk>
- |>Reply-To: instntguts@aol.com (InstntGuts)
- |>NNTP-Posting-Host: newsbf02.mail.aol.com
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:34460 comp.graphics.apps.lightwave:18314 comp.graphics.packages.3dstudio:15723
- |>
- |><Imagine has yet to be beat for those very cool, low memory
- |>textures. For $200 it really cannot be beat and will run (albeit without
- |>virtual memory) in 8Mb of RAM.>
- |>
- |>Phil, if this stuff is so cool (I haven't seen Imagine), is there any
- |>possibility they would port it to other programs, such as 3D Studio MAX?
- |>
- |>-- Jon,
- Imagine has many really neat textures included, and they are really nice.
- They come with the program, then Steve Worley developed ESSENCE for imagine.
- Essence vol 1, and vol 2 are third party textures for Imagine. they are really
- great. They offer utility textures that allow you modify exsisting surfaces that
- normally could not be done, like apply a gradiant to a surface. (really a
- simplistic example) and then there are ones like crumple, diamond deck,
- water textures, radar scope(you get a green scope with an animated graduated
- sweep, and it takes anims as input to control blips(you see a blip not the input
- blip. He has some in LW and is said to be porting them over. Could he for MAX
- I can't say. He's on the web though I don't have it here now.
-
- -bill
-
- Article: 19325
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix
- From: vidworks@ix.netcom.com(Bob Bennett)
- Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
- Subject: Re: Crosstalk on Flyer?!?
- Date: 11 May 1996 01:01:59 GMT
- Organization: Netcom
- Lines: 29
- Message-ID: <4n0ou7$lre@dfw-ixnews8.ix.netcom.com>
- References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> <31937F78.7C27@ux1.cso.uiuc.edu>
- NNTP-Posting-Host: wsx-nc1-25.ix.netcom.com
- X-NETCOM-Date: Fri May 10 8:01:59 PM CDT 1996
- Xref: news2.cais.com rec.video.production:42724 rec.video.desktop:20342 comp.graphics.apps.lightwave:19325
-
- In <31937F78.7C27@ux1.cso.uiuc.edu> zike@ux1.cso.uiuc.edu writes:
- >>
- >> I think this is a problem that is inherent in the YC+ board. . . .
-
- >I would totally agree with the Y/C+ board being the problem except I
- am not using any Y/C board on my system. Using the Kitchen Sync,
- Toaster 4000, Flyer and that is it. I didn't start noticing it until
- about a month ago....Greg Zike
-
-
- Buckle your seat belts. It's hard to believe this, but . . .
-
- "It is possible for a Video Toaster board to go bad"
-
- . . . extensive research over the last 5 years PROVES it!
-
-
-
- What's even harder to believe is that there are still some people who
- are using their VT systems to make money regularly who have not yet
- purchased the 2nd most essential component: BACKUP HARDWARE!
- Essential for all NewTek components.
-
- No, I don't work for NewTek, I work for myself -- and I know I won't be
- in business long if I depend on NewTek to repair problems in a timely
- fashion.
-
- Bob
-
-
- Article: 19326
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: cgigroup@aol.com (CGI GROUP)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 10 May 1996 22:40:44 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 9
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n0unc$rds@newsbf02.news.aol.com>
- References: <N.051096.004313.69@earthlink.net.earthlink.net>
- Reply-To: cgigroup@aol.com (CGI GROUP)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:35506 comp.graphics.apps.lightwave:19326 comp.graphics.packages.3dstudio:16461
-
- We have 3ds 4.0 and the new MAX. MAX is nothing like like 3ds. There are
- tons of menus and options. This is real software folks... The thing I
- can say for sure, I like Lightwave better. We have been using both
- packages since version 1 of each. I have had to put up with with the
- 3ds+486 people in the office for years. Now that LW is able to run on
- Pentiums, I can design and now render faster than those #*&%$% co-workers.
- I only wish that LW had as many plug-ins that 3ds has.
-
- Rick
-
- Article: 19327
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!surfnet.nl!news.worldonline.nl!usenet
- From: RipClaw <youngbd@worldonline.nl>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Babilon5 Textures
- Date: Fri, 10 May 1996 22:54:40 -0100
- Organization: World Online
- Lines: 20
- Message-ID: <3193D740.1C14@worldonline.nl>
- NNTP-Posting-Host: drdt1-p82.worldonline.nl
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0GoldB2 (Win95; I)
-
- Hi...
-
- How do you make textures like the ones in B5 or the one suplied with
- Lightwave "images/space/ (All images) but especialy GunGune.iff"
- I know you have to draw the panels but how do you make the
- "leakage/running" rust kind of look.. Is there like a filter that do
- this for you ?..
-
- Anyone cant help me with a full explaination of how to make textures
- like this using programs like Photoshop.. If been trying to do this
- for sometime now but no luck..
-
- No money for "Ron Thornton" video tapes to there is sence in helping
- me by tell me to buy the tapes..
-
- Please reply on my email address.
- --
-
- RipClaw - youngbd@worldonline.nl
-
-
- Article: 19328
- Path: news2.cais.com!news.cais.net!news.cinenet.net!Bugs
- From: rickmay@cinenet.net (Rick May)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 96 00:25:17 GMT
- Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500
- Lines: 27
- Message-ID: <4n119v$hpn@marina.cinenet.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com>
- <319118A8.6389@osu.edu> <N.051096.004313.69@earthlink.net.earthlink.net>
- NNTP-Posting-Host: ppp67.cinenet.net
- X-Newsreader: News Xpress Version 1.0 Beta #4
- Xref: news2.cais.com comp.graphics.animation:35507 comp.graphics.apps.lightwave:19328 comp.graphics.packages.3dstudio:16464
-
- In article <N.051096.004313.69@earthlink.net.earthlink.net>,
- fwtep@earthlink.net wrote:
-
- ->Max's renderer is the same as 3DS'. It has some new features, but it's
- still
- ->the same renderer. Just because it can now do things like volumetric lights
- ->doesn't mean it's a new renderer, it means it's got things added to it.
-
-
- This is not true. The renderer has been re-written. It may be using some of
- the same code, but it has been re-written- not just things added... (The
- quality is better also- I didnt like the old 3DS renders.. )
-
- rick
-
-
- Rick May
- Independent CG Animator
- http://www.cinenet.net/users/rickmay
-
- ------------------------------------------------------
- 3D CG Character Animation Mailing List
- http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
- ------------------------------------------------------
- (c) copyright 1996. All rights reserved. No reprinting
- or quoting outside of this newsgroup or mailing list.
- ------------------------------------------------------
-
- Article: 19329
- Path: news2.cais.com!news.cais.net!news.mathworks.com!uunet!in2.uu.net!winternet.com!guitar.sound.net!news
- From: Brian@newtek.com (Brian Thomas)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Unclean Boolean unions.
- Date: Sat, 11 May 1996 03:31:15 GMT
- Organization: NewTek
- Lines: 13
- Message-ID: <4n11f1$314@guitar.sound.net>
- References: <4mth3k$3tg@news1.t1.usa.pipeline.com>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- Try doing an Automatic Merge Points (keyboard shortcut 'M')
-
-
- mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
-
- >When I joined my chest and abdomen objects together, the seam between the
- >joined parts was jagged. Also the seam would not dissappear with smoothing.
- >Also with some operations polygons would dissappear. Any suggestions?
- >
- >M C L -
-
-
-
-
- Article: 19330
- Path: news2.cais.com!news.cais.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!uwm.edu!homer.alpha.net!usenet
- From: syndesis@inc.net (John Foust)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Dealers: InterChange NFRs available...
- Date: 11 May 1996 03:47:46 GMT
- Organization: Syndesis Corporation
- Lines: 26
- Message-ID: <4n12l2$2do@homer.alpha.net>
- NNTP-Posting-Host: s04c.globaldialog.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
- Syndesis Corporation would like to invite LightWave dealers to
- participate in our "Spring Dealer Promotion," in which you
- can get an NFR copy of InterChange for Windows, Syndesis's
- 3D file format translation software, as well as discounted,
- resellable evaluation copies of the Syndesis's CDROM
- collections of 3D models.
-
- InterChange for Windows translates between more than forty
- 3D file formats, including LightWave, 3D Studio, Alias "polyset,"
- stereolithography, Pro/E "render", VRML and many other programs.
-
- The three Syndesis CDROM collections contain more than 2,000
- models. The Syndesis 3D-ROMs have models in five popular
- formats, including LightWave objects and scenes.
-
- Call (414) 674-5200 for more information.
-
- Syndesis Corporation
- 235 South Main Street
- Jefferson, WI 53549 USA
- (414) 674-5200
- (414) 674-6363 FAX
- syndesis@inc.net
- http://www.webmaster.com/syndesis/
- SIGGRAPH 96 Booth 2334
-
-
- Article: 19331
- Path: news2.cais.com!news.cais.net!news.mathworks.com!uunet!in2.uu.net!news.sprintlink.net!new-news.sprintlink.net!ns1.win.net!bugs
- From: D ARMSTRONG <dstrong@dstrong.win.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave crack
- Date: 11 May 1996 03:33:46 GMT
- Organization: Win.Net Communications, Inc.
- Lines: 4
- Message-ID: <4n11qq$pcs@ns1.win.net>
- NNTP-Posting-Host: dial-39.win.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
-
- I have also had problems with dongle. I am against piracy but the dongle
- is not going to stop it. I have a patch that works great for modeler
- but I can't get it to work in layout. Can anyone help me?
-
-
- Article: 19332
- Path: news2.cais.com!news.cais.net!news.mathworks.com!hunter.premier.net!news.nl.innet.net!INnl.net!news.be.innet.net!bofh.dot!INbe.net!innet
- From: scop@innet.be (Steve Cop)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Color cycling with image sequencing
- Date: Sat, 11 May 96 04:08:54 GMT
- Organization: INnet NV (post doesn't reflect views of INnet NV)
- Lines: 13
- Message-ID: <4n145e$ap3@news.be.innet.net>
- NNTP-Posting-Host: pool03-19.innet.be
- X-Newsreader: News Xpress 2.0 Beta #0
-
- Hy,
- i'm trying to put an image sequence (color cycling) on one of my objects, so
- when i make a keyframe at 0 and one at 60 the colors change in between them.
- I tried to load an image sequence but it doesn't show in my images panel.
- What must i do to have an image sequence that loops perfectely between
- keyframe 0 and 60 in my object ?
- Steve
-
- Steve Cop
- scop@innet.be
- Sonic Solution
- http://deathstar.netropolis.be/w3ultra/stevecop
-
-
- Article: 19333
- Path: news2.cais.com!news.cais.net!news.ac.net!news.bconnex.net!clicnet!news.clic.net!mixnews2!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet
- From: Jean-Eric Hénault <videosep@montreal.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 08 May 1996 02:40:45 -0400
- Organization: Video S.E.P.
- Lines: 12
- Message-ID: <319041ED.7D3F@montreal.com>
- References: <N.041296.220910.11@earthlink.net.earthlink.net>
- <4kop1a$4ep@nnrp1.news.primenet.com> <31708b69.4748958@news.alt.net>
- <N.041496.111015.23@earthlink.net.earthlink.net>
- <4l39er$im3@diane.inforamp.net> <4lcouf$79d@news.ios.com>
- <317A6764.2BF4@osu.edu> <N.042196.141251.44@earthlink.net.earthlink.net>
- <3179ac6a.936978@news.blarg.net> <N.050596.183006.60@earthlink.net.earthlink.net>
- NNTP-Posting-Host: ipdyne8.vir.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
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- X-Mailer: Mozilla 3.0b3 (Win95; I)
- To: fwtep@earthlink.net
- Xref: news2.cais.com comp.graphics.animation:35510 comp.graphics.apps.lightwave:19333 comp.graphics.packages.3dstudio:16467
-
- fwtep
- > > photorealism there is very little of TV that is CG and that is
- > > photorealistic. Have you every watched B5, Seaquest, Hercules, and
- > > etc and watched an effect shot and say wow that looks real? It may
- > > look neat or cool but very rarely does it actually look real.
- > >
- > >
- I think the best effects are those you don't see. Although you can notice what is CGI in B5 or Hercules, can you tell the difference between
- CGI and motion-controlled models in Star Trek Voyager ? I think Voyager and DS9 have SFX of far better quality than any of the shows
- previously mentionned. They have more budget and higher standards that go with them.
-
- Jean-Eric Hénault
-
- Article: 19334
- Path: news2.cais.com!news.cais.net!news.ac.net!news.bconnex.net!clicnet!news.clic.net!mixnews2!rcogate.rco.qc.ca!Rezonet.net!Vir.com!usenet
- From: Jean-Eric Hénault <videosep@montreal.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Wed, 08 May 1996 02:55:09 -0400
- Organization: Video S.E.P.
- Lines: 42
- Message-ID: <3190454D.5966@montreal.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com>
- NNTP-Posting-Host: ipdyne8.vir.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
- Content-Transfer-Encoding: 8bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
- To: Ben Cannon <artherd@a.crl.com>
- Xref: news2.cais.com comp.graphics.animation:35511 comp.graphics.apps.lightwave:19334 comp.graphics.packages.3dstudio:16468
-
- > Softimage is accually not one of the SGI's best apps, take a look at Discreate Logic's
- > FLINT or FLAME (or maybe INFERNO, if you've got $200,000 for an Onyx :) now THERE's a
- > program!! Alias, Wavefront, there are all kinds of SGI applications that just KILL
- > anything available on the PC.
-
- Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know
- what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on
- command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although
- some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay.
-
-
- > >The new Glint chip cards are
- > >doing more than a SGI Iris2 is.
- >
- > Sience when?
- >
- One of my friends works at SoftImage as a tester and also has the chance to test some of the new cards on NT. A lot of the new cards costing
- between $1,000 and $3,000 actually move graphics faster than an Indigo Extreme 2, costing about 10 times as much.
-
-
- > >Why are you spending the money when
- > >you aren't getting more value for the dollar??
- >
- > Go ahead, just TRY and manipulate a complex 3-diminsional goroud shaded, textured, and
- > lit object, in real time, at a decent framerate on a PC. :) 4+ year oldSGI Indigos can do
- > that. ;)
-
- I don't know on what planet you've been living on for the past 4 years, but there are new PC cards on the market now that will ring circles
- around any SGI. The new Trinity board ($10,000) will do things that will rival million dollars ONYX systems.
- >
- > PCs running WindozeNT replacing UNIX, just what thecomputer industry needs, another market
- > segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
- >
- IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be
- availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It
- runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps
- (Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT.
-
- The arrival or Windows Cairo, the future version of NT should be the final nail in IRIX's coffin as we say in french...
-
- Jean-Eric Hénault
- Animator
-
- Article: 19335
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: toastrguy@aol.com (ToastRGuy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: 10 May 1996 23:47:34 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 53
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n12km$svt@newsbf02.news.aol.com>
- References: <4mk63t$alk@newshost.vvm.com>
- X-Newsreader: AOL Offline Reader
-
- Thought you all should know...if you get an e-mail with subject line of
- "Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the
- GENUKI DIGEST that I receive. It will explain.
-
-
- URGENT - READ IMMEDIATELY I received this email message from a
- colleague of mine. I have not independently verified the authenticity
- of the warning, but I respect his judgment, so I thought it best to send
- this along. There is a computer virus that is being sent across the
- Internet. If you receive an e-mail message with the subject line "Good
- Times", DO NOT read the message, DELETE it immediately. Please
- read the messages below. Some miscreant is sending e-mail under the
- title "Good Times" nation wide, if you get anything like this, DON'T
- DOWN LOAD THE FILE! It has a virus that rewrites your hard drive,
- obliterating anything on it. Please be careful and forward this mail to
- anyone you care about. The FCC released a warning last Wednesday
- concerning a matter of major importance to any regular user of the
- Internet. Apparently a
- new computer virus has been engineered by a user of AMERICA ON
- LINE that is unparalleled in its destructive capability. Other more
- well-known viruses such as "Stoned", "Airwolf" and Michaelangelo"
- pale in comparison to the prospects of this newest creation by a
- warped mentality. What makes this virus so terrifying, said the FCC,
- is the fact that no program needs to be exchanged for a new computer
- to be infected. It can be spread through the existing e-mail systems of
- the Internet. Once a Computer is infected, one of several things can
- happen. If the computer contains a hard drive, that will most
- likely be destroyed. If the program is not stopped, the computer's
- processor will be placed in an nth-complexity infinite binary loop which
- can severely damage the processor if left running that way too
- long.Unfortunately, most novice computer users will not realize what
- is happening until it is far too late. Luckily, there is
- one sure means of detecting what is now known as the "Good Times" virus.
- It always travels to new computers the same way in a text email message
- with the subject line "Good Times". Avoiding infection is easy once
- the file has been received not reading it!
- The act of loading the file into the mail server's ASCII buffer causes
- the "Good Times" mainline program to initialize and execute. The
- program is highly intelligent it will send copies of itself to
- everyone whose e-mail address is contained in a receive-mail file or a
- sent-mail file, if it can find one. It will then proceed to trash the
- computer it is running on. The bottom line here is if you receive a
- file with the subject line "Good Times", delete it immediately! Do
- not read it". Rest assured that whoever's name was on the "From" line
- was surely struck by the virus. Warn your friends and local system
- users of this newest threat to the Internet! It could save them a lot
- of time and money.
-
-
-
- ________________________________________________________________________
- Don James The Computer Room Colorado's Desktop Video Specialists
- 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- Article: 19336
- Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-155.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 08:53:52 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 68
- Message-ID: <jmonahan-1005960853520001@phx-ip-155.netzone.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <N.050996.013241.48@earthlink.net.earthlink.n
- NNTP-Posting-Host: phx-ip-155.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35516 comp.graphics.apps.lightwave:19336 comp.graphics.packages.3dstudio:16470
-
- You don't read much do you Fred?
- You also don't do a very good job of documenting your ill founded opinions.
-
- Quote a couple sources and maybe someone will take you seriously.
- Otherwise, your just another blabbering internet idiot.
-
- (In another recent post I qouted BYTE Magazine in regards to the new R5000
- and R10000 Mips chips. May edition, 1996: page 161.)
-
- By the way, I've challenged another critic to a web page contest. You can
- join in if you'd like. Just read some of the following posts. Its a chance
- for all you loud shit-heads to put your 3D modeling skills where your
- mouth is.
-
- I'm putting up and maintaining a web page to compare your modeling skills
- and chosen platforms to mine. For all those who are reading and don't know
- who to believe this should be a good chance for you to see who is full of
- shit and who knows what they're talking about. It'll be an ongoing thing
- that should provide a good resources if the contributers are honest.
-
- Stay tuned for further announcements...and for you Fred - lets talk in
- private e-mail to get some visual comaparisons set up on my web page - or
- does that idea scare you?
-
- Joe Monahan
-
-
- In article <N.050996.013241.48@earthlink.net.earthlink.net>,
- fwtep@earthlink.net wrote:
-
- > On 5/8/96 1:55AM, in message
- <jmonahan-0805960155000001@phx-ip-77.netzone.com>,
- > Joe Monahan <jmonahan@netzone.com> wrote:
- >
- > > Its really quite simple mjm,
- > >
- > > Your comparing old SGI technology (You mean Indigo2 I assume, since there
- > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
- > > know WHY SoftImage has such a good reputation as an animation application?
- > > Cause its almost interactive rendering speeds. But thats on an SGI. Get it
- > > on a Pentium without 128 MGS RAM and an open GL accelerator and it looses
- > > all its advantage. Just another sluggish, cludgy modeling/animating app.
- > > And after you get your system up to snuff compare it to NEW SGI technology
- > > like the R5000 chip in the Indy - in both cost and performance. Then spend
- > > your time scratching your head and asking why your animations still look
- > > like shit - cause you don't have SoftImage's real rendering engine ported
- > > to NT yet and Studio MAX still has the same sorry renderer that Studio
- > > has. So go out and price out LightWorks or Pixar's rendering engine, then
- > > see how your price comparisons work out - You guys buy ever line that
- > > those liers at Microsoft shove at you.....
- > >
- > > Joe
- > >
- >
- > OK Joe, I'll go over all of your good points
- > first..........................Well, that takes care of your good points.
- > Now onto the bad points: An R5000 chip is still slower and more
- expensive than
- > the Alpha chips that have been around for almost a year. The new Alpha chips
- > will be so much faster, they'll have to slow down just to laugh at the
- R5000 in
- > the rearview mirror. No one's talking about running SoftImage on a P5 chip
- > either--you need the P6. Price/performance, almost ANYTHING beats an
- SGI. You
- > can get a P6 with SI starting around $15,000 and it will be way faster than
- > anything even close to that price with an SGI label on it.
- > --
- > -=Fred=-
-
- Article: 19337
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-155.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 09:03:10 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 34
- Message-ID: <jmonahan-1005960903100001@phx-ip-155.netzone.com>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu> <jmonahan-1005960259400001@phx-ip-90.netzone.com>
- NNTP-Posting-Host: phx-ip-155.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35520 comp.graphics.apps.lightwave:19337 comp.graphics.packages.3dstudio:16473
-
-
- > In article <4mro1u$9b9@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam
- > Ben-Ami) wrote:
- > > Andone final suggestion: give it up. You're clueless. The sooner you realize
- > > this, the sooner you will have taken the first step towards adulthood.
- > [snip]
-
- Our discussion is about 3D modeling and animation. I'm setting up a web
- page that will allow all of you to demonstrate your excellence!
- Please stay tuned for details on where to send your images! I'm sure many
- readers of this thread would like to judge the qualifications of the
- participants by their work! Rather than their blather.
-
- I'm sure you'll contribute since your such an expert, right?
-
-
- Joe Monahan
-
- New comparison web page:
- http://www.netzone.com/~jmonahan/sketch.html
-
- (Up by Sunday night late)
-
- *
-
- >
- > > Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance
- > Speakers.
- > > http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for
- > myself ONLY.
- > > Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales,
- > Paragon,
- > > Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak,
- > XLO, PS Audio...
-
- Article: 19338
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!gandalf.instanet.com!news
- From: Paul Bruggeman <bruggemn@instanet.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 22:40:57 -0700
- Organization: Instant Internet Corp.
- Lines: 34
- Message-ID: <31942869.3C35C833@instanet.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mtmp1$oar@nntpd.
- NNTP-Posting-Host: la32.instanet.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i586)
- Xref: news2.cais.com comp.graphics.animation:35522 comp.graphics.apps.lightwave:19338 comp.graphics.packages.3dstudio:16474
-
- leimberger@marbls.enet.dec.com wrote:
- >
- > |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry needs,
- > |>> another market
- > |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
- > |>>
- > |>> --
- > |>> Ben Cannon. artherd@a.crl.com
- > |>>
- > |>
- > |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS any
- > |>higher. Actually, Bill Gates is probably about the only one who could afford
- > |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
- > |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just because
- > |>they wanted to protect their doomed computer market.
- > |>
- > |>--
- > |> -=Fred=-
- > |>
- > |>
- > I have to agree with Fred. NT is gaining market share pretty fast. As for it
- > being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
-
- NT vs Unix question:
-
- foreach i ( *.hrc )
- set n = echo $i | sed -e 's/hrc/als'
- soft2alias $i $n
- end
-
- 200 models later......
- How would I do this in NT? I'm a Unix/shell/C programmer with no NT experience...
-
- Paul
-
- Article: 19339
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW is an Island
- Date: 11 May 1996 02:06:40 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 35
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n1apg$3g0@newsbf02.news.aol.com>
- References: <4n0gad$erv@hermes.acs.unt.edu>
- Reply-To: stranahan@aol.com (Stranahan)
-
- A few points responding a couple of different posts, but first - I believe
- Chuck is a good honest guy who is doing his best in a company run by
- morons. It's not Chuck's fault that Tim has lost nearly every key 1st and
- 2nd generation NewTek employee. It's not Chuck's fault that manipulaitve
- people who don't understand the company's products or markets are in key
- management positions. So, this isn't a slam on Chuck - who is trying to
- explain a lot of inexplicable stuff, and doing a good job.
-
- 1) The issue isn't resources - what are the combined salaries of Donetta
- Colbach, Jim Parsons, and Dwight Parscale? Are there other, more qualified
- people out there in the world? There are ways - plenty of them - to do
- better with the resources NewTek has.
-
- 2) NewTek didn't market LW when -it should have-...ie a year ago, before
- Max or SoftImage were announced and shipping. Again, when I worked at
- NewTek and said we HAD to focus on LightWave at NAB 95, Tim's quote was
- 'We're not a LightWave company.' He threw together Toaster For Window in
- about 8 weeks - when I left, he had only a vauge plan and no way to solve
- that 'product's' numerous problems.
-
- 3) The Toaster didn't 'sell itself' - it was sold by people who don't work
- at NewTek because Tim proved he was full of shit one time too many. It's
- EASY to SAY it sold itself - you didn't do or see the work that went into
- making the Toaster a Big Deal.
-
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 19340
- Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 01:44:49 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 12
- Message-ID: <jmonahan-1005960144490001@phx-ip-90.netzone.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <31913eb2.6430666@news.ftech.net> <N.050996.014033.18@earthlink.net.earthlink.net>
- NNTP-Posting-Host: phx-ip-90.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35523 comp.graphics.apps.lightwave:19340 comp.graphics.packages.3dstudio:16476
-
- In article <N.050996.014033.18@earthlink.net.earthlink.net>,
- fwtep@earthlink.net wrote:
-
- > A dual processor Pentium Pro (which is available and a good deal) IS faster
- > than almost any SGI workstation.
- > SGI _CAN'T_ produce machines that are even remotely faster than what's
- > available in the PC world. They haven't for quite a long time now.
- -=Fred=-
-
- Thats funny Fred. really.
-
- Joe
-
- Article: 19341
- Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 02:44:22 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 81
- Message-ID: <jmonahan-1005960244220001@phx-ip-90.netzone.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu>
- NNTP-Posting-Host: phx-ip-90.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35525 comp.graphics.apps.lightwave:19341 comp.graphics.packages.3dstudio:16479
-
- In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote:
-
- > > Your comparing old SGI technology (You mean Indigo2 I assume, since there
- > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
- > > know WHY SoftImage has such a good reputation as an animation
- [snip]
- > > to NT yet and Studio MAX still has the same sorry renderer that Studio
- > > has. So go out and price out LightWorks or Pixar's rendering engine, then
- > > see how your price comparisons work out - You guys buy ever line that
- > > those liers at Microsoft shove at you.....
- >
- > SI actually runs faster on NT machines than it does on the SGI.
-
- No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not
- the new ones about to be released!
-
- > The advantage
- > is that SI NT is cheaper and faster than SI IRIX.
-
- No it isn't. Compare a comparabley equipped NT workstation with sufficient
- RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes
- with R5000 and R10000 Mips chips and see where you end up.
-
- BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will
- be ported! (Not the cheap one that comes with SoftNT, but the real one
- that comes with SoftSGI. On second thought, don't ask Microsoft - they'll
- lie.
-
- >It is far from cludgy. The
- > Extreme NT version is already shipping or VERY close to being shipped. SI is
- > better known for it's character animation abilities anyway. MAX uses a new
- > renderer. It is nothing like the old one. SGI software is outragously
- expensive
- > which also gives an advantage to NT.
-
- Not anymore. Wait for the new product announcements.
-
- I think you have a real personal problem
- > with MS...Did Bill Gates kill your dog or something?
-
- I don't have a dog - never did. Mr. Gates has been in court for lots of
- reasons. He is, in my opinion, a despicable character - the very
- antithesis of what it means to be human. Buying up private art collections
- so he can charge royalty fees on their reproduction in books, TV, etc. -
- Steeling code (QuickTime comes to mind - no he wasn't convicted, but it
- was widely understood, just not *provable*.) Continually using his
- monetary/advertising might to stifle entraupanuer's efforts.
-
- For example, just recently, when the Internet advisory board looked like
- it was going to grant SGI the rights to develop the official 3D specs for
- the internet, MicroSloth came out with a massive white paper detailing
- their "plans" and asking for time to develop the idea. But they claimed
- they were far along in its development, hired a slew of lawyers, etc.
- Thankfully the commision told him to shove off.
-
- And trying for nearly a decade now to immitate Apple/Macintoshes operating
- system - still not getting it right, but using his advertising clout to
- mislead the populace - its dangerous when someone gets so powerful in a
- consumer market.
-
- And the new free on-line software that comes with Windows95. As soon as
- you start it, it access info from your computer and sends it direct to
- MicroSoft - what apps you have, what memory, etc.... Thats just dirty if
- you ask me.
-
- I KNOW he didn't have anything to do with the development of SoftImage.
- SoftImage is a quality product - something MicroSoft isn't likely to
- develop. He bought it - and is selling it at a loss. The luxury of being a
- near monopoly!
-
-
-
- > He doesn't have hardly
- > anything to do with SI development anyway, look to Canada, not Redmond for
- > that.
- >
- > Jeff
- > --
- > Sr. Programmer 3
- > Advanced Computing Center for the Arts and Design
- > Emerging Technology Studio
-
- Article: 19342
- Path: news2.cais.com!news.cais.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!usenet
- From: gr <instforu@telepost.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: INSTALL PROBLEMS LW 5.0
- Date: Sat, 11 May 1996 09:31:20 -0700
- Organization: Telenor Online Public Access
- Lines: 24
- Message-ID: <3194C0D8.5F31@telepost.no>
- NNTP-Posting-Host: stavanger313.telepost.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; I)
-
- I have recently got my Lw5.0 upgrade. but,
- after i installed the software,
- the modeler will not run. I get a message like
-
- " STARTUP FAILURE 213 : MESSAGE FILE MISSING"
-
-
-
- Lightwave layout are working 100%. and dongel is ok.
-
- I am working under windows NT 3.51
-
-
-
-
-
-
-
- Is there someone that have a clue.
-
-
-
- gery
-
-
- Article: 19343
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ecn.bgu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.n
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 06:12:06 GMT
- Organization: Netcom
- Lines: 31
- Message-ID: <4n1b3m$aof@dfw-ixnews5.ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31938B5D.3AC1@osu.edu>
- NNTP-Posting-Host: lax-ca22-05.ix.netcom.com
- X-NETCOM-Date: Sat May 11 1:12:06 AM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35528 comp.graphics.apps.lightwave:19343 comp.graphics.packages.3dstudio:16482
-
- In <31938B5D.3AC1@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes:
- >
- >fwtep@earthlink.net wrote:
- >>
- >> Max's renderer is the same as 3DS'. It has some new features, but
- it's still
- >> the same renderer. Just because it can now do things like
- volumetric lights
- >> doesn't mean it's a new renderer, it means it's got things added to
- it.
- >
- >No it's not, most of it has been redone. check out their web page the
- devote a
- >section to changes and improvements to the renderer.
- >
- >Jeff
- >--
- >Sr. Programmer 3
- >Advanced Computing Center for the Arts and Design
- >Emerging Technology Studio
-
-
- I actually looked at their web page and there is no reference to a new
- renderer that I could find. It does say "all new renderer" and then
- goes on to list the improvements, such as multiple textures, plug-in
- architecture, volume lights, new raytracing, etc. They have made many
- additions to it, but as far as I could tell, it's still the same scan
- line renderer with a bunch of new goodies piled on top of it.
-
- GT
-
-
- Article: 19344
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: ebarba@usa.pipeline.com()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 11 May 1996 05:00:10 GMT
- Organization: Pipeline USA
- Lines: 31
- Message-ID: <4n16sq$7p9@news2.h1.usa.pipeline.com>
- References: <4mtc6b$am1@nnrp1.news.primenet.com>
- NNTP-Posting-Host: 38.8.231.4
- X-PipeUser: ebarba
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: ()
- X-Newsreader: Pipeline v3.5.0
-
- Mr. Leonard and Greenberg are still missing the concept of this
- comparisson. It really should'nt be a vs. because, as I have stated before,
- both packages have there advantages. the average guy out there just wants a
- good honest opinion, and not a war of words.
-
- I don't know many Alias or Lightwave users that have had both packages on
- there desk for three plus years. I have, and have been using Alias for a
- long time, longer than the software has been marketed to the entertainment
- industry. I can say with little predjudice, (unlike Mr. Leonard) that there
- are alot of instances where Lightwave is a better choice for the job.
-
- Lightwave is the little engine that could, the more people say "You can't
- do that with a hobbist package" the more artists like myself (and hats off
- to the Vinton guys) just keep getting bigger jobs to do with it. Lightwave
- is getting better with every rev. And yes Mr. Greenberg, belive it or not,
- Alan, Stuart and Fori are very framiliar with the other "high end"
- packages. I personally have shown them Alias and Softimage many times.
- Lightwaves biggest asset, is its ablity to move quickly compared to the
- other guys. So if your mad that you spent so much money on your equipment,
- and software (are you listening Bill) and are being beat out at biding
- time to a Lightwave house, don't bitch and moan, take a honest look and
- stop suffering from the mother goose syndrome. I think you will be very
- impressed when you realize what me and the other ex-amblin guys are working
- on now at DD. We will be doing things for film, and I think there will be
- some very surprised individuals out there.......
-
-
- --
- Eric Barba
- ericb@d2.com Digital Domain
- ebarba@usa.pipeline.com Home
-
- Article: 19345
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.inreach.com!usenet
- From: "Thomas M. Schaefer" <stratvid@inreach.com>
- Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop
- Subject: Re: Has AMIGA been sold again?
- Date: Sat, 11 May 1996 13:00:37 -0700
- Organization: Strategic Video
- Lines: 27
- Message-ID: <3194F1E5.13B8@inreach.com>
- References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca>
- Reply-To: stratvid@inreach.com
- NNTP-Posting-Host: 205.138.245.121
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
- To: Dennis Grant <dgrant@peinet.pe.ca>
- Xref: news2.cais.com comp.graphics.apps.lightwave:19345 rec.video.desktop:20352
-
- I regretably have to agree that it is wise for all Amiga users to begin
- an orderly transition of capabilities to other platforms. Until March,
- I wasn't completely sure of this but...
-
- Intel's MMX technology implemented in the new P55c Pentiums processors
- is an Amiga killer. It is a killer for any other platform trying to
- compete in the audio/video/multimedia market as well. It will mean a
- $1,200 PC system will have the cababilities of a $12,000 media-enhanced
- PC workstation. Macromedia, Adobe, and just about everyone doing any
- hardware or software for media-related PC's is on-board with this. The
- new version of Microsoft's C and C++ compilers will support it by late
- summer.
-
- Basically, add a $1,000 A-to-D D-to-A converter or a Firewire card and
- you have a broadcast non-linear hardware set-up. Add Premier or
- Director and you're ready to edit. As for 3-D animation, more functions
- will be handled more efficiently by the CPU, allowing graphics card
- vendors to focus on high end functionality, like Open GL acceleration.
- For example, Intel claims MMX enhanced Pentiums will accomplish MPEG-II
- and Active Movie decode in real time without dedicated hardware support.
- MPEG-I encode will be approaching real-time.
-
- It is hard to beat gigantic market forces. It is time to join them.
-
- Tom Schaefer
- Strategic Video
- http://www.stratvid.com
-
- Article: 19346
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: freddric@aol.com (Freddric)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Power_Texture
- Date: 11 May 1996 04:57:21 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 2
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n1kph$7rv@newsbf02.news.aol.com>
- Reply-To: freddric@aol.com (Freddric)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- How does this plugin work in lightwave 5.0. What do you do with the text
- file it writes. If anyone knows anything please let me know. Thankyou.
-
- Article: 19347
- Path: news2.cais.com!news.cais.net!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news
- From: Jeff Jasper <jasper.7@osu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 05:02:12 -0400
- Organization: The Ohio State University
- Lines: 508
- Message-ID: <31945794.5DAF@osu.edu>
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-
- > I actually looked at their web page and there is no reference to a new
- > renderer that I could find. It does say "all new renderer" and then
- > goes on to list the improvements, such as multiple textures, plug-in
- > architecture, volume lights, new raytracing, etc. They have made many
- > additions to it, but as far as I could tell, it's still the same scan
- > line renderer with a bunch of new goodies piled on top of it.
-
- A Discussion of 3D Studio MAX Rendering Improvements
-
- The topic of Rendering is not limited to just the Rendering dialog box and its
- resulting image. The industry tends to refer to various
- rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders
- are not limited to the algorithms used in calculating
- rendered surfaces (such as Gouraud, Phong, or Metal) but also the material,
- mapping, atmospheres, lighting, and camera "shaders"
- used to give surface, placement, mood, illumination, and viewing to the scene.
- While 3D Studio MAX 's rendering capabilities have
- been extended in all these areas, items of principal note are:
-
- Architectural Improvements (multi-threaded to take full advantage of
- multiple processors)
- Animate Anything (animate nearly every parameter by simply pressing the
- animate button)
- Extensive Material Enhancements (materials can be of infinite diversity and
- depth)
- Mapping Improvements (instant feedback, automatic mapping, sticky mapping)
- Atmospheric Advancements (includes Volumetric Lighting/Shadows and
- Volumetric Fog)
- New Lighting Options (includes Distant lights for accurately simulating sun
- light)
- New Camera Options (animate ranges, create dynamic sections with clipping
- planes)
- Network Rendering (easier and more flexible than ever, even allows
- rendering across the Internet!)
-
- Architectural Improvements
-
- Multi-threaded/Multi-processing ~ Ensures the most power for the dollar
-
- The 3D Studio MAX Renderer queries Windows NT to see how many processors are
- installed and then automatically launches a
- thread for each processor, giving each thread a scanline to process. This
- provides a speed boost of up to 1.9x when using a
- second Pentium Pro processor - almost double the speed! (note that multiple
- processor improvements are far better with the
- Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily the
- most cost effective rendering option for our users
- since the cost of adding extra processors is far less than adding additional
- systems.
-
- Plug-In Renderers Now Possible ~ MAX's Renderer is just the first
-
- The 3D Studio MAX Rendering API allows developers to create alternative
- renderers and make them available to the user as a
- plug-in option (See Preferences/Rendering/Current Renderer/Assign). This means
- that while the 3D Studio MAX Renderer is a
- vast improvement on its DOS predecessor, it is just the first of others to come.
-
- Rendering Speed ~ We're still the fastest
-
- At this time the 3D Studio MAX Renderer is still being optimized and
- unfortunately neither meaningful or quotable benchmarks can
- not be conducted. It should be noted however that even without optimization, the
- MAX Renderer is just slightly slower in speed to
- the DOS Renderer on the same (single processor) system - this means that once
- optimized, the MAX Renderer should be at least
- as fast as it ever was while being of better quality and having significantly
- more abilities. The 3D Studio R4 Renderer was ranked
- the fastest production renderer on the PC and we sould be able to make that
- claim again with MAX.
-
- Rendering Shading Modes ~A bit different
-
- 3D Studio R4 provided incremental rendering modes (Flat, Gouraud, Phong, Metal)
- with the lower modes providing speed and the
- higher modes quality. In reality these were actually separate renderers, with
- Flat and Gouraud having optimized tables and
- procedures for their calculation (that's why they were faster). In contrast, 3D
- Studio MAX provides three options (Constant,
- Phong, Metal) that are part of the same renderer. The Constant rendering mode
- (formally known as Flat) is thus not optimized for
- speed and renderers in the same amount of time as Phong or Metal modes (Constant
- was included primarily for the Games
- Industry that often requires a consistently rendered surfaces without shading.)
- There is no longer a Gouraud rendering option since
- it doesn't provide an user value if not optimized for speed (user inquiries have
- shown it was rarely used in 3D Studio R4 since users
- did not see the time saved as an equal trade off for the lower quality rendering
- provided with Gouraud. In addition, ray traced
- shadows, automatic reflections, and bump maps were not available with Gouraud)
-
- Animate Anything
-
- Every Parameter is Animateable ~MAX makes animation easy
-
- As with everything else in 3D Studio MAX, nearly any parameter can be animated.
- Animating a material in 3D Studio R4 meant
- having a morph target or coordinating with a series of image files for the few
- possible parameters. With MAX, any parameter can
- be animated by simply pressing the animate button and adjusting the desired
- value. Animating mapping coordinates was simply not
- possible in 3D Studio R4 while in MAX the mapping offset values can be animated
- or easier yet, the mapping can be treated like
- an object with its own position, rotation, and scale like any other object.
- Other 3DSR4 impossibilities now made trivial in MAX
- include animating atmospheres, lighting attenuation, shadow values, and camera
- ranges.
-
- Of course, all animation is function-curve-controllable in MAX, and the
- expression controller lets you set up relationships between
- material parameters, mapping coordinates, lighting values, or atmospherics
- qualities with any other animateable track in the scene.
-
- Extensive Material Enhancements
-
- Material Shader-Trees ~ Texture1 & Texture2 were just a hint in 3DSR4.
-
- Shader Trees are similar to the Renderman method of having hierarchies of
- materials and maps. These trees provide the building
- blocks for complex shaders that artists can assemble into infinite varieties of
- new material types. Unlike Renderman, this is done
- easily in the standard UI without any user programming.
-
- Materials, and even elements within them, can be copied, instanced, or
- referenced just like any other object in 3D Studio MAX.
- There is also no limit to the number of materials that may be within any given
- scene (3D Studio R4 had a limit of 255 materials per
- scene that was sometimes an obstacle).
-
- Materials Types ~ You're not limited to one type of material anymore!
-
- The user is no longer limited to a fixed set of options. In MAX, a Material Type
- is a Plug-In that can define nearly anything. Most
- users will use the "Standard" material type the majority of the time, although
- there are several others to choose from for special
- situations and developers are sure to add more quickly. Each Material Type can
- use hierarchical "shader trees" and even reference
- each other in the tree. Materials are plug-ins, so virtually any type of
- material/illumination model can be plugged into the MAX
- Renderer in the form of a material type. The following types are currently in
- MAX:
- Standard
- Standard high-level material with 11 mapping channels capable
- of infinite
- hierarchical branching of map types.
- Multi/Sub-Object
- Allows a material to be a composite of any number of other
- materials (this is the
- method to assign different materials to selections of faces).
- Material assignments
- are no longer necessarily linked to specific faces since
- selections can be volumetric
- in their definition (they do not have to be along exact
- faces).
- Top/Bottom
- A simpler version of Multi for times when a dual material
- will suffice.
- Blend
- Blends any two complete shader trees with each other. This
- means that two
- completely-different sets of n-level materials/map trees can
- be animated through
- each other (3DSR4's Texture 1 & Texture 2 were basic examples
- of this).
- Double-Sided
- Puts one material tree on the outward-facing side of the
- object, and a completely
- different material tree on the inward-facing side. This means
- that each face can
- have two materials - a big wish for those trying to conserve
- geometry.
- Matte/Shadow
- This material reveals the environment/background shader
- behind it, and can receive
- shadows cast upon it to simulate shadows being cast on the
- background (for
- rotoscoping work) - the latter a major wish list item for
- compositing.
-
-
- 3D Studio MAX does not currently have the 3D Studio R4 ability to use cubic
- reflection maps (often called CUB's). This would
- be a material type consisting of 6 maptree channels for the 6 sides of the
- reflection cube. This is a feature that will be available very
- soon after FCS.
-
-
-
- Map Types ~ Never just a bitmap.
-
- Currently included with MAX are 11 Map Type (Plug-Ins) which can be assigned to
- any of the 11 Map Channels within the
- Standard Material to create infinitely variable 'shader trees'. These shader
- trees can be composed of any number of maps within
- maps within maps... .. You can choose any Map Type whenever a map is an option
- within any Material Plug-In.
-
- As with everything else, all map parameters can be animated over time just by
- turning on the Animate button and clicking on a
- spinner. These parameters can then be edited as function curves in the
- TrackView, and they can be used as variables in
- expressions that link material parameters to any other object animation
- parameters.
- Bitmap
- Includes UVW (mapping) offset, tiling (repeat), mirroring,
- rotation, multiple blur
- parameters, and the ability to add animated noise to any bitmap
- - 13 parameters per
- bitmap are animateable. Additional controls include pyramidal
- (mip-map) and
- summed-area table filtering, output level control, inversion,
- and offset, and the ability
- to synch up animated maps to arbitrary timing conditions.
- Mask
- Takes a map tree and a mask tree and uses them to create a
- masked output tree,
- providing complete mask control at any level (perfect for even
- the most complex
- composites.)
- RGB Tint
- Takes the output of a map tree and provides animated tinting
- control on the result.
- Checker
- Antialiased procedural checkerboard (with animateable
- parameters of course),
- including the ability to take a complete map tree for either of
- its colors.
- Mix
- Takes two map trees as input and mixes them together using
- either another map tree
- or an animateable mixing curve.
- Marble
- Procedural 3D Marble, with animateable size, vein width, and
- XYZ/UVW
- parameters. Each of the marble colors can be replaced with an
- entire map tree.
- Noise
- Procedural 3D noise, with animateable fractal parameters,
- turbulence, etc. Each of the
- primary noise colors can be replaced with an entire map tree.
- Reflect/Refract
- Provides an automatic cubic reflection for the Reflection
- and/or Refraction map
- channels. This can now be softened by any arbitrary
- (animateable) amount..
- Flat Reflection
- Provides automatic flat reflection maps for the Reflection
- and/or Refraction map
- channels. This can now be softened by any arbitrary
- (animateable) amount..
- Gradient
- Provides procedural linear and radial gradient control, with
- animateable
- (thresholdable) fractal noise. The gradient colors can each
- contain an entire shader
- tree of other maps, which are then blended together in the
- gradient itself.
- Composite
- Take any number of bitmaps and composites them together using
- their alpha. This
- allows n-level composited bitmaps on any of the 11 Map
- Channels.
-
-
- Map Channels ~ Just the first step in the hierarchy
-
- Map Channels are what used to be known in 3D Studio R4 as Map Types (3DSR1& 2
- had four and R3&4 had seven different
- types). Map Channels are fundamentally different because they are just the first
- level in what could be a very deep shader tree.
- MAX's standard material provides 11 mappable channels, with each channel capable
- of having an infinitely deep tree of plug-in
- effects assigned to it:
- Ambient
- New with MAX and similar in use to Diffuse, Ambient allows
- artists to give darker
- colors to maps.
- Diffuse
- Similar to 3D Studio R4 Texture 1&2 Map Types.
- Specular
- Similar to 3D Studio R4 Specular Map Type
- Shininess
- Similar to 3D Studio R4 Shininess Map Type
- Shininess Strength
- New with MAX, SS allows artists to control the qualities of
- shine across a surface
- and not just the intensity.
- Self-Illumination
- Similar to 3D Studio R4 Self-Illumination Map Type
- Opacity
- Similar to 3D Studio R4 Opacity Map Type
- Filter Color
- New with MAX, this is the light transmission color, or the
- color of light as it passes
- through a transparent object (such as a stained glass window
- for example)
- Bump
- Similar to 3D Studio R4 Bump Map Type, this version allows
- negative values thus
- allowing an bump values to animate from ridges to creases.
- Reflection
- Similar to 3D Studio R4 Reflection Map Type
- Refraction
- New with MAX, this is a great method to simulate light bending
- through a
- transparent material (similar to Digimation's 3DSR4 Refraction
- Plug-In)
-
-
- Shader Tree Navigator ~ Makes sense of complex materials
-
- The Materials Editor can spawn its own Material/Map Navigator to track and
- select within the possibly complex hierarchy of
- Materials, Channels, and Maps. The Navigator is a modeless hierarchical list
- that is similar to Track View and allows the user to
- graphically traverse the materials. Just click on a map name in the navigator
- (no matter how deep in the tree) and the materials
- editor instantly updates to display the parameters for that map.
-
- Mapping Improvements
-
- Mapping as Objects and Parameters ~ Mapping just got a lot easier
-
- There are several improvements to mapping coordinates - a subject that most used
- to find difficult to master. MAX correctly
- displays texture maps in real-time for any part of a material and dynamically
- adjusts the display as the material and/or its mapping
- coordinates are adjusted (while a texture can be shown for every material in the
- scene, only one texture per material can be seen at
- one time).
-
- Mapping coordinates can be easily animated by any one of several methods
- (within the material definition, the UVW mapping information,
- or by animating the UVW modifier gizmo)
- Default mapping coordinates are available when creating any objects, and
- when more control is needed the UVW modifier makes mapping
- easy by treating the assignment as an object .
- Cylindrical mapping has a new Cap option which places planar mapping on the
- flat caps, eliminating the need to break the object apart.
- New Shrink Wrap mapping has been added to deal much better with non-regular
- surfaces since it does not have the problem of singularity
- (swirling) at its poles (as is common with Spherical).
- Improved projection methods for Spherical (far less swirling at only one
- pole), Box (better angle calculation), and Planar.
- 3D procedural maps can now be 'locked' to the vertices of objects (in a
- technique commonly called "sticky") which makes it possible for
- objects with 3D maps to be deformed and have the map stick to the deforming
- vertices - an effect that was not previously possible., and isn't
- available in most other programs.
-
- Finally, mapping is respected as a Plug-In and custom mapping assignment methods
- are sure to be created by developers to
- parallel their geometry or even allow the manual adjustment (or painting) of
- mapping coordinates.
-
- Lighting Enhancements
-
- 3D Studio MAX has increased the possibilities of lighting substantially:
-
- Directional lights have been added that cast parallel rays to simulate a
- sun-source, and can either use mapped or ray-traced shadows (a sun
- locator by geographic location will be available soon after FCS).
- Ray-traced shadows have been enhanced to be sensitive to the color of
- transparent materials, so the shadows are now correctly colored
- (e.g. colored shadows resulting from a stained glass window).
- All lights now have inclusion lists in addition to exclusion lists, and
- either shadows, illumination or both can be excluded/included.
- Spotlights and Directional lights can be mapped with animateable procedural
- trees of maps n-levels deep (which can be used with
- volumetrics to cast volumetric projection/shadows).
-
- All light parameters are fully-animateable, which allows new effects like
- animated light attenuation over distance (as the brightness
- of a light increases, so can its range).
-
-
- Atmospheric Advancements
-
- Environmental Maps ~ No longer limited to static bitmaps
-
- Backgrounds in MAX are much more sophisticated than just the bitmaps allowed in
- 3D Studio R4 (and most other programs). The
- Rendering/Environment/Background dialog allows you to specify a Environment Map
- channel. This channel is similar to those used
- by materials (and are in fact edited within the Materials Editor), and just like
- material channels, can branch into as deep of a
- hierarchy of bitmaps and procedural maps as the user needs. This allows an
- n-level-deep tree of maps to be applied to the
- environment and with multiple projections (screen, spherical, shrink-wrap, and
- cylindrical). Environmental projections allows
- procedural backgrounds to track with the camera like a real environment. These
- mappings also allow the environment to
- encompass the scene, giving feedback to reflections from every direction -
- something that was only possible with geometry (sky
- domes and horizon cylinders) in previous releases. This ability allows the
- background environment to "travel" with a panning
- camera, unlike a bitmap that remains static.
-
- Atmospheres ~ Fast rendering Volumetrics sets MAX apart
-
- While 3D Studio R4 had atmospheres (Fog, Distance Cue, and Layered Fog) they
- were very basic since they were simply a
- cohesive color overlay that could not be animated. Nothing so limited will be
- found in MAX. The
- Rendering/Environment/Atmosphere dialog is a Plug-In UI that allows developers
- to add an infinite number of atmospheric plug-ins
- for custom environment effects. Most important to realize is that these effects
- are now volumetric - they can be constrained to a
- space and interact with other objects in that space. (A simple example is a
- smoke filled beam of light that has streaked rays caused
- by an open hand being placed within its beam.) The second most important thing
- is that MAX's volumetric lighting is fast compared
- to the standard methods now employed in the market. The Atmospheric Effects
- shipping with MAX include:
-
- Volumetric Lighting: Any spotlight, omni (point) light, or directional
- light can be bound to a Volume Light. This provides automatic fogged
- light effects, with volume shadows cast within the light. Animated noise
- and wind can be added to the light volume to simulate smoke, dust
- motes, etc. Important to note is that this includes Volumetric Shadows
- (shadows are automatically created by objects penetrating the light
- volume) - a feature not present in many programs touting volumetric
- lighting.
- Volumetric Fog: Full 3D fog that can swirl and be everything from chunky to
- misty. You can navigate through volumetric fog and
- experience variable wind-speed, direction and uniformity.
- Fog: Fog has Standard and Layered options (similar to the two in 3D Studio
- R4), but MAX's fog can also be extended by adding
- Environment Color Map and Environment Opacity Map channels as well. These
- map channels work just like the Environmental Map
- channel, allowing the user to branch into as deep of a hierarchy of bitmaps
- and procedural maps as needed. Layered fog also has a unique
- 'horizon noise' option that simulates the effect of steam or organic
- ground-fog. Note that while MAX does not have an explicit Distance Cue
- option, it is identical to using black fog (and always was in 3D Studio
- R4).
-
- Note that unlike 3D Studio R4, you are not limited to one atmospheric choice -
- you can have as many as you like, combining them
- in an unlimited number of ways in a rendering queue. Also note that these are
- all Plug-Ins and developers are sure to add more
- over time.
-
- Network Rendering
-
- TCP/IP-based WAN network rendering
-
- Uses TCP/IP protocol to enable MAX rendering networks to live on the
- Internet. (Take over computers at night. MAX doesn't have to be
- running on the slaves for it to fire up... They can be logged out and still
- fire up.)
- Utilizes Client/Server network architecture, with an integrated network
- management system that reduces network overhead by 90% as
- compared to 3DS/DOS. The Client can be operated from any Internet node in
- the world to manage net rendering operations.
- The new network system is extremely fault-tolerant. You can literally
- unplug computers and then plug them back in without confusing the
- network management system.
- Rendering slave scheduling is available via the network Client, so slaves
- can be locked out from network use via a time-line scheduler if
- desired for other activities.
-
- Rendering Options
-
- Everything is Up Front
-
- There is no longer a static list of options buried in an external 3DS.SET file.
- All parameters affecting the Renderer are available
- within the scene at any time - you do not have to edit an extra file.
-
- Motion Blur
-
- Object Motion Blur has been enhanced to allow a higher sampling rate, producing
- smoother blur effects. Scene Motion Blur has
- been enhanced to allow 'shutter-speed control' over the sample.
-
- Smart Bitmap Management
-
- A new (and much more powerful) plug-in interface to Bitmap I/O filters is built
- into 3D Studio MAX . In addition to the bitmap
- types traditional to 3D Studio R4, MAX currently supports YUV and AVI (with
- user-selectable codecs).
-
- The Bitmap manager is also much more memory efficient in requiring only the RAM
- appropriate to bitmap's color depth (3D
- Studio R4 treated all images as if they were 24-bit, while MAX will only use the
- RAM necessary the image's color depth). It also
- allows Plug-Ins to request and process discreet portions of an image rather than
- having to digest the entire image buffer (something
- that was a huge RAM cost in 3D Studio R4).
-
- G-Buffer Allows Incredible Post Effects
-
- The renderer can now output an extensive G- Buffer (G stands for Geometry) of
- geometry related information that can be used by
- filtering effects in Video Post. While the A-Buffer outputs an alpha channel of
- transparency information, and the Z-Buffer outputs
- the z-depth distance of geometry from the camera, the G-Buffer outputs object
- position, material, mapping, and face normal
- information. This previously unavailable information will provide the foundation
- for powerful post process effects that were simply
- impossible before.
-
- Jeff
- --
- Sr. Programmer 3
- Advanced Computing Center for the Arts and Design
- Emerging Technology Studio
-
- Article: 19348
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.internetMCI.com!darwin.sura.net!news.fsu.edu!nntp.cntfl.com!usenet
- From: Prem Subrahmanyam <prem@dev.uol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: An image I'm particularly proud of
- Date: Sat, 11 May 1996 02:58:20 -0400
- Organization: University Online
- Lines: 19
- Message-ID: <31943A8C.2053@dev.uol.com>
- NNTP-Posting-Host: pm1-p23.noblestar.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.02 (Win95; I)
-
- I just completed an image in LW that I feel is a pretty nice piece
- of work (IIDSSM)...it's at
-
- http://dev.uol.com/~prem/big08.jpg
-
- or
-
- http://www.noblestar.net/~prems/big08.jpg
-
- Let me know what you think, folks,
- Thanks,
- -- Prem
- ---------------------------------------------------------
- Prem Subrahmanyam
- prem@dev.uol.com
- Home Page: http://dev.uol.com/~prem/index.html
- Programmer, graphics designer, fossil nut extraordinaire.
- "Have you seen my trilobites today?"
- Fossil Page: http://dev.uol.com/~prem/fossil.html
-
- Article: 19349
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet
- From: Afif Heukeshoven <impulse@dds.nl>
- Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Real3D questions.
- Date: Sat, 11 May 1996 17:34:52 -0700
- Organization: Creatic Impulse
- Lines: 48
- Message-ID: <3195322C.22F9@dds.nl>
- References: <4mued5$7fc@sue.cc.uregina.ca>
- Reply-To: impulse@dds.nl
- NNTP-Posting-Host: asd09-12.dial.xs4all.nl
- Mime-Version: 1.0
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- Content-Transfer-Encoding: 7bit
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- X-Mailer: Mozilla 3.0b3 (Win16; I)
- CC: impulse@dds.nl
- Xref: news2.cais.com comp.graphics.misc:10050 comp.graphics.animation:35533 comp.graphics.rendering.raytracing:10607 comp.graphics.apps.lightwave:19349 comp.graphics.packages.3dstudio:16489
-
- Shane Davison wrote:
- >
- > Hi, I'd like to get a few opinions about RealSoft's Real3D...
- >
- > I'm a hobbiest (and a student) and just like playing
- > around with all the cool CG effects like explosions,
- > particles, morphing, etc. I own (or have access to)
- > the latest versions of Imagine, trueSpace, Lightwave,
- > and 3D Studio and was wondering if it would be worth
- > the $495 US to also get Real3D ?
- >
- > Does Real3D have a lot of the things 3DS MAX does such
- > as volumetric lights, particles/smoke/fire/wind, etc ?
- >
- > Also, how well does it import/export from/to the other
- > programs listed above ? (object compatibility, etc)
- >
- > Finally, besides the included documentation, how much
- > other stuff is available on the 'net and elsewhere ?
- > (eg.s Web pages of tricks/tips/tutorials, books, etc)
- >
- > Thanks for any info and please email (or CC) any replies.
- >
- > ps. I'm looking for mail-order stores in Canada or the U.S.
- > that have academic pricing on 3D graphics & animation software.
- > If you know of any, please email me with the contact info.
- > I will post a summary if it looks like it'll be useful for
- > others. Thanks!
- Hi!
-
- Real3D does have a lot of possibilities found normaly only on Silicon
- Grapfics platforms. The only thing is, the program, and the tutorial that
- goes with it are not really user friendly. A few features you'll find in
- Real3D:
- - physics: gravity, wind, storm (and other user-definible forces),
- collision detection, and a lot, lot more.
- - ray-tracing: unlike other program, real3D is a true ray-tracer. That
- means no reflection mappings (although those are available) and other
- tricks.
- - open programming: you can configure the program (almost) any way you
- want, with the RPL programming language. Not easy, but fascinating.
-
- In my view real3D is one of the best ray tracers, in fact you can use the
- program as a simulator for particules or other natural phenomena. Email
- to impulse@dds.nl for more info or contact Activa International UK (they
- are on the web).
-
- By, Afif
-
- Article: 19350
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!en.com!in-news.erinet.com!inquo!news.seinf.abb.se!erinews.ericsson.se!eua.ericsson.se!news.algonet.se!news
- From: johan@studio42.se (Johan Steen)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: 11 May 1996 10:29:08 GMT
- Organization: AlgoNet Public Access Node, Stockholm
- Lines: 41
- Message-ID: <1961.6704T951T2517@studio42.se>
- References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk>
- <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca>
- NNTP-Posting-Host: aristotle.algonet.se
- NNTP-Posting-User: aab2baa1b8cae607f
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >In article <4mu2m1$o06@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu
- >(John Gregor) writes:
- >>
- >> Not to mention that for every month that Newtek keeps prolonging the
- >> Amiga's agony, its another month that those same resources could be better
- >> spent adding features to the PC version.
- >>
-
- >Hey, wait a minute, I take *grave* exception to that statement. There are
- >lots of Amiga users still, and the ultimate fate of the Amiga is still far
- >from determined - either way.
-
- >LW is one of the few remaining "mainstream" packages that is availible for
- >Amigas, and for that very reason, NewTek gets my money.
-
- >Did you ever think that maybe the continued loyalty of Amiga users is the
- >only reason why there is still a PC version to add features to? That the one
- >thing that NewTek has that the 3D studio people don't is access to the Amiga
- >market?
-
- >Get your head out of your ass. Just because you don't use it, doesn't mean
- >there's no demand.
-
- Couldn't agree more! I gladly spend my money into Newtek for the Amiga
- version of Lightwave, and I know lot's of other people with me doing the
- same thing. As a loyal Amiga user I will continue buying upgrades for
- Lightwave Amiga.
-
- +--------------------+-----------------------+-----------------------------+
- | __ | | using |
- | /// 3D Artist | | Amiga4000T/060 - 42mb RAM |
- |__ /// Special FX | Johan Steen/STUDIO 42 | VLab Motion <-> Toccata |
- |\\\/// Film/Video | Gothenburg,Sweden | Picasso2 - FastLaneZ3 |
- | \XX/ Programmer | | RapidFire - 6.6gb HD - CD |
- | | | Tapestreamer. |
- +--------------------+-----------------------+-----------------------------+
- | http://www.studio42.se <-- Interested in 3D Gfx/Video Editing/SpecialFX? |
- +--------------------------------------------------------------------------+
-
-
-
- Article: 19351
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news
- From: Gordon Cameron <gocam@odyssee.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 04:07:49 -0400
- Organization: SoftImage, Inc.
- Lines: 48
- Message-ID: <31944AD5.16C4@odyssee.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <31913eb2.6430666@news.ftech.net> <N.050996.014033.18@earthlink.net.earthlink.net>
- Reply-To: gocam@odyssee.net
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-
- > A dual processor Pentium Pro (which is available and a good deal) IS faster
- > than almost any SGI workstation.
-
- Perhaps true in raw processor performance - but it really depends what you are
- doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
- (symmetric multi-processing), and, on top of this, they do many things very
- very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
- shipping yet), good realtime texture mapping with large scenes where all
- textures are not resident in texmem, remarkable memory bandwidth, good flexible
- processor scheduling etc etc.. A large portion of SGIs revenue is from their MP
- machines, and not from their graphics w/stations...With their alliance with
- Cray, we can expect good things in the future at the upper end of the
- performance spectrum.
-
- I see constant reports detailing NT ad being *the* solution as an OS, but in
- practise I have yet to see anything rival a multi-processor Challenge/Onyx from
- the point of view of a software development environment, and a realtime
- high-end raw graphics performance environment.
-
- *Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc
- are doing incredible stuff in the graphics domain) but hopefully SGI will
- continue to push the frontiers of what can be done in the realm of realtime
- graphics.
-
- FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and
- each has their strengths *and* weaknesses.
-
- >
- > SGI _CAN'T_ produce machines that are even remotely faster than what's
- > available in the PC world. They haven't for quite a long time now.
-
- This is plain not true... They own MIPS, whose R5000s, for example, perform not
- badly at all. As far as MP machines go, there is little in the PC world to
- touch them (for now). This is fact. Chucking multiple P6's together in a box is
- not the same as building an efficient, high performance architecture... As the
- literature from the last 10 years of parallel computing gets regurgitated as
- PCs spawn more and more CPUs, this will become more and more apparent.
-
-
- -G.
-
-
-
- --
- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
- ~ Gordon_Cameron@siggraph.org \ so much is happening - although
- ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
- ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
-
- Article: 19352
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news3.ottawa.istar.net!istar.net!infoshare!passport.ca!news2.insinc.net!pegasus.odyssee.net!news
- From: Gordon Cameron <gocam@odyssee.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 04:15:37 -0400
- Organization: SoftImage, Inc.
- Lines: 24
- Message-ID: <31944CA9.786F@odyssee.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <N.050996.013241.48@earthlink.net.earthlink.net>
- Reply-To: gocam@odyssee.net
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-
- > No one's talking about running SoftImage on a P5 chip
- > either--you need the P6. Price/performance, almost ANYTHING beats an SGI. You
- > can get a P6 with SI starting around $15,000 and it will be way faster than
- > anything even close to that price with an SGI label on it.
-
- Agreed. However, SGI are cutting their prices on things like the Extreme range of
- machines (which are older technology than the Impacts), which makes them viable
- alternatives, I guess...
-
- Despite this, there are some *very* attractive NT machine bundles appearing -
- unless SGI can come out with something attractive at the mid-price-range, and soon,
- they're going to be pushed more and more to the ultimate high performance arena,
- where price-performance becomes less of an issue. The Indy is still such a really
- really nice machine, but it's just too expensive for what you get...If it were at a
- competitive price to a similarly spec'd PC machine, I wouldn't hesitate to buy.
-
- -G.
-
-
- --
- ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
- ~ Gordon_Cameron@siggraph.org \ so much is happening - although
- ~ Editor, SIGGRAPH Computer Graphics \ - I observe I don't figure
- ~ R&D, Performance Animation, SOFTIMAGE \ in any of the headlines........
-
- Article: 19353
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!news.eecs.umich.edu!nntp.neu.edu!grapevine.lcs.mit.edu!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: mikeling@nyc.pipeline.com(Michael C. Ling)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Unclean Boolean unions.
- Date: 11 May 1996 06:21:47 GMT
- Organization: Pipeline
- Lines: 21
- Message-ID: <4n1blr$cbt@news1.t1.usa.pipeline.com>
- References: <4n11f1$314@guitar.sound.net>
- NNTP-Posting-Host: 38.8.150.7
- X-PipeUser: mikeling
- X-PipeHub: nyc.pipeline.com
- X-PipeGCOS: (Michael C. Ling)
- X-Newsreader: Pipeline v3.5.0
-
- Thanks! just tried it. It was better but still left slightly jagged edges
- and some polygons still dissapear. I think I will just make my human object
- with fewer parts with metanurbs. Thanks again!
-
- On May 11, 1996 03:31:15 in article <Re: Unclean Boolean unions.>,
- 'Brian@newtek.com (Brian Thomas)' wrote:
-
-
- >Try doing an Automatic Merge Points (keyboard shortcut 'M')
- >
- >
- >mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
- >
- >>When I joined my chest and abdomen objects together, the seam between the
-
- >>joined parts was jagged. Also the seam would not dissappear with
- smoothing.
- >>Also with some operations polygons would dissappear. Any suggestions?
- --
- M C L -
-
-
- Article: 19354
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!news.eecs.umich.edu!nntp.neu.edu!grapevine.lcs.mit.edu!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!news.NetVision.net
- From: Jacky Talpalar <voodoo@netvision.net.il>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Problems with LWSN
- Date: Sat, 11 May 1996 12:55:17 -0700
- Organization: VooDoo Ltd.
- Lines: 4
- Message-ID: <3194F0A5.7914@netvision.net.il>
- NNTP-Posting-Host: ts020p9.pop3a.netvision.net.il
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; I)
-
- I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
- studio's network, but each time I try to run it I get a message like
- "unable to open file table" or something simmilar.
- Do You know of this problem?
-
- Article: 19355
- Path: news2.cais.com!news.cais.net!news.jsums.edu!neonlights.uoregon.edu!news.uoregon.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-90.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Fri, 10 May 1996 02:21:04 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 72
- Message-ID: <jmonahan-1005960221040001@phx-ip-90.netzone.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <4mr7ig$8av@marina.cinenet.net>
- NNTP-Posting-Host: phx-ip-90.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35540 comp.graphics.apps.lightwave:19355 comp.graphics.packages.3dstudio:16495
-
- In article <4mr7ig$8av@marina.cinenet.net>, rickmay@cinenet.net (Rick May)
- wrote:
-
- > In article <jmonahan-0805960155000001@phx-ip-77.netzone.com>,
- > jmonahan@netzone.com (Joe Monahan) wrote:
- > ->Its really quite simple mjm,
-
- > ->Your comparing old SGI technology (You mean Indigo2 I assume, since there
- > ->is no such thing as Iris2) to new PC technology - Apples and Oranges. You
- > ->know WHY SoftImage has such a good reputation as an animation application?
- > ->Cause its almost interactive rendering speeds. But thats on an SGI. Get it
- > ->on a Pentium without 128 MGS RAM and an open GL accelerator and it looses
- > ->all its advantage. Just another sluggish, cludgy modeling/animating app.
- > ->Joe
- > ->
- >
- > I dont even know where to begin with this message.. whooaa..
- >
- >
- > Softimage and almost interactive rendering speeds??
- [snip]
- > The Open GL boards on
- > these Pentium Pro machines are as fast if not faster than the Indigo 2
- > Extremes redraw..
-
- Again, Indigo2's are OLD technology. Compare the Indigoes with the *NEW*
- R5000 and R10000 Mips chips please! According to Byte Magazine, " SGI is
- reporting significant performance gains on its latest R5000 based Indy
- workstation. According to SGI, the new Indy's [these are low end SGI
- machines] run 3D graphics software about 83 percent faster than existing
- R4400 [Indigo2] based systems. And because they use early versions of the
- R5000 that run at 150 to 180 MHz, greater gains lie ahead when the R5000
- achieves its target clock speed of 250MHz."
-
- BYTE Magazine, May, 1996. page 162
- [] indicate my comments.
-
- Most animators use Soft because its a fast renderer that provides them
- with quick feedback of the motion they've animated. Quick feedback allows
- them to fine-tune the animation more easily. Really! Ask them.....
-
- > And as far as 3DMax using the old Studio renderer- your wrong again. It was
- > totally re-written. And further- getting RenderMan on the PC or NT isnt very
- > easy- considering it isnt even out for it, or atleast not supported for
- > anything other than Unix anymore...
-
- My understanding is that it was re-written only insofar as it allows the
- user access to other rendering engines. It desperately needed to be
- re-written - I hope it actually was. Still needs a $250 plug-in to
- raytrace though - thats a shame.
-
- Your right about RenderMan. Its been available for the Mac for some time.
- Some of the best rendering available too. I'm glad I've kept my copy since
- it isn't available for the Mac anymore - just SGI.
-
-
- >
- > rick
- >
- >
- >
- > Rick May
- > Independent CG Animator
- > http://www.cinenet.net/users/rickmay
- >
- > ------------------------------------------------------
- > 3D CG Character Animation Mailing List
- > http://www.cinenet.net/users/rickmay/CG-CHAR/Menu.html
- > ------------------------------------------------------
- > (c) copyright 1996. All rights reserved. No reprinting
- > or quoting outside of this newsgroup or mailing list.
- > ------------------------------------------------------
-
- Article: 19356
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!miwok!bdt.com!hal.COM!apricot.com!usenet
- From: Peter Gruhn <gruhn@nando.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 01:55:03 -0700
- Organization: Apricot Systematic
- Lines: 4
- Message-ID: <319455E7.446B9B3D@nando.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <N.050996.013241.48@earthlink.net.earthlink.net>
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- Xref: news2.cais.com comp.graphics.animation:35542 comp.graphics.apps.lightwave:19356 comp.graphics.packages.3dstudio:16498
-
- > > to NT yet and Studio MAX still has the same sorry renderer that Studio
- > > has.
-
- This is both poorly stated and untrue.
-
- Article: 19357
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: NT to Mac ?
- Message-ID: <mad.7684@torment.tmisnet.com>
- Date: 10 May 96 18:33:07 PST
- Organization: Tierra-Miga BBS
- Lines: 47
-
- #6/7 from: Blaise Fanning
- on : Thu 9-May-1996 12:18p
-
- In article <mad.73rn@torment.tmisnet.com>, mad@torment.tmisnet.com says...
- -----
- >> Just so you know, everyone I talked to didn't seem to have a clue about
- >> ether netting with a Mac. But, it can be done and with ease. I have an
- >>Alpha
- >> system and a Power Mac and they both talk pretty darn good. What ended >>up
- >> being the deal, was that I needed a hub between the two machines. And
- >> everyone said that that wasn't necessary, but they were wrong!...After
- >> spending a whole month trying to figure things out, I finally did it. As
- >>far
- >> as the to machines talking to each other, NO PROBLEM :) .......If you have
- >> anymore questions about this, just let me know?.......MD
-
- >Mark, maybe I'm the one of the people who don't know what they're talking
- >about :-), but it is my impression that if you have NT Server (as Ken
- >originally said), then you can use its "services for Macintosh" to share
- >drives with the Macs.
- -----------
- This is true, except that you still need a hub for some reason to make things
- talk. At least at the time when I was getting mine set up. I have heard a
- rumor that NT has since changed the Services for Macintosh (SFM) to work
- better and won't need the hub anymore, but I'd believe it when I see it or
- hear of someone that is using the new patch how it works.
- -----
- >Note that the "services for MAC" are *not* included on the NT >Workstation
- CD.
- >I will have to qualify this by saying that I've never tried it, but that I
- >understand this to be the way that things are *supposed* to work.
- -----------
- This is also true. SFM is only on the NT Server software.
-
- >Blaise Fanning
- >VP Engineering
- >DeskStation Technology
- ----------
- A side note for those who may care:
-
- I ended up using 10BaseT cables from both machines connected to a
- *LINKSYS 5-port Workgroup Hub* and a *Cogent Ethernet* card.
- The Mac didn't need a card...........md :)
- And a good book to read on setting up the NT end of things, would be
- *Mastering Windows NT Server 3.51* put out by Network Press. Although, it
- never mentions the set-up I have just described, it does get you set-up with
- everything else.......hope this helps......
-
- Article: 19358
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: 11 May 1996 14:12:20 GMT
- Organization: Netcom
- Lines: 108
- Message-ID: <4n2784$mpj@dfw-ixnews3.ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
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- X-NETCOM-Date: Sat May 11 9:12:20 AM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35544 comp.graphics.apps.lightwave:19358 comp.graphics.packages.3dstudio:16502
-
-
- >
- ---> I think you have a real personal problem
- >> with MS...Did Bill Gates kill your dog or something?
- >
- >I don't have a dog - never did. Mr. Gates has been in court for lots
- of
- >reasons. He is, in my opinion, a despicable character - the very
- >antithesis of what it means to be human. Buying up private art
- collections
- >so he can charge royalty fees on their reproduction in books, TV,
- etc.<---
-
- So? The reason Gates bought the rights to "private" art collections is
- so he can distribute these works via the internet. Unless he buys the
- rights to do so, how is he supposed to do that? As for royalty fees,
- these are PRIVATE collections, meaning that they are owned by some
- individual. They are not PUBLIC works.
-
-
-
-
- -
- --->Steeling code (QuickTime comes to mind - no he wasn't convicted,
- but it
- >was widely understood, just not *provable*.)<----
-
- So if he wasn't convicted, that means there weren't concrete facts to
- support Apple's assertion. So specualtion wins out than on an absense
- of facts?
-
-
-
- ---> Continually using his
- >monetary/advertising might to stifle entraupanuer's efforts. <----
-
- It's called capitalism and a free market, what this country was built
- on.
-
-
- >
- --->For example, just recently, when the Internet advisory board looked
- like
- >it was going to grant SGI the rights to develop the official 3D specs
- for
- >the internet,<-----
-
- So you're saying that some arbitrary "adivisory board" was going to
- give SGI a monopoly to develope the 3D specs for the internet? Who is
- this board, and what business do they have making decisions like that?
- Are they some government agency? A consortium of industry pundits?
- What right do they have determining who gets to develope an industry
- standard?
-
-
- ---> MicroSloth came out with a massive white paper detailing
- >their "plans" and asking for time to develop the idea. But they
- claimed
- >they were far along in its development, hired a slew of lawyers, etc.
- >Thankfully the commision told him to shove off.<----
-
- This commision should shove off. They have no business determining
- what becomes a standard.
-
-
- >
- ---->And trying for nearly a decade now to immitate Apple/Macintoshes
- operating
- >system - still not getting it right, but using his advertising clout
- to
- >mislead the populace - its dangerous when someone gets so powerful in
- a
- >consumer market.<----
-
- Mislead the populace? What dangerous road are all we cattle being led
- down to anyway?
-
-
-
- >
- ---->And the new free on-line software that comes with Windows95. As
- soon as
- >you start it, it access info from your computer and sends it direct to
- >MicroSoft - what apps you have, what memory, etc.... Thats just dirty
- if
- >you ask me.<---
-
- I'll agree with you on that one. Microsoft has NO business determining
- what I have running on my system. One reason I won't use win95, or MSN
- for that matter.
-
- >
- ---->I KNOW he didn't have anything to do with the development of
- SoftImage.
- >SoftImage is a quality product - something MicroSoft isn't likely to
- >develop. He bought it - and is selling it at a loss. The luxury of
- being a
- >near monopoly!<----
-
- Microsoft is not a monopoly, at least not in the traditional sense of
- the word. There is a difference between a coercive and free market
- monopoly, and Microsoft is clearly on the free market side. Unlike
- your SGI buddies, who have to reley on some Internet Adivisory Board in
- an attempt to try and create a coercive one.
-
-
-
-
-
- Article: 19359
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 14:24:58 GMT
- Organization: Netcom
- Lines: 54
- Message-ID: <4n27vq$p07@dfw-ixnews2.ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com>
- NNTP-Posting-Host: lax-ca18-06.ix.netcom.com
- X-NETCOM-Date: Sat May 11 9:24:58 AM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35546 comp.graphics.apps.lightwave:19359 comp.graphics.packages.3dstudio:16503
-
-
- >>>
- --->>> Max's renderer is the same as 3DS'. It has some new features,
- but
- >it's still
- >>> the same renderer. Just because it can now do things like
- >volumetric lights
- >>> doesn't mean it's a new renderer, it means it's got things added to
- >it.
- >>
- >>No it's not, most of it has been redone. check out their web page the
- >devote a
- >>section to changes and improvements to the renderer.
- >>
- >>Jeff
- >>--
- >>Sr. Programmer 3
- >>Advanced Computing Center for the Arts and Design
- >>Emerging Technology Studio
- >
- >
- >I actually looked at their web page and there is no reference to a new
- >renderer that I could find. It does say "all new renderer" and then
- >goes on to list the improvements, such as multiple textures, plug-in
- >architecture, volume lights, new raytracing, etc. They have made many
- >additions to it, but as far as I could tell, it's still the same scan
- >line renderer with a bunch of new goodies piled on top of it.
- >
- >GT<---
-
-
- Alright, that is the same press release I saw on the Kinetixs page, and
- again, as far as I can tell, it's the same renderer.
-
- LightWave for example, has some of those features, either built in to
- 5.0 or availble through a plug-in. LW's still the same renderer
- however. The way MAX computes color and the way light behaves in the
- scene seems to be the same. Yes, you may have more options now, but
- it's still the same scanline renderer at it's very core.
-
- Now if MAX had something like Renderman's micropolygon algorithm, that
- would be an example of a new way of rendering. Adding features and
- options to an existing base algorithm however is not a "new renderer".
-
- If I'm wrong on this one, point me to where there is onfo on the
- subject.
-
- GT
-
- >
-
-
-
-
-
- Article: 19360
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!mackrel.fishnet.net!usenet
- From: steve@axtell.com (Steve Axtell)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Looking to BUY Perception
- Date: Sat, 11 May 1996 15:33:37 GMT
- Organization: Fishnet Internet Services
- Lines: 7
- Message-ID: <4n29d6$fd0@mackrel.fishnet.net>
- NNTP-Posting-Host: 206.153.230.2
- X-Newsreader: Forte Free Agent 1.0.82
-
- I'm hot to buy one of these. If you are selling let me know. Ax
-
-
- Steve Axtell / Axtell Expressions, Inc.
- (805) 642-7282 steve@axtell.com
- WEB SITE http://www.axtell.com
-
-
- Article: 19361
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!usenet
- From: davep@access.digex.net (Dave Paige)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: Sat, 11 May 1996 16:07:03 GMT
- Organization: Express Access Online Communications, USA
- Lines: 57
- Message-ID: <3194b9cc.64475320@news.digex.net>
- References: <4l9r3g$bj9@news.electrotex.com> <4mafke$1hg6@mule2.mindspring.com> <Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net> <oj6u3xplv79.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: dcc11780.slip.digex.net
- X-Newsreader: Forte Agent .99e/32.227
-
- koren@hpsrk.fc.hp.com (Steve Koren) wrote:
-
- >
- >Ernie Wright <erniew@access.digex.net> wrote:
- >
- >> for the scene substantially exceed the amount of RAM in the machine.
- >> And under those conditions, the Amiga will either stop altogether,
- >> making it infinitely slower, or hit the virtual memory provided by a
- >> third party product, obviating any advantage.
- >
- >It is NOT true that using VM has to dramatically hurt render
- >performance. You can substantially exceed the physical memory size of a
- >machine in LW and not degrade performance much at all, let alone have it
- >"stop altogether".
- >
- >The important point is that LW's working set size is a small fraction of
- >its total allocated memory size for a given scene, and there is strong
- >spatial coherence which acts to restrict the working set even further.
- >
- >I have run some benchmarks in which I have rendered a 40 Mb scene on a
- >16 Mb A4000, and suffered no more than a 5% speed penality compared to
- >rendering the same scene on machine that had enough ram to do it without
- >swapping (48 Mb). There was *very* little swapping during rendering -
- >perhaps one page fault every 30 seconds on average, with a brief period
- >of about 10 seconds of paging activity at the beginning of the render
- >during shadow map creation.
- >
- >Of course, for extremly short scenes the paging overhead will be a
- >larger fraction of the total render time, but for most scenes it can be
- >small. Only if the working set exceeds the amount of physical ram
- >available need you suffer a severe performance penalty.
- >
- > - steve
-
- Sorry to have to quote everything, but I think it's all revelant.
- Everybody seems to think that their method of benchmarking provides
- the absolute truth. I also did the same kind of benchmarking on both
- my Amiga, my Intel Pentium, and my DEC Alpha machines and the results
- are exactly the opposite of what Steve mentions. In every case when
- scenes caused the computer to use virtual memory, there was a
- significant increase in rendering time for every frame. The increases
- varied from 6 to 10 times the rendering time for the same scene
- rendered with enough memory in the machine to avoid using virtual
- memory.
-
- This is why my Amiga has 64meg of RAM, my Pentium 64meg of RAM, and
- both of my Alphas have 128meg of RAM.
-
- I had a scene for a client which use a lot of shadow maps which would
- not render at all in 32meg of ram on my Pentium. So adding 32meg meant
- finishing the job and getting paid.
-
- Ernie is absulutely correct.
-
- Dave Paige
- Alfheim Imaging
- dave@access.digex.net
-
- Article: 19362
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 11 May 1996 16:01:02 GMT
- Organization: Digital Equipment Corporation
- Lines: 26
- Distribution: world
- Message-ID: <4n2dju$auv@nntpd.lkg.dec.com>
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com> <4mp26m$1td@tepe.tezcat.com> <w
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
-
-
-
- |>
- |>>So what percent of people do you think troll the "crack" newsgroups
- |>>looking for cracks. No doubt there are a lot, but how many compared
- |>>to the total number of people who might consider "bootlegging" LW.
- |>>Then there is the issue of getting the program code itself. Do you
- |>>lock your car?
- |>
- |>
- |>is this newsgroup considered a "crack newsgroup"? I've never seen one
- |>posted. The file size would make it conspicuous enough.
- |>
- |>
- |>
- |>bianco,
- No, I would not consider this a "crack" newsgroup, but some here are seem
- more than willing to send it to people if requested. If someone is using
- a crack because they feel justified (talking registered users here) well
- that is a tough call, but if they distribute it then I think it is
- another issue. I am against the cracks regardless of the reason . I have
- noticed that some who support the cracks (you know dongle went bad , need
- to get job done ect) seem to have the same problems with dongles for other
- programs. Gee some people are so... unlucky;-)
-
- -bill
-
- Article: 19363
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger
- From: leimberger@marbls.enet.dec.com ()
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 16:15:56 GMT
- Organization: Digital Equipment Corporation
- Lines: 70
- Distribution: world
- Message-ID: <4n2efs$auv@nntpd.lkg.dec.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mtmp1$oar@nntp
- Reply-To: leimberger@marbls.enet.dec.com ()
- NNTP-Posting-Host: marbls.enet.dec.com
- Xref: news2.cais.com comp.graphics.animation:35549 comp.graphics.apps.lightwave:19363 comp.graphics.packages.3dstudio:16505
-
-
- In article <N.051096.004936.74@earthlink.net.earthlink.net>, fwtep@earthlink.net writes:
- |>Path: nntpd.lkg.dec.com!depot.mro.dec.com!news.jrd.dec.com!tbjnws.tbj.dec.com!tkonws.tko.dec.com!news.dec-j!spin-hsd0-tky!spinnews!wnoc-tyo-news!news.nc.u-tokyo.ac.jp!newssinet!daffy!uwvax!uwm.edu!src.honeywell.com!The-Star.honeywell.com!newshub.tc.umn.
- |>From: fwtep@earthlink.net
- |>Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- |>Subject: Re: MAX or Lightwave? How about some MAX here folks.
- |>Date: Fri, 10 May 96 07:49:36 GMT
- |>Organization: Earthlink Network, Inc.
- |>Lines: 45
- |>Message-ID: <N.051096.004936.74@earthlink.net.earthlink.net>
- |>References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- |> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- |> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com>
- |> <N.050796.001316.25@earthlink.net.earthlink.net>
- |> <4mtmp1$oar@nntpd.lkg.dec.com>
- |>NNTP-Posting-Host: max1-so-ca-42.earthlink.net
- |>X-Newsreader: Quarterdeck Message Center [2.00]
- |>Xref: nntpd.lkg.dec.com comp.graphics.animation:34469 comp.graphics.apps.lightwave:18325 comp.graphics.packages.3dstudio:15745
- |>
- |>On 5/9/96 2:06PM, in message <4mtmp1$oar@nntpd.lkg.dec.com>,
- |>leimberger@marbls.enet.dec.com wrote:
- |>
- |>
- |>>
- |>> |>> PCs running WindozeNT replacing UNIX, just what thecomputer industry
- |>> needs,
- |>> |>> another market
- |>> |>> segment dominated by Bill Gates. Compared to IRIX, NT is a toy OS.
- |>> |>>
- |>> |>> --
- |>> |>> Ben Cannon. artherd@a.crl.com
- |>> |>>
- |>> |>
- |>> |>I have no love of Bill Gates either, but I don't place SGI or the UNIX OS
- |>> any
- |>> |>higher. Actually, Bill Gates is probably about the only one who could
- |>> afford
- |>> |>to use an SGI. And how evil is SGI? After all, as soon as they bought out
- |>> |>Alias they scuttled the Alias NT port AFTER IT WAS ALREADY DONE just
- |>> because
- |>> |>they wanted to protect their doomed computer market.
- |>> |>
- |>> |>--
- |>> |> -=Fred=-
- |>> |>
- |>> |>
- |>> I have to agree with Fred. NT is gaining market share pretty fast. As for it
- |>> being a toy, next to IRIX/Unix ect, I don't see the logic in that statement.
- |>> My only problem with NT is that it is resource hungry, and coming from the
- |>> Amiga that is a.......stuff deleted
- |>> -bill
- |>
- |>
- |>Bill, one thing to add is that Unix is more of a resource hog than NT.
- |>--
- |> -=Fred=-
- |>
- |>
- Fred,
- I figured that was a given! Ya know , the biggest problem the Amiga had
- as an OS was it had no real memory management. In the early years this was
- a problem, later as applications became mature it was much better. However
- my first Amiga multitasked in 512k of memory(the old 1000). Sure some apps
- complained but it was remarkable. The newre OS's support a lot of baggage
- that the average user could live without. They don't need it, don't want
- it and often don't use it. NT was developed for the server market so I
- can see how it is resource intensive. Win95, thata another story.
-
- -bill
-
-
- Article: 19364
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.ecn.uoknor.edu!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!telepost.no!hydro.com!n
- From: erikhans <erikhans@sn.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: student version !
- Date: 11 May 1996 16:40:35 GMT
- Organization: Hydro Petrokjemi
- Lines: 12
- Message-ID: <4n2fu3$ppp@vkhdsu01.hda.hydro.com>
- NNTP-Posting-Host: 136.164.52.146
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.22 (Windows; I; 16bit)
-
- I am an Norwegian student and I want
- to know if it is possible for me to order LW 5.0
- student version. I am not sure if Newtek has
- made a student version, but I have heard rumors
- about it. If it is possible to buy this ,how much does it cost?
- Where can I get it from?
- Thanks in advance
-
- Oyvind Eriksen
- erikhans@sn.no
-
-
-
- Article: 19365
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!netcom.net.uk!dispatch.news.demon.net!demon!crowlee.demon
- From: Lee Bettridge <crowlee@crowlee.demon.co.uk>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: Sat, 11 May 1996 18:09:24 +0100
- Organization: Lee Bettridge
- Lines: 63
- Distribution: world
- Message-ID: <UtVnLDAEnMlxEw0X@crowlee.demon.co.uk>
- References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com>
- NNTP-Posting-Host: crowlee.demon.co.uk
- X-NNTP-Posting-Host: crowlee.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.10 <L80LBDNWaowIAZIVvqc15p7L4F>
-
- In article <4n12km$svt@newsbf02.news.aol.com>, ToastRGuy
- <toastrguy@aol.com> writes
- >Thought you all should know...if you get an e-mail with subject line of
- >"Good Times" DO NOT OPEN IT OR READ IT. I found the attached in the
- >GENUKI DIGEST that I receive. It will explain.
- >
- >
- >URGENT - READ IMMEDIATELY I received this email message from a
- >colleague of mine. I have not independently verified the authenticity
- >of the warning, but I respect his judgment, so I thought it best to send
- >this along. There is a computer virus that is being sent across the
- > Internet. If you receive an e-mail message with the subject line "Good
- > Times", DO NOT read the message, DELETE it immediately. Please
- >read the messages below. Some miscreant is sending e-mail under the
- >title "Good Times" nation wide, if you get anything like this, DON'T
- >DOWN LOAD THE FILE! It has a virus that rewrites your hard drive,
- >obliterating anything on it. Please be careful and forward this mail to
- >anyone you care about. The FCC released a warning last Wednesday
- >concerning a matter of major importance to any regular user of the
- >Internet. Apparently a
- >new computer virus has been engineered by a user of AMERICA ON
- >LINE that is unparalleled in its destructive capability. Other more
- >well-known viruses such as "Stoned", "Airwolf" and Michaelangelo"
- >pale in comparison to the prospects of this newest creation by a
- >warped mentality. What makes this virus so terrifying, said the FCC,
- >is the fact that no program needs to be exchanged for a new computer
- >to be infected. It can be spread through the existing e-mail systems of
- >the Internet. Once a Computer is infected, one of several things can
- > happen. If the computer contains a hard drive, that will most
- >likely be destroyed. If the program is not stopped, the computer's
- >processor will be placed in an nth-complexity infinite binary loop which
- >can severely damage the processor if left running that way too
- >long.Unfortunately, most novice computer users will not realize what
- >is happening until it is far too late. Luckily, there is
- >one sure means of detecting what is now known as the "Good Times" virus.
- >It always travels to new computers the same way in a text email message
- > with the subject line "Good Times". Avoiding infection is easy once
- >the file has been received not reading it!
- >The act of loading the file into the mail server's ASCII buffer causes
- >the "Good Times" mainline program to initialize and execute. The
- >program is highly intelligent it will send copies of itself to
- >everyone whose e-mail address is contained in a receive-mail file or a
- >sent-mail file, if it can find one. It will then proceed to trash the
- >computer it is running on. The bottom line here is if you receive a
- >file with the subject line "Good Times", delete it immediately! Do
- >not read it". Rest assured that whoever's name was on the "From" line
- >was surely struck by the virus. Warn your friends and local system
- >users of this newest threat to the Internet! It could save them a lot
- >of time and money.
- >
- >
- >
- >________________________________________________________________________
- >Don James The Computer Room Colorado's Desktop Video Specialists
- >2760 S. Havana St. Aurora, CO 80014 (303) 696-8973
-
- An nth complexity infinite binary loop eh, this must be some virus if it
- can execute something that does not exist.
- By the way I`ve encoded a virus into this posting that will open up a
- space-time rift transforming any computer that reads it into an
- electronic time distorting, energy gobbling machine of ultimate
- destruction!
-
-
- Article: 19366
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 is shipping (intel)!
- Date: 11 May 1996 17:58:52 GMT
- Organization: MCSNet Internet Services
- Lines: 27
- Message-ID: <1120.6705T751T1401@mt-inc.com>
- References: <4me71o$gu1@www.gatecom.com> <4mu4ma$18m@newsbf02.news.aol.com> <4n0agb$3tu@newshost.convex.com>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 10-May-96 20:55:39, Warren Vosper (warrenv@convex.com) posted:
-
- > ToastRGuy (toastrguy@aol.com) wrote:
- >: We are a dealer in Colorado and have recieved both full and upgrade
- >: versions of LightWave 5.0, from our regular distributers.
-
- > what's the difference (other than price) between the full
- > and upgrade versions?
-
- The full version includes a dongle, and the upgrade version uses your
- existing dongle. CD, box, and manuals are identical, the only difference is
- the missing dongle in the upgrade package.
-
- Regards,
- John Crookshank
- MicroTech
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 19367
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet
- From: sales@mt-inc.com (MicroTech)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Amiga CD ROM?
- Date: 11 May 1996 17:59:38 GMT
- Organization: MCSNet Internet Services
- Lines: 34
- Message-ID: <1699.6705T756T2910@mt-inc.com>
- References: <31860893.14C9@UTK.EDU>
- NNTP-Posting-Host: mtinc.pr.mcs.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 30-Apr-96 08:33:23, brad prosise (BPROSISE@UTK.EDU) posted:
-
- > Well I finally got my toaster 4.1 upgrade more than a year after I
- > bought it. Several people told me that the cd rom for the amiga could be
- > a problem. I thought "its just another scsi device, thats no problem".
- > As it turns out you cant just ad a cd rom to the scsi chain and it work.
- > Now the dealer who I got 4.1 from say I have to buy ASIM software just
- > to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems
- > strange. Have anyone else had this problem and how did you solve it?
- > thanks for any help or advice.
-
- You don't have to buy drivers, Workbench 3.1 includes a very basic CD-ROM
- driver, and there are shareware drivers on Aminet. The Toaster 4.1
- installation includes a very basic CD driver as well.
-
- If you intend using the CD-ROM drive for more things other than just
- software installing, the ASIM software adds a lot of nice capabilities like
- playing music CD's, PhotoCD access, MAC CD compatibility, etc. Nice to
- have, but not really necessary just to install a software package with.
-
- Regards,
- John Crookshank
- MicroTech
- --
- ______________________________________________________________
- / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \
- | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer |
- | Desktop Video Systems Dealer | JVC Professional Video Products |
- | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer |
- |------------------------------|---------------------------------|
- | sales@mt-inc.com http://www.mt-inc.com/ |
- \______________________________________________________________/
-
-
-
- Article: 19368
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 11:12:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 75
- Sender: root@primenet.com
- Message-ID: <4n2l9h$jcg@nnrp1.news.primenet.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31944AD5.16C4@odyssee.net>
- X-Posted-By: steph@usr2.primenet.com
- Xref: news2.cais.com comp.graphics.animation:35551 comp.graphics.apps.lightwave:19368 comp.graphics.packages.3dstudio:16512
-
- Gordon Cameron <gocam@odyssee.net> wrote:
- : > A dual processor Pentium Pro (which is available and a good deal) IS faster
- : > than almost any SGI workstation.
-
- : Perhaps true in raw processor performance - but it really depends what you are
- : doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
- : (symmetric multi-processing), and, on top of this, they do many things very
- : very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT
- : shipping yet), good realtime texture mapping with large scenes where all
- : textures are not resident in texmem, remarkable memory bandwidth, good flexible
- : processor scheduling etc etc.. A large portion of SGIs revenue is from their MP
- : machines, and not from their graphics w/stations...With their alliance with
- : Cray, we can expect good things in the future at the upper end of the
- : performance spectrum.
-
- I believe the statement was "almost any SGI *workstation*". The
- multiprocessor machines don't fall into the workstation class, but rather
- the lower end supercomputer class.
-
- It may be SGI's fate to be left only with it's supercomputer market,
- which may itself be expanding.
-
- : *Of course* this is changing (DEC, 3DLabs, Accelgraphics, DPI, Intergraph, etc
- : are doing incredible stuff in the graphics domain) but hopefully SGI will
- : continue to push the frontiers of what can be done in the realm of realtime
- : graphics.
-
- I'm not too certain. In the hotbed of evolution of the PC/Games market,
- you are getting interesting products like the NVidia based boards, which
- have subdivision-less patch rendering, and I'm sure more novel and faster
- hardware is on the way simply because of the number of companies working
- on it.
-
- SGI's realtime market isn't large enough to be chopped up PC style. But
- as the realtime apps become more attractive common from a business point
- of view, you'll see some NT based competitors entering the market.
-
- : FYI - I am not a UNIX/SGI weeny ! I use both UNIX and NT boxes every day, and
- : each has their strengths *and* weaknesses.
-
- : touch them (for now). This is fact. Chucking multiple P6's together in a box is
- : not the same as building an efficient, high performance architecture... As the
- : literature from the last 10 years of parallel computing gets regurgitated as
- : PCs spawn more and more CPUs, this will become more and more apparent.
-
- You can liken the difference between SGI and the coming SMP NT machines
- (it's inevitable) as the difference between a Ferarri and Supercharged
- Corvette. They both have the same top speed, but the Ferarri handles
- better. The Corvette is less finicky, and can be fixed by nearly any corner
- mechanic. The Corvette is way less expensive, and falls into alot more
- hands, though Supercharged versions are uncommon.
-
- So long as SGI likes making fewer machines and charging higher prices than
- is absolutely necessary, and so long as the market demand expands to
- to areas that belonged exclusively to SGI, but only if it can be had at a
- below SGI price, SGI can expect to be attacked from all sides in the future.
-
- Keep in mind that SGI almost completely supplanted Cray as the market for
- Supercomputer performance expanded, but only if that performance were
- available at a cheaper price. SGI is the target in everyone's sights, and
- as targets go, it's a sitting duck.
-
- : --
- : ~ Gordon Cameron ( gocam@odyssee.net ) \ I read the paper the other day
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19369
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: Sat, 11 May 1996 14:20:13 -0400
- Organization: Express Access Online Communications, USA
- Lines: 7
- Message-ID: <Pine.SUN.3.93.960511141300.2462E-100000@access4.digex.net>
- References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com>
- NNTP-Posting-Host: access4.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access4.digex.net
- In-Reply-To: <4n12km$svt@newsbf02.news.aol.com>
-
- The sad thing about the Good Times hoax is that it's designed to
- make well-intentioned people look foolish. The "virus" is the
- bogus story itself.
-
- - Ernie
-
-
-
- Article: 19370
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet
- From: Charles Meyer <triadcom@PioneerPlanet.infi.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW Rendering Rental
- Date: Sat, 11 May 1996 13:11:38 -0700
- Organization: InfiNet
- Lines: 11
- Message-ID: <3194F47A.2FE@PioneerPlanet.infi.net>
- NNTP-Posting-Host: pa4dsp13.msp.infi.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win16; U)
-
- This is a question to all out there who use Lightwave. The company I
- work for is currently in the process of deciding if they should purchase
- a Raptor Reflex 400 MHz 21164 Alpha with 128MB Ram for rendering
- purposes. They wanted to know if there is an interest in renting render
- time from this machine. Second, they were asking what the current rates
- are and formats people are use to. Also, the output would be from the
- PVR at the Digital quality to what ever format of choice. This system
- would be connected to the network we have with Pentium PC's and Amiga's
- in house.
-
- Send response to: triadcom@pioneerplanet.infi.net
-
- Article: 19371
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!newsfeed.ksu.ksu.edu!news.cis.okstate.edu!news.ecn.uoknor.edu!solace!nntp.uio.no!news.kth.se!tybalt.admin.kth.se!celsiustech.se!seunet!news2.swip.net!mn6.swi
- From: custom.design@mailbox.swipnet.se (custom design reklam & datorservice)
- Newsgroups: comp.graphics.api.misc,comp.graphics.api.opengl,comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.freehand,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,c
- Subject: Macintosh scannerdriver for PC-computers Wanted
- Date: 11 May 1996 17:01:57 GMT
- Organization: -
- Lines: 10
- Message-ID: <4n2h65$nfu@mn5.swip.net>
- NNTP-Posting-Host: dialup114-3-11.swipnet.se
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=ISO-8859-1
- NNTP-Posting-User: dc520d4dc1a02bfdd2e1f33ac097fcea
- X-Newsreader: WinVN 0.99.6
- Xref: news2.cais.com comp.graphics.api.misc:613 comp.graphics.api.opengl:5109 comp.graphics.api.pexlib:429 comp.graphics.apps.alias:1758 comp.graphics.apps.avs:729 comp.graphics.apps.data-explorer:432 comp.graphics.apps.freehand:824 comp.graphics.apps.gnu
-
- Hello!
- I am searching for some softwaredriver to make a Macscanner work on a
- PC-computer.
- If you know anything about it pleace kontact me on my E-mail below.
- My name is Göran Björklund
- E-mail to: custom.design@mailbox.swipnet.se
-
- Thanks a lot.
- Göran.
-
-
- Article: 19372
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Message-ID: <mad.76mv@torment.tmisnet.com>
- Date: 11 May 96 10:44:23 PST
- Organization: Tierra-Miga BBS
- Lines: 26
-
- On Fri 10-May-1996 10:38p, leimberger wrote:
-
- l> CRACK KILLS!
- l> This variation could kill NewTek. Then all those people complaning about
- l> dongels would not have to worry. I see post on the 3dS list almost every
- l> day
- l> looking for the LW crack. I don't think it is because THEY are having
- l> dongel
- l> problems, aside from the fact they have none. regardless of the reason,
- l> if you
- l> support the spred of the software crack you are contributing to the ill
- l> healh
- l> of NewTek. the popularity of the crack on the other list shows the need
- l> for the
- l> dongle. Sure it can be argued that the crack is available, but the
- l> thieves here
- l> and there that have access are nothing compared to those that don't.
-
- l> -bill
- -------------
- What a nut! Nobody ever said that Newtek shouldn't have copy protection for
- thier software! Wake Up! All anyone has ever said, is that they should use a
- better, less problematic way of protection. Geshz....what's the deal with this
- line of thought? Dongles are not the only way of doing things. Just because
- something has been going on for so long that it seems normal doesn't make it
- the right way or the only way of doing things.......md
-
- Article: 19373
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.cse.psu.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Message-ID: <mad.76n2@torment.tmisnet.com>
- Date: 11 May 96 10:51:51 PST
- Organization: Tierra-Miga BBS
- Lines: 38
-
- On Sat 11-May-1996 10:44a, Mark Dunakin wrote:
- MD> On Fri 10-May-1996 10:38p, leimberger wrote:
-
- MD> l> CRACK KILLS!
- MD> l> This variation could kill NewTek. Then all those people complaning
- MD> about
- MD> l> dongels would not have to worry. I see post on the 3dS list almost
- MD> every
- MD> l> day
- MD> l> looking for the LW crack. I don't think it is because THEY are having
- MD> l> dongel
- MD> l> problems, aside from the fact they have none. regardless of the
- MD> reason,
- MD> l> if you
- MD> l> support the spred of the software crack you are contributing to the
- MD> ill
- MD> l> healh
- MD> l> of NewTek. the popularity of the crack on the other list shows the
- MD> need
- MD> l> for the
- MD> l> dongle. Sure it can be argued that the crack is available, but the
- MD> l> thieves here
- MD> l> and there that have access are nothing compared to those that don't.
-
- MD> l> -bill
- MD> -------------
- MD> What a nut! Nobody ever said that Newtek shouldn't have copy protection
- MD> for thier software! Wake Up! All anyone has ever said, is that they should
- MD> use a better, less problematic way of protection. Geshz....what's the deal
- MD> with this line of thought? Dongles are not the only way of doing things.
- MD> Just because something has been going on for so long that it seems normal
- MD> doesn't make it the right way or the only way of doing things.......md
- p.s. I forgot to mention, I never intended to get involved with this
- discussion, but I was so sick of hearing this speal, that I had to say
- something. And then, on my first post, I had to go and make some stupid coment
- about liberals and all I got was replies about that from some people who seem
- to totally ignore the rest of what I was saying.....Needles to say, I probably
- won't be making that mistake again......md
-
- Article: 19374
- Path: news2.cais.com!mcbones
- From: djmccoy@pacificnet.net (Daniel J. McCoy)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LightWave3D Mailing List Info
- Date: Sat, 11 May 96 19:23:04 GMT
- Organization: Capital Area Internet Service, Inc.
- Lines: 23
- Message-ID: <4n2p97$ca0@news2.cais.com>
- NNTP-Posting-Host: max-4.pacificnet.net
- X-Newsreader: News Xpress 2.0 Beta #0
-
- Since so many people have posted searching for the mailing list, I figured it
- would be better to respond with a whole new message. About three weeks ago,
- the mailing lists was moved to tomahawk.grandi.com thanks to a tremendous
- effort of Keith Christopher. David Warner was searching for a new home after
- finding out garcia.com was going out of business. At any rate, the road has
- been a little bumpy but for the most part, things are working well and my
- hat's off to Keith and David for pulling it through!
-
- To subscribe, send e-mail to majordomo@tomahawk.grandi.com with "subscribe
- lightwave" or "subscribe lightwave-digest" in the message body. Your message
- should be processed automatically if all goes well. Your messages can be
- posted to "lightwave@tomahawk.grandi.com".
-
- Incidentally, the Video Toaster and Flyer mailing list was also moved.
- Substitute "toaster" for "lightwave" in the above paragraph and you'll get to
- the Toaster list. :)
-
- Have fun,
- Dan
-
- --
- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com
- WWW - http://www.pacificnet.net/~djmccoy
-
- Article: 19375
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: Sat, 11 May 1996 15:12:36 -0400
- Organization: Express Access Online Communications, USA
- Lines: 26
- Message-ID: <Pine.SUN.3.93.960511135048.2462D-100000@access4.digex.net>
- References: <4l9r3g$bj9@news.electrotex.com><4mafke$1hg6@mule2.mindspring.com><Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net> <oj6u3xplv79.fsf@hpsrk.fc.hp.com>
- Reply-To: Ernie Wright <erniew@access.digex.net>
- NNTP-Posting-Host: access4.digex.net
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- X-Sender: erniew@access4.digex.net
- In-Reply-To: <oj6u3xplv79.fsf@hpsrk.fc.hp.com>
-
- Steve Koren wrote:
-
- > It is NOT true that using VM has to dramatically hurt render
- > performance.
-
- I didn't say it *had* to, but on average, when memory requirements
- substantially exceed available physical RAM, performance will suffer
- dramatically, regardless of platform. Nothing controversial about that.
-
- > The important point is that LW's working set size is a small fraction
- > of its total allocated memory size for a given scene, and there is
- > strong spatial coherence which acts to restrict the working set even
- > further.
-
- Well yeah, but to the extent this is true, it's true on all platforms.
- Remember that the context of my post was a comparison of Pentium-based
- PCs and 040-based Amigas. In that context, the *important* point is
- that the PC will be 5 times faster, more or less, than the Amiga, and
- that the Amiga will *not* perform relatively better in low memory
- conditions--it'll hit virtual memory just like the PC does, and if
- Amiga third party virtual memory software isn't in place, it'll just
- crash.
-
- - Ernie
-
-
-
- Article: 19376
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 11 May 1996 12:23:03 -0700
- Organization: Primenet (602)416-7000
- Lines: 78
- Sender: root@primenet.com
- Message-ID: <4n2pen$pc0@nnrp1.news.primenet.com>
- References: <4mtc6b$am1@nnrp1.news.primenet.com> <4n16sq$7p9@news2.h1.usa.pipeline.com>
- X-Posted-By: steph@usr2.primenet.com
-
- ebarba@usa.pipeline.com wrote:
- : I don't know many Alias or Lightwave users that have had both packages on
- : there desk for three plus years. I have, and have been using Alias for a
- : long time, longer than the software has been marketed to the entertainment
- : industry. I can say with little predjudice, (unlike Mr. Leonard) that there
- : are alot of instances where Lightwave is a better choice for the job.
-
- I've used LW since '90, though I stopped for awhile because the Amiga was
- hopelessly slow. I've used Alias for about 1 1/2 years, Prisms before
- that, Softimage before that in my professional life. There are simply
- things that are so time consuming in LW, that when they need refinement
- the incentive not to touch the animation is very high. This is
- particularly true in character animation, the *only* type of animation
- that I do.
-
- There are other things that LW does just fine. The main argument is
- whether LW is ultimately capable of *everything* Alias can do, and
- whether the additional effort continues to make LW a "cost effective"
- choice.
-
- I would prefer to be able to do everything Alias can do in LW or
- Animation Master, since I'd be able to work at home instead of staying at
- work late, or even working on my own projects at the same level of
- quality as I do at work. At this time, I simply cannot.
-
- Lee Stranahan and "Fred" claim this is a limitation of the artist. It
- isn't. LW simply doesn't have the features necessary at this time. If
- you've used Alias 7's IK, blends, and other features daily, I don't see
- how you can miss the obvious advantages that make studios pay Alias' and
- SGI's extortionary prices.
-
- : packages. I personally have shown them Alias and Softimage many times.
- : Lightwaves biggest asset, is its ablity to move quickly compared to the
- : other guys. So if your mad that you spent so much money on your equipment,
- : and software (are you listening Bill) and are being beat out at biding
-
- I didn't spend a dime on Alias and SGI. I got a job at a place where the
- company bought them. And if LW is moving so quickly, how come it's 5
- years after SI came out with constraint based IK, with a schematic
- hierarchy lister that makes it vastly easier to cope with incredibly
- complex animation and the ability to assemble hierarchies completely
- arbitrarily and LW still can't duplicate the flexibility of this
- arrangement. You can't even assign specific vertices to bones, and you
- have to disconnect fingers from hands to keep the bones from affecting
- neighboring fingers. Yet there's no mechanism like Alias' blends to
- re-attach the fingers without interpenetration.
-
- If Stuart and Allen are so aware of SI and Alias' capabilities, and they
- can work so darn fast, why are they 5 years behind in character tools?
- I'll continue to upgrade, but I'm not holding my breath.
-
- : time to a Lightwave house, don't bitch and moan, take a honest look and
- : stop suffering from the mother goose syndrome. I think you will be very
- : impressed when you realize what me and the other ex-amblin guys are working
- : on now at DD. We will be doing things for film, and I think there will be
- : some very surprised individuals out there.......
-
- Maybe for spaceships and environments. I'm not surprised that you
- ex-amblin guys are at DD. Most of my animators are ex-LW people who still
- have it at home. We're always trying to find ways to do our work on LW,
- for obvious reasons, but the equivalent tools simply aren't there.
- And I'm not impressed with Vinton's work, except that it was accomplished
- in LW at all.
-
- : Eric Barba
- : ericb@d2.com Digital Domain
- : ebarba@usa.pipeline.com Home
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19377
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 11 May 1996 12:27:02 -0700
- Organization: Primenet (602)416-7000
- Lines: 22
- Sender: root@primenet.com
- Message-ID: <4n2pm6$pn3@nnrp1.news.primenet.com>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com>
- X-Posted-By: steph@usr2.primenet.com
-
- Jean-Eric Hénault <videosep@montreal.com> wrote:
-
- : I agree with you on one point. LightWave gives you more bang for the buck.
- : But Alias just gives you more bang, period, regardless of price.
-
- Very succinctly put.
-
- : LW is designed for those who put budget in front of quality, Alias is
- : for those who put quality and creativity in front of everything else,
- : including budget.
- : Jean-Eric
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19378
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry
- From: adamchry@cats.ucsc.edu (Adam Ives Chrystie)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: INSTALL PROBLEMS LW 5.0
- Date: 11 May 1996 19:36:10 GMT
- Organization: University of California, Santa Cruz
- Lines: 9
- Message-ID: <4n2q7a$96q@darkstar.UCSC.EDU>
- References: <3194C0D8.5F31@telepost.no>
- NNTP-Posting-Host: ese.ucsc.edu
- X-Newsreader: NN version 6.5.0 #1 (NOV)
-
-
- I heard you need to set teh keybord setting to USA/English to avoid teh
- error..NewTek said they are working on a solution. Enter control panels
- in Win NT to change it.
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- Article: 19379
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!news.corpcomm.net!news
- From: "John W. Stetzer III" <jwsttzr3@iw.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 19:48:33 GMT
- Organization: Corporate Communications
- Lines: 21
- Message-ID: <4n2quh$f6d@news.corpcomm.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <4n27vq$p07@dfw-ixnews2.ix.netcom.com>
- NNTP-Posting-Host: dial10-vermillion.iw.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.2PE-D (Windows; U; 16bit)
- Xref: news2.cais.com comp.graphics.animation:35553 comp.graphics.apps.lightwave:19379 comp.graphics.packages.3dstudio:16515
-
- >Alright, that is the same press release I saw on the Kinetixs page, and
- >again, as far as I can tell, it's the same renderer.
- >
- >If I'm wrong on this one, point me to where there is onfo on the
- >subject.
-
- If by the above you mean it has the same basic look as the previous 3ds renderer and
- giving it a cursory look, then perhaps I can understand why you'd say this. According
- to G, 98% of the renderer is new code, the carryover being the antialiasing portion.
-
- In the course of experimenting w/scenes I'd done in r4, I can say that the Max
- renderer does give different results (looks better to me). Yes, it is a scanline
- renderer and yes they did build on what they learned in previous releases, but (at
- least based on my informal tests since I got Max a few weeks ago), it is not the same
- renderer.
-
- John Stetzer
- JWS
- http://scream.iw.net/~jwsttzr3
-
-
-
- Article: 19380
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.corpcomm.net!news.gate.net!navajo.gate.net!lewis_a
- From: Abraham Lewis <lewis_a@gate.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 15:42:28 -0400
- Organization: CyberGate, Inc.
- Lines: 32
- Message-ID: <Pine.A32.3.93.960511153409.80794C-100000@navajo.gate.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com><4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com><4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com><319118A8.6389@osu.edu> <N.051096.004313.69@eart
- NNTP-Posting-Host: @navajo.gate.net
- Mime-Version: 1.0
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- Xref: news2.cais.com comp.graphics.animation:35554 comp.graphics.apps.lightwave:19380 comp.graphics.packages.3dstudio:16516
-
- On Fri, 10 May 1996 fwtep@earthlink.net wrote:
-
- > > MAX uses a new renderer. It is nothing like the old one.
- > >
- > > Jeff
-
- > Max's renderer is the same as 3DS'. It has some new features, but it's still
- > the same renderer. Just because it can now do things like volumetric lights
- > doesn't mean it's a new renderer, it means it's got things added to it.
- > --
- > -=Fred=-
-
- I probably don't know what I'm talking about but...
-
- 1) 3DS R4 had the fastest PC render engine on the market. If Max's *was*
- the same, that would not be a bad thing.
-
- 2) Autodesk & Co. began coding Max shortly after the release of R2. I'm
- sure they borrowed algorithms and some code from the DOS program, but I'd
- be extremely surprised if it was the "same" renderer repackaged as an NT
- DLL. It is still a scanline renderer; it still does not do raytracing; it
- will still make very photorealistic images in skilled hands.
-
- 3) This new/old renderer argument is getting tiresome. What is the point?
- Do you like what comes out of Max? Do you hate it? Do you care if it
- coded with the elegance of a Louis XIV armchair or with the ungainliness
- of a dump truck? Let's get back to work folks.
-
- Abraham K. Lewis
- Jupiter, Florida
- lewis_a@gate.net
-
-
- Article: 19381
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 11 May 1996 15:46:11 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 30
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n2qq3$h1t@newsbf02.news.aol.com>
- References: <3190400B.678A@montreal.com>
- Reply-To: stranahan@aol.com (Stranahan)
-
- First off, there's no such thing as a $100 million budget. Jurassic?
- Waterworld? Hahhaha That's all marketing bullshit, so you'll go see the
- movie to see what $100 or $200 million looks like on the screen. It's a
- lie, however. And there are NO $100 effects budgets, of course.
-
- Price counts. Time is money. The budget is important. Period, the end.
- For the VAST majority of effects jobs, film or not, LW could do the job
- just as well as Alias, and for less money. Period, again.
-
- Further, tell me what an Alias system with the hair option costs? The hair
- ain't free - what's the software cost? $35,000 total? $50k?
-
- How much do you think Fori is making? Or Worley? Or Kreg? Or Blevins? Or
- Arnie? Or Allen and Stuart for that matter? You think, given a film
- budget, anyone waving a $100,000 check couldn't get a KILLER LightWave
- programmer or two for a few months to write those routines?
-
- I'm a filmmaker now - I write checks. I having some visual effects films
- planned, and believe me - I won't be stupid enough to spend my money on a
- few Alias licenses. I want to make money when I make movies.
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 19382
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 11 May 1996 15:46:58 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 28
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n2qri$h26@newsbf02.news.aol.com>
- References: <4n16sq$7p9@news2.h1.usa.pipeline.com>
- Reply-To: stranahan@aol.com (Stranahan)
-
- -----------------------------------------
- . I think you will be very
- impressed when you realize what me and the other ex-amblin guys are
- working
- on now at DD. We will be doing things for film, and I think there will be
- some very surprised individuals out there.......
- -----------------------------------------
-
- IT'S THE NEW CAMERON TITANIC FILM.
-
- Got it, everyone? Enough hinting around, already.
-
- Digital Domain is working on the Titantic movie. LightWave is being used
- to do Titanic stuff. Titanic Titanic Titanic...it'll look really good and
- it's done on LightWave, but it's not characters so certain people STILL
- won't be impressed unless you make the ship dance and sing and chew or
- something....and even THEN they will complain....
-
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 19383
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!news.texas.net!newshost.comco.com!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave crack
- Date: Sat, 11 May 1996 18:24:50 -0400
- Organization: Concentric Internet Services
- Lines: 22
- Message-ID: <319513B2.720D@pilot.msu.edu>
- References: <4n11qq$pcs@ns1.win.net>
- NNTP-Posting-Host: cnc045143.concentric.net
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- X-Mailer: Mozilla 3.0b3 (Win95; I)
-
- D ARMSTRONG wrote:
- >
- > I have also had problems with dongle. I am against piracy but the dongle
- > is not going to stop it. I have a patch that works great for modeler
- > but I can't get it to work in layout. Can anyone help me?
-
- I don't think you are going to find much help here. I also hate the dongle, it has
- caused me more problems than any paying customer should be expected to endure. But
- I will not seek out nor distribute the crack nor help others to do the same, sorry.
-
- P.S. What is wrong with NewTek making the CD-ROM part of the copy protection. Just
- have LW check for the CD-ROM at start-up. It's just as easy to crack that as it is
- the dongle, and it effectively stops the casual pirate same as the dongle. It's
- cheaper, easier and more reliable than the dongle. I have yet to hear a *good*
- arguement against this solution.
-
- P.P.S Would you change your answer if your dongle failed tomorrow?
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19384
- Path: news2.cais.com!news.cais.net!news.mathworks.com!news.kei.com!nntp.coast.net!torn!kone!news.ccs.queensu.ca!news
- From: Adrian Pierorazio <adrian@me.queensu.ca>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: AVI problem in Windows
- Date: Sat, 11 May 1996 15:19:03 -0400
- Organization: Queen's University
- Lines: 9
- Message-ID: <3194E827.1FA1@me.queensu.ca>
- NNTP-Posting-Host: u14.n72.queensu.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01Gold (Win95; I)
-
- I know its been posted before, but I have no idea where to find archives or FAQs for this newsgroup despite
- lurking for several weeks. Anyways, the LW4 AVI saver bug finally manifested itself on my machine. I can no
- longer save my rendered animations and I have a deadline coming up fast. Could some one *please* re-post,
- e-mail, or otherwise inform me how to get this working again. Thanks in advance.
-
- Adrian Pierorazio
- Research Associate
- Mechanical Engineering
- Queen's University
-
- Article: 19385
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.oz.net!we.got.net!news
- From: Ace Miles <ace@got.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: BONES: World coordinates question(sort of)
- Date: Sun, 12 May 1996 03:36:04 -0700
- Organization: got net?
- Lines: 24
- Message-ID: <3195BF14.6C87@got.net>
- References: <Dr6Auv.DAv@apollo.hp.com>
- NNTP-Posting-Host: ace.got.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
-
- Pat Borjon wrote:
- >
- > One of the first things i do when i add a bone to a scene to make a
- > alpha char. walk is rot pitch 90 degrees so that it stands upright like
- > a leg... from this angle tho, 2 of the axis of rot take on same qualities
- > cuz of(i guess) gimbal lock(as the ref man states it). What i would like
- > to do is set up the bones in this position, then tell Lightwave that THIS
- > set of rot angles is 0,0,0 degrees.
- >
- > then my old heading could now become my new(needed) bank angle...pitch, of
- > course, would stay the same.
- >
- > any clues...?
-
-
- It helps to bring your model in lying on it's back.
- Then assemble your bones, when your done pitch the object upright.
-
- -Ace
- --
- Ace Miles * Senior Animator * Atari Games/Williams Entertainment
- ace@agames.com (work) or ace@got.net (home)
- My opinions are not necessarily those of my employer.
- Although legally they own everything I come up with.
-
- Article: 19386
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!axe.netdoor.com!news
- From: "Frank D. Cocke" <frank@netdoor.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Advanced Tutorial #6 - Bones Help
- Date: Sat, 11 May 1996 17:52:34 -0500
- Organization: The Lightray Factory
- Lines: 38
- Message-ID: <31951A32.2D25@netdoor.com>
- References: <N.050896.103505.43@Pent90>
- NNTP-Posting-Host: port27.netdoor.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 2.0 (WinNT; I)
- To: giorgioa@ix.netcom.com
-
- giorgioa@ix.netcom.com wrote:
- >
- > In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot light
- > looking out from the inside the lamp. I Parented the light to the lamp but when
- > I moved the bones to swing the lamp head around the light would not follow but
- > stayed still. What do I need to do to get the light to stay attached to the
- > bones influence so that lamp looks like it's illuminating from the bulb.
- > I was thinking that maybe I parented the Light to a null object and then
- > parented the null to the lamp. But I'm not to familiar with using nulls and
- > what there full functions are.
- >
- > Any help would be appreciated.
- >
- > giorgioa@ix.netcom.com
- >
- > --
- > Giorgio E. A.
- > giorgioa@ix.netcom.com
-
-
- I was dealing with this same problem when trying to animate a cartoon worm to
- get it's eyes, which were a separate object, to stay attached to the worm.
- Well there is a great example of how to do this in the Jan. 96 copy of VTU
- about the M&M comercials. Basicly they had the M&M body with bones with two extra
- bones for the eyes and they cloned the body and thus the bones too and then replaced
- the body with the eyes and only activated the bones for the eyes. The bones for
- the eyes had the same motion as the body so they moved the same. You will have
- to parent your light to a null or maybe a copy of your light bulb.
-
- Hope this helps and if you need any more help with it just mail me.
-
- Frank
-
- --
- Frank D. Cocke
- The Lightray Factory, 3D animation & Graphics
- E-mail to frank@netdoor.com
- HTTP://www2.netdoor.com/~frank
-
- Article: 19387
- Path: news2.cais.com!news.cais.net!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Sat, 11 May 1996 19:57:10 -0400
- Organization: Concentric Internet Services
- Lines: 148
- Message-ID: <31952956.6F12@pilot.msu.edu>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
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- Xref: news2.cais.com comp.graphics.animation:35561 comp.graphics.apps.lightwave:19387 comp.graphics.packages.3dstudio:16524
-
- William Teegarden wrote:
- >
- > >
- > ---> I think you have a real personal problem
- > >> with MS...Did Bill Gates kill your dog or something?
- > >
- > >I don't have a dog - never did. Mr. Gates has been in court for lots of
- > >reasons. He is, in my opinion, a despicable character - the very
- > >antithesis of what it means to be human. Buying up private art
- > collections
- > >so he can charge royalty fees on their reproduction in books, TV,
- > etc.<---
- >
- > So? The reason Gates bought the rights to "private" art collections is
- > so he can distribute these works via the internet. Unless he buys the
- > rights to do so, how is he supposed to do that? As for royalty fees,
- > these are PRIVATE collections, meaning that they are owned by some
- > individual. They are not PUBLIC works.
-
- No problem here. I don't mind Bill owning things. He has the money and he should be
- allowed to buy anything people are willing to sell. Besides, do you think the original
- stuffy owners would have let their prized artworks be scanned to be put on the internet
- for the "common folk" ;) Hell, did they even know what the Internet was?
-
- > -
- > --->Steeling code (QuickTime comes to mind - no he wasn't convicted,
- > but it
- > >was widely understood, just not *provable*.)<----
- >
- > So if he wasn't convicted, that means there weren't concrete facts to
- > support Apple's assertion. So specualtion wins out than on an absense
- > of facts?
-
- Hey, we're all going to be forced to use Windows anyway, at least he's stealing the right
- ideas from the right people. Win95 is a huge step in the right direction as far as OS
- interfaces go. When NT and 95 merge, PC users will finally know what using a computer is
- all about. I'll be happy to give M$ my money then.
-
- > ---> Continually using his
- > >monetary/advertising might to stifle entraupanuer's efforts. <----
- >
- > It's called capitalism and a free market, what this country was built
- > on.
-
- Hmm... Well that's what Standard Oil claimed also. The real injustice was already done
- when M$ muscled computer dealers into including MS-DOS and Windows pre-loaded into most of
- their new systems with their "pay-per-computer-sold" plan. Windows is a fait acompli, and
- nobody can change its dominance.
-
- > >
- > --->For example, just recently, when the Internet advisory board looked
- > like
- > >it was going to grant SGI the rights to develop the official 3D specs
- > for
- > >the internet,<-----
- >
- > So you're saying that some arbitrary "adivisory board" was going to
- > give SGI a monopoly to develope the 3D specs for the internet? Who is
- > this board, and what business do they have making decisions like that?
- > Are they some government agency? A consortium of industry pundits?
- > What right do they have determining who gets to develope an industry
- > standard?
-
- Is this a reference to VRML? If so I remember clearly what happened, as I was quite
- involved in VRML research at this time. SGI basically donated their OpenInventor spec to
- be used as a springboard for VRML 1.0. After several months the VAG (VRML Architecture
- Group, the people who started the whole thing among them Mark Pesce) started to work on a
- VRML 2.0 spec that would expand the capabilities of VRML (2D animation, sound, movement,
- ect.) SGI had always worked closely with the VAG, and continued to do so to develop this
- new spec, which was basically just VRML (OpenInventor) with JAVA, for scripting abilities.
-
- After it appeared that VRML/JAVA was well on its way, MS suddenly pounced with their own
- independant spec, that was significantly different than what was currently being
- considered. The spec was already completed, and a MSVRML browser already written and
- available. Up until this point MS was NOT a presence in the development of VRML, they had
- simply waited in the wings to see if VRML would take off. Once they saw its popularity
- grow they secretly developed their own independant spec and flatly presented it as the
- next standard. It was pretty intimidating, and many people were rather pissed off.
- Another one of MS's famous "accomplished facts".
-
- > ---> MicroSloth came out with a massive white paper detailing
- > >their "plans" and asking for time to develop the idea. But they
- > claimed
- > >they were far along in its development, hired a slew of lawyers, etc.
- > >Thankfully the commision told him to shove off.<----
- >
- > This commision should shove off. They have no business determining
- > what becomes a standard.
-
- The VAG developed VRML. Anyone can make a competing standard if they like (like Microsoft
- may still do)
-
- > >
- > ---->And trying for nearly a decade now to immitate Apple/Macintoshes
- > operating
- > >system - still not getting it right, but using his advertising clout
- > to
- > >mislead the populace - its dangerous when someone gets so powerful in
- > a
- > >consumer market.<----
- >
- > Mislead the populace? What dangerous road are all we cattle being led
- > down to anyway?
-
- I agree, no one is being misled.
-
- > >
- > ---->And the new free on-line software that comes with Windows95. As
- > soon as
- > >you start it, it access info from your computer and sends it direct to
- > >MicroSoft - what apps you have, what memory, etc.... Thats just dirty
- > if
- > >you ask me.<---
- >
- > I'll agree with you on that one. Microsoft has NO business determining
- > what I have running on my system. One reason I won't use win95, or MSN
- > for that matter.
-
- I use Win95. It's the best software M$ has ever made. When NT get's the 95 interface
- then I will switch to NT. NT 4.0 will finally be a PC OS that I wouldn't mind being
- forced to use.
-
- MSN is a joke. I just dragged it into the "recyling bin" (groan, how PC! :p~) after
- installation. The only one threatened by MSN is AOL, and this is one battle where we hope
- both parties lose! ;)
-
- > >
- > ---->I KNOW he didn't have anything to do with the development of
- > SoftImage.
- > >SoftImage is a quality product - something MicroSoft isn't likely to
- > >develop. He bought it - and is selling it at a loss. The luxury of
- > being a
- > >near monopoly!<----
- >
- > Microsoft is not a monopoly, at least not in the traditional sense of
- > the word. There is a difference between a coercive and free market
- > monopoly, and Microsoft is clearly on the free market side. Unlike
- > your SGI buddies, who have to reley on some Internet Adivisory Board in
- > an attempt to try and create a coercive one.
-
- M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
- is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
- telephone lines, how long before they realize that M$ owns all the PC operating systems?
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19388
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!decwrl!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!news.salford.ac.uk!aber!bath.ac.uk!dcl-cs!strath-cs!info!news
- From: Elof <billgrates@microsloth.com>
- Subject: Re: Lightwave Crack
- Content-Type: text/plain; charset=us-ascii
- Message-ID: <31958624.A86@microsloth.com>
- Sender: news@exeter.ac.uk (news admin)
- Content-Transfer-Encoding: 7bit
- Organization: Microsloth Corporation
- References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318C7D1C.1DD5@pilot.msu.edu> <wturber.107.0928D72F@primenet.com>
- Mime-Version: 1.0
- Date: Sun, 12 May 1996 06:33:08 GMT
- X-Mailer: Mozilla 2.02 (Win16; I)
- Lines: 23
-
- Dongles are not crackproof. However, it is much harder than simply
- writing down a serial number. I have seen many "cracked" copies of
- Lightwave, on Amiga and PC; most were to one degree or another flawed. It
- requires programming skill to remove the code, but equally you need to be
- a proficient lightwave user to test it out. Lightwave and Modeller
- represent a huge amount of code; do you think the average hacker has the
- time to test every function? The dongle serves its purpose by limiting
- the productivity of people using cracked versions. Sure, little
- Johnny pirate has Lightwave 5.0; what is the chance he ever tried to
- USE it, beyond rendering the examples and feeling dead clever? A dongle
- also prevents easy upgrading of the software. Serialised pirate software
- can often be updated to the latest version with freely available updates;
- for a dongle-protected program you have to crack each version anew.
- Piracy is all about being the first to upload a particular program; there
- is little incentive to crack Lightwave 4.0B, C, D, etc.
-
- Dongles are inconvenient for legitimate users; they are more inconvenient
- to would-be piraters. Newtek need to make money; if unprotected, I am
- sure Lightwave sales would drop.
-
- Just my opinion, of course...
-
- Elof.
-
- Article: 19389
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet
- From: rsrodger@wam.umd.edu (Bob Rodgers)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 500Mhz Raptor 3
- Date: Sun, 12 May 1996 01:04:16 GMT
- Organization: University of Maryland College Park
- Lines: 18
- Message-ID: <4n3a2s$2ru@cville-srv.wam.umd.edu>
- References: <wturber.114.08D5C17B@primenet.com> <4mrt2l$5lg@newsbf02.news.aol.com>
- NNTP-Posting-Host: annex9-62.dial.umd.edu
- X-Newsreader: Forte Free Agent 1.0.82
-
- stranahan@aol.com (Stranahan) wrote:
- >Well, the word us that DEC wants to really push Alpha as a desktop
- >system....
-
- Microprocessor Report estimates the production cost of the 333MHz to
- 400MHz 21164As as "under $200." Nevertheless, even with the new price
- cuts, a single Alpha CPU costs a hair shy of $2000 -- as much as a
- low-end configured 166 or 180MHz Pentium system.
-
- It sure would be nice if they'd put the price closer to $1000, which
- is the magic number for business desktop machines.
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- http://www.wam.umd.edu/~rsrodger/home.htm (new & under construction)
- http://www.wam.umd.edu/~rsrodger/project.htm (project & tutorial !updated!)
- rsrodger@wam.umd.edu
-
-
- Article: 19390
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!lerc.nasa.gov!purdue!haven.umd.edu!cville-srv.wam.umd.edu!usenet
- From: rsrodger@wam.umd.edu (Bob Rodgers)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 1996 01:18:05 GMT
- Organization: University of Maryland College Park
- Lines: 90
- Message-ID: <4n3asp$320@cville-srv.wam.umd.edu>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com>
- NNTP-Posting-Host: annex9-62.dial.umd.edu
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:35562 comp.graphics.apps.lightwave:19390 comp.graphics.packages.3dstudio:16526
-
- Steph Greenberg <steph@primenet.com> wrote:
- >Bob Rodgers <rsrodger@wam.umd.edu> wrote:
- >: (One thing -- although scanline rendering is reaching a
- >: price-performance peak, and thus hurting SGI, the next realm -- real
- >: raytracing & photoreal rendering -- still requires ten to one hundred
- >: times the time and hardware for the same amount of output. An
-
- >There are already people *not* at SGI working on realtime and accelerated
- >raytracing rendering engines. The time for SGI to have *that* product on
- >the market is now.
-
- Maybe. I just read a review of Lightscape for NT. The UI still looks
- like junk (esp. -- having to resort to command line??), but it's an
- interesting alternative (as is radiance, etc.)
-
- But for real raytracing, there isn't *anything* that is even
- *remotely* competitive with scanline rendering in terms of render
- speed no matter how much you're willing to spend. That's an area
- that will be able to command high prices (and high profit margins) in
- the future. SGI doesn't need to have a product out any sooner than
- anyone else -- and no one else is out there.
-
- Someone objected to my claim that scanline rendering had hit a
- price/performance peak. I'm not sure why, although I'll admit that
- the real peak was probably a few years ago when SGI was charging the
- full price for the RE^2 equipped Crimsons. But even today, the prices
- that you can get for frames/hour scanline are going down, down, down.
- NT is just making it happen faster. The profit margin is falling out
- of psuedo-photoreal rendering.
-
-
- >While I agree that Alias is the best designed 3D product on the market,
- >there's no mystery to its features, and I think everyone will be going
- >after them. What they do in this market is up to them, and I'll be using
- >Alias until the little mammals like LW, Animation Master, maybe 3DMax;
- >evolve some big, sharp teeth.
-
-
- Maybe. Lightwave, at least, is going to need a new renderer that
- isn't poly based (why convert NURBS to polys?). That's going to be a
- major change. Animation Master needs massive modeller improvements.
- 3ds Max might be competitibe, but it's too early to see.
-
- I don't see why everyone is assuming that SGI is going to stand still
- while everyone else improves -- that's like saying that if I swing my
- fist toward your nose, you're not going to get out of the way. There
- is no reason to believe that SGI isn't as aware of the marketplace as
- everyone in this group.
-
- (OK, the R5000 Indy is almost awful enough to make .. nevermind.)
-
-
- >NT is the meteor that will cause the eventual demise of software like
- >Alias if they don't evolve with the market. When NT and the consumer
- >Windows are merged in about two years, it will be a force not to be
- >ignored.
-
- I don't see how this changes things. NT is _already_ the defacto
- number 2 OS for 3d professionals. Other than SGI, no platform except
- the Mac even comes close in terms of support by high-end packages. NT
- is already a force to be reckoned with.
-
- In four years, sure, you'll see NT and Windows merge (Nashville/Cairo
- are not a merge according to MS's own timetable). What does that mean
- to 3d? There are plenty of 3d apps that will run on today's consumer
- machines -- some of them, like truespace, are exceptionally easy to
- use. Yet they don't sell in big numbers: consumer machines don't have
- the RAM, the storage, or the CPU for the task, and consumers in
- general don't have the patience or the inclination to fool with 3d.
- If Autodesk wanted to, 3ds Mac would run on 95: it doesn't because
- they don't care -- the Windows 95 low-end market is irrelevant to the
- 3ds MAx market.
-
- > SGI really has to look at a different business model if they
- >want to remain a force in the overall CGI marketplace.
-
- I can agree with that. I've always felt SGI was overrated since Irix
- 5. The OS is bloated (made NT3.1 look svelte), the UI is cute but
- based on a fundamentally flawed underpinning (X), and the systems are
- ridiculously overpriced. But all that said, I think the gloom and
- doom predictions for SGI are assuming that SGI will still be trying to
- sell $70,000 Alias dongles in four years. That's not realistic.
-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- http://www.wam.umd.edu/~rsrodger homepage & gallery
- http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu
-
-
-
- Article: 19391
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.fibr.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: 11 May 1996 17:56:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 62
- Sender: root@primenet.com
- Message-ID: <wturber.137.002E4CDB@primenet.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
- Xref: news2.cais.com comp.graphics.animation:35564 comp.graphics.apps.lightwave:19391 comp.graphics.packages.3dstudio:16527
-
- In article <4n2784$mpj@dfw-ixnews3.ix.netcom.com> gregtee@ix.netcom.com(William Teegarden) writes:
-
-
-
- >---> Continually using his
- >>monetary/advertising might to stifle entraupanuer's efforts. <----
-
- >It's called capitalism and a free market, what this country was built
- >on.
-
- Hmmm . . . but then when he is beat he offers someone like Intuit (Quicken) a
- gazillion dollors to buy them out - and keep the principles as highly salaried
- officers of the company.
-
- >>
- >---->And the new free on-line software that comes with Windows95. As
- >soon as
- >>you start it, it access info from your computer and sends it direct to
- >>MicroSoft - what apps you have, what memory, etc.... Thats just dirty
- >if
- >>you ask me.<---
-
- >I'll agree with you on that one. Microsoft has NO business determining
- >what I have running on my system. One reason I won't use win95, or MSN
- >for that matter.
-
- I woudn't be too quick to agree. That only occurs when you choose to register
- "online" - and you can always choose not to use the MSN. Besides, last time I
- heard nobody was able to determine what was actually being sent to Microsoft.
- That bunch of data was nicely encrypted.
-
- >>
- >---->I KNOW he didn't have anything to do with the development of
- >SoftImage.
- >>SoftImage is a quality product - something MicroSoft isn't likely to
- >>develop. He bought it - and is selling it at a loss. The luxury of
- >being a
- >>near monopoly!<----
-
- >Microsoft is not a monopoly, at least not in the traditional sense of
- >the word. There is a difference between a coercive and free market
- >monopoly, and Microsoft is clearly on the free market side. Unlike
- >your SGI buddies, who have to reley on some Internet Adivisory Board in
- >an attempt to try and create a coercive one.
-
- Look around for true monopolies and you will find that the only ones that
- exist exist BECAUSE of government regulation. Funny how that works.
-
- With big size comes inefficient management. Eventually this causes
- significant weaknesses. Part of Gates "genius" is that he buys what MS can't
- do well. This doesn't stifle entrepeneurs, it encourages it. How cool to
- have MS buy out your code. You could retire quite wealthy. Are there more or
- less companies writing code for "Windows"? Remember, a good standard can save
- us end users a lot of money and hassle.
-
-
-
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 19392
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.fibr.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Problems with LWSN
- Date: 11 May 1996 17:59:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 17
- Sender: root@primenet.com
- Message-ID: <wturber.138.00310D03@primenet.com>
- References: <3194F0A5.7914@netvision.net.il>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <3194F0A5.7914@netvision.net.il> Jacky Talpalar <voodoo@netvision.net.il> writes:
- >From: Jacky Talpalar <voodoo@netvision.net.il>
- >Subject: Problems with LWSN
- >Date: Sat, 11 May 1996 12:55:17 -0700
-
- >I just got my LW 5.0 and I tryed installing the ScreamerNet render on my
- > studio's network, but each time I try to run it I get a message like
- >"unable to open file table" or something simmilar.
- >Do You know of this problem?
-
- Please describe what you have done so far to set up ScreamerNet. Then I am
- sure someone here will be happy to point you in the right direction.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 19393
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip139.phx.primenet.com!wturber
- From: wturber@primenet.com (Walter (Jay) Turberville (III))
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Lightwave Crack
- Date: 11 May 1996 18:06:01 -0700
- Organization: Primenet Services for the Internet
- Lines: 40
- Sender: root@primenet.com
- Message-ID: <wturber.139.00379A96@primenet.com>
- References: <mad.76mv@torment.tmisnet.com>
- X-Posted-By: ip139.phx.primenet.com
- X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4]
-
- In article <mad.76mv@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) writes:
- >From: mad@torment.tmisnet.com (Mark Dunakin)
- >Subject: Re: Lightwave Crack
- >Date: 11 May 96 10:44:23 PST
-
- >On Fri 10-May-1996 10:38p, leimberger wrote:
-
- >l> CRACK KILLS!
- >l> This variation could kill NewTek. Then all those people complaning about
- >l> dongels would not have to worry. I see post on the 3dS list almost every
- >l> day
- >l> looking for the LW crack. I don't think it is because THEY are having
- >l> dongel
- >l> problems, aside from the fact they have none. regardless of the reason,
- >l> if you
- >l> support the spred of the software crack you are contributing to the ill
- >l> healh
- >l> of NewTek. the popularity of the crack on the other list shows the need
- >l> for the
- >l> dongle. Sure it can be argued that the crack is available, but the
- >l> thieves here
- >l> and there that have access are nothing compared to those that don't.
-
- >l> -bill
- >-------------
- >What a nut! Nobody ever said that Newtek shouldn't have copy protection for
- >thier software! Wake Up! All anyone has ever said, is that they should use a
- >better, less problematic way of protection. Geshz....what's the deal with this
- >line of thought? Dongles are not the only way of doing things. Just because
- >something has been going on for so long that it seems normal doesn't make it
- >the right way or the only way of doing things.......md
-
- Actually, you may not have but others have said - and continue to do so - that
- the software should not be copy protected. The problem is that most of the
- methods have significant flaws.
-
-
- Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- Studio 522 Productions |http://www.primenet.com/~wturber
- http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Article: 19394
- Path: news2.cais.com!news
- From: B Hayes <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Power_Texture
- Date: Sat, 11 May 1996 20:56:28 -0400
- Organization: Capital Area Internet Service, Inc.
- Lines: 12
- Message-ID: <3195373C.2ED3@pacificnet.net>
- References: <4n1kph$7rv@newsbf02.news.aol.com>
- NNTP-Posting-Host: pm4-27.pacificnet.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
- To: Freddric <freddric@aol.com>
-
- Freddric wrote:
- >
- > How does this plugin work in lightwave 5.0. What do you do with the text
- > file it writes. If anyone knows anything please let me know. Thankyou.
-
- Fred I was also very confused by this at first. 1.) it wil ONLY load *.BMP files if you try to load any other type it will crash Modeler. 2.)
- Go to the Layout surfaces panel, selcet the CoustomUV shader Plug-in. This will let you then load the file that you save in modeler. This then
- becomes the Color of the Object. It' really still kinda' limited but it's a HUGE first step.
-
-
- Brad HAyes
- http://pacificnet.net/~bjhayes
-
- Article: 19395
- Path: news2.cais.com!news
- From: B Hayes <bjhayes@pacificnet.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: Sat, 11 May 1996 20:59:22 -0400
- Organization: Capital Area Internet Service, Inc.
- Lines: 9
- Message-ID: <319537EA.5359@pacificnet.net>
- References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> <UtVnLDAEnMlxEw0X@crowlee.demon.co.uk>
- NNTP-Posting-Host: pm4-27.pacificnet.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (WinNT; I)
-
- > By the way I`ve encoded a virus into this posting that will transforming any computer that reads it into an
- > electronic time distorting, energy gobbling machine of ultimate
- > destruction!
-
- You mean I get a free copy of LightWave 5.0! Cool!
- Haven't slept in days.
-
- Brad HAyes
- http://pacificnet.net/~bjhayes
-
- Article: 19396
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 11 May 1996 18:03:58 GMT
- Organization: Netcom
- Lines: 24
- Message-ID: <4n2kqe$qjp@dfw-ixnews1.ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mtmp1$oar@nntpd.
- NNTP-Posting-Host: lax-ca19-06.ix.netcom.com
- X-NETCOM-Date: Sat May 11 1:03:58 PM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35565 comp.graphics.apps.lightwave:19396 comp.graphics.packages.3dstudio:16528
-
- In
- >> I have to agree with Fred. NT is gaining market share pretty fast.
- As for it
- >> being a toy, next to IRIX/Unix ect, I don't see the logic in that
- statement.
- >
- > NT vs Unix question:
- >
- > foreach i ( *.hrc )
- > set n = echo $i | sed -e 's/hrc/als'
- > soft2alias $i $n
- > end
- >
- >200 models later......
- >How would I do this in NT? I'm a Unix/shell/C programmer with no NT
- experience...
- >
- > Paul
-
-
- Models of what?
-
- GT
-
-
- Article: 19397
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brian@newtek.com (Brian Thomas)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: install problems lw 5.0
- Date: Sun, 12 May 1996 02:55:28 GMT
- Organization: NewTek
- Lines: 26
- Message-ID: <4n3jnl$gn0@guitar.sound.net>
- References: <3194473C.74AF@telepost.no>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- gr <instforu@telepost.no> wrote:
-
- >I have recently got my Lw5.0 upgrade. But after i installed the software,
- >the modeler will not run. I get a message like:
-
- >" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
-
-
-
- >Lightwave layout are working 100%. and dongel is ok.
-
- >I am working under windows NT 3.51
-
- >I Having reinstalled the program several times with same results.
-
- >Is there someone that have a clue.
-
-
-
- >gery
-
- Change your system settings to 'English US'
- These can be found under the control panel of windows.
- This is a temporary workaround until NewTek releases a patch dick with
- International error message files.
-
-
- Article: 19398
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: Brian@newtek.com (Brian Thomas)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: install problems lw 5.0
- Date: Sun, 12 May 1996 02:57:12 GMT
- Organization: NewTek
- Lines: 31
- Message-ID: <4n3jqs$gn0@guitar.sound.net>
- References: <3194473C.74AF@telepost.no> <4n3jnl$gn0@guitar.sound.net>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- Brian@newtek.com (Brian Thomas) wrote:
-
- >gr <instforu@telepost.no> wrote:
-
- >>I have recently got my Lw5.0 upgrade. But after i installed the software,
- >>the modeler will not run. I get a message like:
-
- >>" STARTUP FAILURE 213 : MESSAGE FILE MISSING"
-
-
-
- >>Lightwave layout are working 100%. and dongel is ok.
-
- >>I am working under windows NT 3.51
-
- >>I Having reinstalled the program several times with same results.
-
- >>Is there someone that have a clue.
-
-
-
- >>gery
-
- >Change your system settings to 'English US'
- >These can be found under the control panel of windows.
- >This is a temporary workaround until NewTek releases a patch dick with
- >International error message files.
-
- Excuse the bad typo :-)
- I did mean a patch DISK
-
-
- Article: 19399
- Path: news2.cais.com!news.cais.net!nntp.coast.net!zombie.ncsc.mil!news.missouri.edu!news
- From: Chris & Christy Minshall <hescm@mizzou1.missouri.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Power_Texture
- Date: Sat, 11 May 1996 23:12:02 -0500
- Organization: University of Missouri - Columbia
- Lines: 9
- Message-ID: <31956512.596A@mizzou1.missouri.edu>
- References: <4n1kph$7rv@newsbf02.news.aol.com>
- NNTP-Posting-Host: mizzou-ts11-01.missouri.edu
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3Gold (Win95; I)
-
- Freddric wrote:
- >
- > How does this plugin work in lightwave 5.0. What do you do with the text
- > file it writes. If anyone knows anything please let me know. Thankyou.
-
- I believe that it writes out a surface file that can be loaded into the
- surfaces menu in layout.....
-
- Chris
-
- Article: 19400
- Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 96 06:12:03 GMT
- Organization: Earthlink Network, Inc.
- Lines: 20
- Message-ID: <N.051196.231203.60@earthlink.net.earthlink.net>
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- <4mpkf1$l1m@vixen.cso.uiuc.edu>
- <jmonahan-0805961406260001@phx-ip-92.netzone.com>
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-
- On 5/10/96 2:59AM, in message
- <jmonahan-1005960259400001@phx-ip-90.netzone.com>, Joe Monahan
- <jmonahan@netzone.com> wrote:
-
- > > Quick clue Joe. "alot" isn't a word.
- > [snip]
- >
- > [snip]
- >
- > No, actually it is. I'm just not anal about it. And - I can usually get my
- > point across even with misspelled words - something you seem to have a
- > problem with.
- >
-
- Actually it isn't in the way you used it. What you meant was "a lot" which is
- two words. "Allot" is a word but it means to grant or reserve, as in "I'm
- going to allot you only one parking space."
- --
- -=Fred=-
-
-
- Article: 19401
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail
- From: eclipse@sd.cybernex.net (Jim Maloney)
- Subject: G6-strange problem
- X-Newsreader: Forte Free Agent 1.0.82
- X-Nntp-Posting-User: (Unauthenticated)
- Message-ID: <Dr9yzM.AFw@news2.new-york.net>
- X-Trace: 831875168/13514
- X-Nntp-Posting-Host: csd1-224.sd.cybernex.net
- Date: Sun, 12 May 1996 04:23:57 GMT
- Lines: 19
-
- Greetings all
- Our company recently purchaced some Gateway computers for LW
- animating/rendering.
-
- The problem is screen refreshing on the G6 (layout only!), windows NT
- 3.51, LW4.0C, Matrox 4MB board, 64Meg.
- We have a P133 with the EXACT same drivers, cards, OS, etc, and it
- blows the G6 out of the water when it comes to screen updates.
-
- I have re-installed the entire system on the G6 twice- no cigar
-
- Has anyone encountered this type of problem?
- Suggestions?
-
- Thanks -
-
- Jim
- Eclipse Digital Imaging
-
-
- Article: 19402
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 96 06:31:55 GMT
- Organization: Earthlink Network, Inc.
- Lines: 84
- Message-ID: <N.051196.233155.59@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com>
- <31945794.5DAF@osu.edu>
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-
- On 5/11/96 2:02AM, in message <31945794.5DAF@osu.edu>, Jeff Jasper
- <jasper.7@osu.edu> wrote:
-
- > > I actually looked at their web page and there is no reference to a new
- > > renderer that I could find. It does say "all new renderer" and then
- > > goes on to list the improvements, such as multiple textures, plug-in
- > > architecture, volume lights, new raytracing, etc. They have made many
- > > additions to it, but as far as I could tell, it's still the same scan
- > > line renderer with a bunch of new goodies piled on top of it.
- >
- > A Discussion of 3D Studio MAX Rendering Improvements
- >
- > The topic of Rendering is not limited to just the Rendering dialog box and
- > its
- > resulting image. The industry tends to refer to various
- > rendering aspects as "shaders" (stemming from a Renderman tradition). Shaders
- > are not limited to the algorithms used in calculating
- > rendered surfaces (such as Gouraud, Phong, or Metal) but also the material,
- > mapping, atmospheres, lighting, and camera "shaders"
- > used to give surface, placement, mood, illumination, and viewing to the
- > scene.
- > While 3D Studio MAX 's rendering capabilities have
- > been extended in all these areas, items of principal note are:
- >
- > Architectural Improvements (multi-threaded to take full advantage of
- > multiple processors)
- > Animate Anything (animate nearly every parameter by simply pressing the
- > animate button)
- > Extensive Material Enhancements (materials can be of infinite diversity
- > and
- > depth)
- > Mapping Improvements (instant feedback, automatic mapping, sticky
- > mapping)
- > Atmospheric Advancements (includes Volumetric Lighting/Shadows and
- > Volumetric Fog)
- > New Lighting Options (includes Distant lights for accurately simulating
- > sun
- > light)
- > New Camera Options (animate ranges, create dynamic sections with
- > clipping
- > planes)
- > Network Rendering (easier and more flexible than ever, even allows
- > rendering across the Internet!)
- >
- > Architectural Improvements
- >
- > Multi-threaded/Multi-processing ~ Ensures the most power for the dollar
- >
- > The 3D Studio MAX Renderer queries Windows NT to see how many processors are
- > installed and then automatically launches a
- > thread for each processor, giving each thread a scanline to process. This
- > provides a speed boost of up to 1.9x when using a
- > second Pentium Pro processor - almost double the speed! (note that multiple
- > processor improvements are far better with the
- > Pentium Pro than the Pentium) Dual and quad Pentium Pro systems are easily
- > the
- > most cost effective rendering option for our users
- > since the cost of adding extra processors is far less than adding additional
- > systems.
- >
- > Plug-In Renderers Now Possible ~ MAX's Renderer is just the first
- >
- >
- [SNIP]
-
- > Jeff
- > --
- > Sr. Programmer 3
- > Advanced Computing Center for the Arts and Design
- > Emerging Technology Studio
-
-
-
- As I said, it's still the same renderer with more features. Nothing listed
- above or in what I snipped says that it's a new renderer. It's got more bells
- and whistles, that's all. Do you know what a render is? Lightwave has had the
- same rendering engine since the beginning. When lens flares were added to the
- program did we go around saying we had a new renderer? When someone writes
- some cool Renderman shaders is that a new renderer? When Screamernet first
- appeared on Lightwave, did that make it a new renderer? No, no, and no.
-
- ---
- -=Fred=-
-
-
- Article: 19403
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Sun, 12 May 96 06:40:26 GMT
- Organization: Earthlink Network, Inc.
- Lines: 32
- Message-ID: <N.051196.234026.13@earthlink.net.earthlink.net>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com>
- <3190400B.678A@montreal.com>
- NNTP-Posting-Host: max5-so-ca-26.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric Hénault
- <videosep@montreal.com> wrote:
-
- > But when producers get "motion-picture" type budgets, money is no longer a
- > factor. When you get a $100-million-type budget, you want the best
- > money can buy, regardless of price, and Alias, or SoftImage for that matter,
- > fit the bill. LW just doesn't cut it. The rendering quality
- > although excellent, doesn't even come close to Mental Ray or Pixar in terms
- > of quality and options.
-
- Jean-Eric, this just isn't true any more. Lightwave is being used right now on
- films with budgets BIGGER than $100 million.
-
- >
- > LW is designed for those who put budget in front of quality, Alias is for
- > those who put quality and creativity in front of everything else,
- > including budget.
-
- Bull. Alias is for those who don't know any better. I'll put Lightwave's
- output against Alias' any day of the week. It may not have all the features,
- but then Alias doesn't have all Lightwave's either. Most of the cool features
- in Alias are there because they were needed for a specific production. Well
- now that LW is being used heavily in movies we'll be seeing a lot of those
- features put into it too.
-
- A few years ago, people said Lightwave wasn't good enough for TV but we
- proved them wrong. Now those same people are saying it's not good enough for
- features; well, we'll see next summer at the local theaters.
-
- --
- -=Fred=-
-
-
- Article: 19404
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 96 06:43:04 GMT
- Organization: Earthlink Network, Inc.
- Lines: 15
- Message-ID: <N.051196.234304.75@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <N.050796.001316.25@earthlink.net.earthlink.net>
- <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com>
- <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com>
- <4mtt0e$5p6@nnrp1.news.primenet.com> <4n0975$3tu@newshost.convex.com>
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-
- On 5/10/96 1:33PM, in message <4n0975$3tu@newshost.convex.com>, Warren Vosper
- <warrenv@convex.com> wrote:
-
- > Um, yes and no. The *chip* is faster, but I'm not sure if any of the Alphas
- > has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock
- > cycles) or 64 bit memory. Not that all SGI software takes advantage of all
- > that, but most of the 3D software does, and you really notice the difference
- > when interacting with large scenes.
- > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- On the Alpha, the chip and memory operate at 256 bits. You are correct about
- he PCI though, although newer ones will be 64 bit.
- --
- -=Fred=-
-
-
- Article: 19405
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 96 06:48:37 GMT
- Organization: Earthlink Network, Inc.
- Lines: 63
- Message-ID: <N.051196.234838.04@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <N.050796.234413.96@earthlink.net.earthlink.net>
- <4mqn5l$ra9@nnrp1.news.primenet.com>
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-
- On 5/8/96 10:55AM, in message <4mqn5l$ra9@nnrp1.news.primenet.com>, Steph
- Greenberg <steph@primenet.com> wrote:
-
- > fwtep@earthlink.net wrote:
- > : On 5/7/96 12:16AM, in message <4mmtbh$o5i@nnrp1.news.primenet.com>, Steph
- > : Greenberg <steph@primenet.com> wrote:
- >
- > : > fat trimmed out of its code, since only the fastest and most expensive NT
- > : > machines would be adaquate. Before SGI acquired them, they wouldn't have
- > had
- > : > the resources to split their development team up.
- >
- > : Disney had the NT port already before it was cancelled--they might still
- > have
- > : it actually. It exists. We just had a rep in last week and we were
- > discussing
- > : it.
- >
- > Which division of Disney? I'll have to ask around. AFAIK, this is untrue, but
- > it's
- > easy enough for me to check out.
- >
- > Considering how unbelievably dog-slow Alias 6 was, and SGI already owned them
- > by then, it would be harder to believe they could get it to run on the NT
- > machines of 1994, particularly considering the lack of 3D cards at the time.
- >
- > : >
- > : > I mean, on a much simpler program on a much simpler OS, it took a long
- > time
- > : > for Newtek to port to the PC for the first time. Softimage was ported to
- > NT
- > : > with a craftily hacked IRIX emulator, under a direct mandate from the
- > parent
- > : > company.
- > : >
- >
- > : It took about three months or so to get the first beta of NT LW out.
- >
- > After they'd already ported significant parts of the render long before that.
- >
- > : --
- > : -=Fred=-
- >
- >
- > --
- > ------------------------------------------------------------------------------
- > -
- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- > steph@primenet.com Chiropracter, and Podiatrist.
- >
- > Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- > electronic republication only, such as Usenet and Email, and
- > non-commercial educational purposes such as charge free WWW pages.
- > Express permission is required for any other use. When in doubt, ask.
- > ------------------------------------------------------------------------------
- > -
-
- It might not have been a complete port of Alias--I'm not sure about that. As
- for LW's renderer being ported already, you are right about that, but if you
- add that time, it only brings it to about 6 months.
- --
- -=Fred=-
-
-
- Article: 19406
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!news.corpcomm.net!news
- From: "John W. Stetzer III" <jwsttzr3@iw.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 12 May 1996 06:16:25 GMT
- Organization: Corporate Communications
- Lines: 13
- Message-ID: <4n3vnp$nh3@news.corpcomm.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <31945794.5DAF@osu.edu> <N.051196.233155.59@earthlink.net.earthlink.net>
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-
- >>As I said, it's still the same renderer with more features.
- The head of the Yost Group says it's new; the 'new bells and whistles' could not have
- been done in the old renderer w/out the near complete rewrite (again, the
- anti-aliasing code being the carryover). If you were to say it's still a scanline
- renderer and they've built on what they did before, you'd be correct; if you want
- to say it still looks the same in the images you've seen, I'd allow you your
- opinion and say that's it's different from my (admittedly limited to a few weeks)
- experience; as you've stated in the above quote, you're not correct.
-
- John Stetzer
- JWS
- http://scream.iw.net/~jwsttzr3
-
-
- Article: 19407
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!swrinde!cs.utexas.edu!ennfs.eas.asu.edu!news.asu.edu!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: 11 May 1996 23:15:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 33
- Sender: root@primenet.com
- Message-ID: <4n3vl5$mjv@nnrp1.news.primenet.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
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-
- Bryant Reif <reifbrya@pilot.msu.edu> wrote:
-
- : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
- : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
- : telephone lines, how long before they realize that M$ owns all the PC operating systems?
-
- When they realize JVC owns the VHS system?
-
- Telephone lines were a monopoly by government intervention. Gates won on
- the margins of the legal system of the free market. The situation is not
- the same, since anyone can invent a competing operating system. So far
- Windows is destroying them all without government intervention in their
- favor. Who needs an operating system that either doesn't run the most
- popular software or runs it slower because of emulation?
-
- And I ask again, has any action ever been taken against the VHS monopoly?
-
- : --
-
- : Bryant Reif
- : mailto:reifbrya@pilot.msu.edu
- : http://www.aiesec.org/~bryant
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19408
- Path: news2.cais.com!news.cais.net!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access4.digex.net!erniew
- From: Ernie Wright <erniew@access.digex.net>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 1996 03:42:23 -0400
- Organization: Express Access Online Communications, USA
- Lines: 22
- Message-ID: <Pine.SUN.3.93.960512031534.5416A-100000@access4.digex.net>
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-
- Paul Bruggeman wrote:
-
- > NT vs Unix question:
- >
- > foreach i ( *.hrc )
- > set n = echo $i | sed -e 's/hrc/als'
- > soft2alias $i $n
- > end
- >
- > 200 models later......
- > How would I do this in NT? I'm a Unix/shell/C programmer with no NT
- > experience...
-
- How about:
-
- md converted
- for %f in (*.hrc) do soft2alias %f converted\%f
- ren converted\*.hrc *.als
-
- - Ernie
-
-
-
- Article: 19409
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet
- From: dmacca@cix.compulink.co.uk ("David Mccandless P")
- Subject: Re: Advanced Tutorial #6 - Bones Help
- Message-ID: <DrAC3z.A3I@cix.compulink.co.uk>
- Organization: Unknown Organization
- References: <N.050896.103505.43@Pent90>
- Date: Sun, 12 May 1996 09:09:35 GMT
- X-News-Software: Ameol
- Lines: 17
-
- > In the USER GUIDE Advanced Tutorial #6 "Using Bones" I added a spot
- > light looking out from the inside the lamp. I Parented the light to the
- > lamp but when I moved the bones to swing the lamp head around the light
- > would not follow but stayed still. What do I need to do to get the
- > light to stay attached to the bones influence so that lamp looks like
- > it's illuminating from the bulb.
- > I was thinking that maybe I parented the Light to a null object and
- > then parented the null to the lamp. But I'm not to familiar with using
- > nulls and what there full functions are.
-
- I did exactly the same thing. It's easy. Save the lamp bone's motion
- envelope (via the Numeric panel) and then use it for the spotlight. You
- might have to tinker with the X,Y,Zs to get the pivot points right. But
- it should work.
-
- David
-
-
- Article: 19410
- Path: news2.cais.com!news.cais.net!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Sun, 12 May 1996 05:33:29 -0400
- Organization: Concentric Internet Services
- Lines: 56
- Message-ID: <3195B069.373A@pilot.msu.edu>
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-
- Steph Greenberg wrote:
- >
- > Bryant Reif <reifbrya@pilot.msu.edu> wrote:
- >
- > : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
- > : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
- > : telephone lines, how long before they realize that M$ owns all the PC operating systems?
- >
- > When they realize JVC owns the VHS system?
-
- My VCR says RCA on the front. How much control does JVC have?
-
- >
- > Telephone lines were a monopoly by government intervention. Gates won on
- > the margins of the legal system of the free market. The situation is not
- > the same, since anyone can invent a competing operating system. So far
- > Windows is destroying them all without government intervention in their
- > favor. Who needs an operating system that either doesn't run the most
- > popular software or runs it slower because of emulation?
-
- Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
- product could succeed. Standard Oil used "the legal system of the free market" to gain a
- monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
- up their ruined competitors. MS likes to charge store owners a fee for every computer they
- sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
- Owners may as well pre-load Windows on those machines, they're paying for it.
-
- I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
- practices weren't illegal when they performed them either. The Anti-competition laws that were
- passed shortly after were a reaction to their business practices and their resulting monopoly.
- It is quite possible that what MS can get away with today may be illegal tomorrow. You know
- the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
- everything right, but the monopoly they enjoy is real.
-
- > And I ask again, has any action ever been taken against the VHS monopoly?
-
- How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
- big deal. Now if JVC was the only manufacturer of VCRs....
-
-
- > --
- > -------------------------------------------------------------------------------
- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- > steph@primenet.com Chiropracter, and Podiatrist.
- >
- > Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- > electronic republication only, such as Usenet and Email, and
- > non-commercial educational purposes such as charge free WWW pages.
- > Express permission is required for any other use. When in doubt, ask.
- > -------------------------------------------------------------------------------
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19411
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!inquo!news.mira.net.au!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!news.gil.com.au!news
- From: tedb@gil.com.au
- Subject: Re: LW vs Alias
- Sender: news@gil.com.au
- Message-ID: <319596fe.6970951@news.ipswich.gil.com.au>
- Date: Sun, 12 May 1996 10:09:32 GMT
- X-Nntp-Posting-Host: cs11p5.ipswich.gil.com.au
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63>
- Organization: Global Infolinks Internet Server, Ipswich Qld Australia
- X-Newsreader: Forte Agent .99d/32.182
- Lines: 24
-
-
- >LW doesn't have the speed... and if you get more machines to stack up,
- >that blurs the whole cost thing.
- >
- >Sorry.
-
- True, but what if you chuck it on a couple of fast Alpha's running NT
- instead of 10 or 20 amiga's then i reckon it's quick enough!!
-
-
-
- Ted.....
-
- "*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*
-
- tedb@gil.com.au PGP Public Key available
-
- http://www.gil.com.au/~tedb
-
- IRC: #sik #teds #bee IRC Nicks: silk, mellon, satire
-
- I-Phone:Ted Buchan (mellon)
-
- _,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_
-
- Article: 19412
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!inquo!news.mira.net.au!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!news.gil.com.au!news
- From: tedb@gil.com.au
- Subject: Re: LW vs Alias
- Sender: news@gil.com.au
- Message-ID: <31959771.7086059@news.ipswich.gil.com.au>
- Date: Sun, 12 May 1996 10:09:34 GMT
- X-Nntp-Posting-Host: cs11p5.ipswich.gil.com.au
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <4moa3u$kkl@dfw-ixnews10.ix.netcom.com>
- Organization: Global Infolinks Internet Server, Ipswich Qld Australia
- X-Newsreader: Forte Agent .99d/32.182
- Lines: 28
-
- >>LW doesn't have the speed... and if you get more machines to stack up,
- >>that blurs the whole cost thing.
- >>
- >>Bill Leonard - bill_l@magicnet.net
- >>cyber.lab g.f.x.
- >>Orlando, Florida
- >
- >Will somebody please tell this guy what a DEC Alpha is, I'm too tired
- >to bother.
-
- I think i just did...... but I don't know if he or even myself can
- comprehend how fast one is when I only render on a Pentium 166....
- very slow compared to those Alpha's
-
-
- Ted.....
-
- "*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*
-
- tedb@gil.com.au PGP Public Key available
-
- http://www.gil.com.au/~tedb
-
- IRC: #sik #teds #bee IRC Nicks: silk, mellon, satire
-
- I-Phone:Ted Buchan (mellon)
-
- _,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_
-
- Article: 19413
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!usenet.eel.ufl.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!thurgood.demon.co.uk
- From: Steven@Thurgood.demon.co.uk (Steve)
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sun, 12 May 1996 12:03:48 GMT
- Lines: 29
- Message-ID: <831899020.29604.3@thurgood.demon.co.uk>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia
- NNTP-Posting-Host: thurgood.demon.co.uk
- X-NNTP-Posting-Host: thurgood.demon.co.uk
- Xref: news2.cais.com rec.games.programmer:91397 comp.graphics.animation:35587 rec.games.design:16232 comp.graphics.apps.lightwave:19413
-
- previously in rec.games.design, Shadowbird <darius@iasmh.bsu.edu> said:
-
- > Wow, your opinions are going to totally shake up the art community as
- >we know it. I understand you completely. I mean, those stupid
- >impressionists just suck, Monet and the whole lot. I can't believe
- >anybody such as Van Gogh could be so untalented as to not paint
- >photorealistic stuff. And don't even get me started on Picasso. I mean,
- >the guy couldn't even get the iris settings on his palette to work---blue
- >period! Pah!
- >
- > So, if one doesn't paint 'photorealism,' then one is not an artist.
- >If one writes anything other than essays, one is not a writer.
- >
- > I can see where photorealism might be something that certain artists
- >(especially those involved in computer graphics) might strive for. And
- >that might be your personal preference. But please don't dismiss
- >everything else as trash.
-
- Well, maybe that was too much of a generalisation (all art must be
- photorealistic). But I much prefer something that bears some relation to reality
- to something like picasso which I simply cannot stand. And what realy pisses me
- off is people with NO talent at all sticking a load of bits together, passing it
- off as art and getting rich from it. Some people just dumped a load of boots in
- a glass case once, as a test. The art critics who saw it remarked upon how well
- it was aranged and the quality of the lighting etc.
-
- -Steve
-
-
-
- Article: 19414
- Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!netcom.net.uk!netcom.com!jefe
- From: jefe@netcom.com (Pablo)
- Subject: Re: ESSAYS FOR FREE!!!!!!!
- Message-ID: <jefeDr9vpJ.9Ms@netcom.com>
- Followup-To: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.g
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- X-Newsreader: TIN [version 1.2 PL1]
- References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> <4m3bvp$6rg@news.bellglobal.com> <3188C9C5.3072@inetnow.net>
- Date: Sun, 12 May 1996 03:15:19 GMT
- Lines: 20
- Sender: jefe@netcom.netcom.com
- Xref: news2.cais.com comp.emacs:32725 comp.emacs.xemacs:11098 comp.emulators.apple2:8057 comp.emulators.cbm:11451 comp.emulators.mac.executor:3129 comp.emulators.misc:8898 comp.emulators.ms-windows.wine:5085 comp.fonts:45131 comp.graphics.algorithms:31963
-
- Tarq3 (tarq3@inetnow.net) wrote:
- : >
- : > Where is this evil house of cheat my good man?????
- : > Allynn Wilkinson <awilkin@bgnet.bgsu.edu> wrote:
- : >
- : > >HOUSE wrote:
- : > >>
- : > >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!!
- : > >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!!
- : > >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!!
- : > >> CHECK IT OUT!!!!
-
- : Were's the site with the essays
-
- Right next to the dictionary.
- --
- ******************************************************************************
- Thoughts by: Pablo (tm)
-
- Free Bob Kelly...
- ******************************************************************************
-
- People tend not to like one who is always right; people truly hate one who
- really is...
-
- .mw
-
- Article: 19415
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
- Date: 12 May 1996 11:57:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 91
- Sender: root@primenet.com
- Message-ID: <4n5c9t$im8@nnrp1.news.primenet.com>
- References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <4n564a$40j@nw003.infi.net>
- X-Posted-By: steph@usr5.primenet.com
-
- Kermit Woodall <kermit@infi.net> wrote:
- : Stranahan (stranahan@aol.com) wrote:
- : : plenty of possibilites for competing products to succeed. And frankly, I
- : : don't -care- if other products have a 'fair' shot at Microsoft if that
- : : fairness comes out of the barrel of a gun.
- : :
- : Right up to a point. Microsoft is what some call a "Natural Monopoly".
- : They dominate because what they offer, in total, is the best. This can be
- : a sum of features, price, support, marketing and more.
-
- : Problems with Microsoft that always bother me. Microsoft has a habit of
- : buying companies with the agreement that they will keep the products on the
- : market, that they're NOT buying them to sink them, then Microsoft does
- : discontinue the bought product. Net result = less competitors. They also
-
- While this may be true, there are plenty of software developers out
- there, the company voluntarily sold their soul to the industry's freely
- elected, and well known devil; and by the time M$ decides to buy a
- company that market must be fulfilling some form of potential. I don't
- see M$ preventing Newtek or any other company from producing 3D software,
- and it appears that Softimage was purchased to promote NT as a high end
- operating system. Essentially raising the status of other software
- running on NT.
-
- Now many people have different devils. M$ provides a way for me to have a
- powerful 3D workstation at home. SGI, OTOH, deliberately keeps their
- machines and all memory, accessories, discs, etc; at above market prices,
- firmly keeping SGI out of my home.
-
- Which company is gaining the benefits more when it comes to monopolistic
- behavior. And that doesn't even take into account SGI's ownership of
- Alias and Wavefront. At least M$ didn't take the SGI version of Softimage
- off the market.
-
- : release, free, products of significant value. Example Internet Explorer.
- : Released free while Netscape Navigator costs (retail or shareware) about
- : $50. Same story is true of their "new" HTML editor. Net result = weakened
- : competitors.Then less competitors.
-
- Hmmmm. Free sounds good to me. I couldn't give a shit about their
- competitors so long as there's no law enforcing M$ supposed monopoly. And
- extremely few people that I know have paid for Netscape, and the fact
- that they offer it as shareware could also be looked upon as anti
- competitive. Mosaic started out as freeware, so a free browser is
- traditional.
-
- What this means is browsers, HTML editors, etc, are conforming to a
- different business model than regular software. This is a medium we're
- talking about, one in which advertising is one source of revenue. It's a
- bloody battle for big money in the future. I don't take sides on this,
- but if you do, it's a part of the natural market reaction.
-
- : However I think the difference in all of this is that Microsoft is not
- : about trying to be a Monopoly. It's about control. Gates & Co. are more
- : interested in controlling how things happen, for various reasons I'm sure,
- : than they are interested in being the only game in town.
-
- Also, M$ hasn't been using their de-facto monopoly to raise prices and
- keep them high, as nearly all monopolies not regulated by the government
- try to do. They offer a complete, one stop source for goods in a market
- that is scary and chaotic for many. The M$ brand, while not guaranteeing
- the highest quality standards, has high enough standards that you can
- almost trust their reliability. Just as people bought all of their
- non-food household goods at Sears.
-
- When non-proprietary OS/hardware combinations become the standard
- business model for the computer industry, and M$ becomes as out of touch
- with the marketplace as Commodore, Atari and perhaps Apple and SGI became,
- then an alternative will naturally arise just as malls and other
- alternatives reduced Sears to just another player in the retail game.
-
- : As always, IMHO, of course.
-
- As always, mine too.
-
- : Kermit Woodall
- : Nova Design, Inc.
- : http://www.novadesign.com
-
- : --
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19416
- Path: news2.cais.com!news.cais.net!bofh.dot!usenet.seri.re.kr!news.kreonet.re.kr!news.dacom.co.kr!nntp.coast.net!harbinger.cc.monash.edu.au!cornoiu
- From: an48532@anon.penet.fi (Morpheus)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Whats new in LW5.0
- Date: Sun, 12 May 96 12:17:47 GMT
- Organization: Underworld
- Lines: 4
- Message-ID: <4n4o9b$qb3@harbinger.cc.monash.edu.au>
- NNTP-Posting-Host: mts01-modem18.cc.monash.edu.au
- X-Newsreader: News Xpress 2.0 Beta #0
-
- What new features does version 5.0 have over version 4.0(c,etc) ?
- Thanks
- Andrei
- cornoiu@silas.cc.monash.edu.au
-
- Article: 19417
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Color cycling with image sequencing
- Message-ID: <mad.77up@torment.tmisnet.com>
- Date: 12 May 96 09:39:16 PST
- Organization: Tierra-Miga BBS
- Lines: 25
-
- On Sat 11-May-1996 4:08a, Steve Cop wrote:
- SC> Hy,
- SC> i'm trying to put an image sequence (color cycling) on one of my objects,
- SC> so
- SC> when i make a keyframe at 0 and one at 60 the colors change in between
- SC> them.
- SC> I tried to load an image sequence but it doesn't show in my images panel.
- SC> What must i do to have an image sequence that loops perfectely between
- SC> keyframe 0 and 60 in my object ?
- SC> Steve
-
- SC> Steve Cop
- SC>
- SC> scop@innet.be
- SC> Sonic Solution
- SC> http://deathstar.netropolis.be/w3ultra/stevecop
- SC>
- -----------
- From what I understand, frame 0 never actually shows. But if you were to go to
- frame 1 then render it, there it would be. And the same goes for if you were
- using it as a background image or a front projection. And in fact I had that
- problem a while back with the Moving Textures CD, and when I loaded a sequence
- in I would never see it. But when I went to the first key frame and rendered
- it, there it was and then I also so it appear now in the images window....
- .......md
-
- Article: 19418
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Unclean Boolean unions.
- Message-ID: <mad.77ws@torment.tmisnet.com>
- Date: 12 May 96 10:18:50 PST
- Organization: Tierra-Miga BBS
- Lines: 30
-
- On Sat 11-May-1996 6:21a, Michael C. Ling wrote:
- ML> Thanks! just tried it. It was better but still left slightly jagged edges
- ML> and some polygons still dissapear. I think I will just make my human
- ML> object
- ML> with fewer parts with metanurbs. Thanks again!
- ML>
- ML> On May 11, 1996 03:31:15 in article <Re: Unclean Boolean unions.>,
- ML> 'Brian@newtek.com (Brian Thomas)' wrote:
- ML>
- ML>
- ML> >Try doing an Automatic Merge Points (keyboard shortcut 'M')
- ML> >
- ML> >
- ML> >mikeling@nyc.pipeline.com(Michael C. Ling) wrote:
- ML> >
- ML> >>When I joined my chest and abdomen objects together, the seam between
- ML> the
-
- ML> >>joined parts was jagged. Also the seam would not dissappear with
- ML> smoothing.
- ML> >>Also with some operations polygons would dissappear. Any suggestions?
- ML> --
- ML> M C L -
- ------------
- I had a similar thing happen like this and I couldn't figure out why the seam
- wouldn't disappear. I did so much as to keep zooming in in the object to see
- if I could figure out what was going on. Finally, when I went back into
- Modeler, I found out that what was happening was there was one polygon still
- in the midel of the object slicing striaght through it. I deleted it and had
- no more problems........md
-
- Article: 19419
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newsreader.sprintlink.net!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet
- From: John Brandwood <jcb@mail.rain.org>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: NT to Mac ?
- Date: Sun, 12 May 1996 11:35:56 -0700
- Organization: RAIN Public Access Internet (805) 967-RAIN
- Lines: 38
- Message-ID: <31962F8C.2B3D@mail.rain.org>
- References: <mad.7684@torment.tmisnet.com>
- NNTP-Posting-Host: @user26.term2.ventura.rain.org
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win16; U)
- To: Mark Dunakin <mad@torment.tmisnet.com>
-
- Mark Dunakin wrote:
-
- > This is true, except that you still need a hub for some reason to make things
- > talk. At least at the time when I was getting mine set up. I have heard a
- > rumor that NT has since changed the Services for Macintosh (SFM) to work
- > better and won't need the hub anymore, but I'd believe it when I see it or
- > hear of someone that is using the new patch how it works.
-
- You have been misinformed, and don't get the difference between the EtherNet
- hardware and software layers. The software side doesn't mind how you physically
- connect your machines together. No patch to NT (or to the Mac) is going to
- magically change how the EtherNet hardware works.
-
- If we ignore AUI connections as too expensive, then the hardware connections
- between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair).
-
- 10base2 requires that each machine be connected together in a long chain. A
- terminating resistor is attached at both ends. The cable is cheap, and a hub
- is not required. But if the link becomes broken everything f**ks up.
-
- 10baseT requires that each machine be connected to a central hub in a 'star'
- configuration. Multiple hubs can then be connected together, but thats outside
- the scope of this message. One advantage is that if a single machine is
- disconnected, the rest of the network still works.
-
- If you only need to connect 2 machines, then you can use a special reversed
- 10baseT cable to connect the 2 and ignore the hub. This cable cannot then be
- used to connect to a hub if you expand your network with a hub later.
-
- > And a good book to read on setting up the NT end of things, would be
- > *Mastering Windows NT Server 3.51* put out by Network Press. Although, it
- > never mentions the set-up I have just described, it does get you set-up with
- > everything else.......hope this helps......
-
- The online books on the NT CDROM are also pretty informative (but less
- hand-holding).
-
- John.
-
- Article: 19420
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!lehi.kuentos.guam.net!saba.kuentos.guam.net!videotees
- From: videotees@saba.kuentos.guam.net (David Pascarella)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW OBJECTS WANTED
- Date: 12 May 1996 14:18:47 GMT
- Organization: Kuentos Communications Inc.
- Lines: 8
- Message-ID: <4n4s07$h7v@lehi.kuentos.guam.net>
- NNTP-Posting-Host: saba.kuentos.guam.net
- X-Newsreader: TIN [version 1.2 PL2]
-
-
- I'm looking for sea related objects ...
- Main objects needed are Dolphins and a swimming Diver .
- Any help in locating these objects would be verry helpful.
-
- E-Mail to videotees@kuentos.guam.net
-
-
-
- Article: 19421
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!van-bc!news.rmii.com!usenet
- From: stack@rmii.com (Steve Tack)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: 12 May 1996 19:50:04 GMT
- Organization: Rocky Mountain Internet Inc.
- Lines: 12
- Message-ID: <4n5fdc$ju5@natasha.rmii.com>
- References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com>
- NNTP-Posting-Host: slip1184.rmii.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- >If the program is not stopped, the computer's
- >processor will be placed in an nth-complexity infinite binary loop which
- >can severely damage the processor if left running that way too
- >long.
-
- That's a good one! Let me guess, the program tells the computer "I am
- lying", like Spock did in that one Star Trek episode. If he's telling the
- truth, he's lying, but if he's lying, he's telling the truth. Then your
- computer starts smoking and sparks come flying out, right?
-
- Steve Tack
-
-
- Article: 19422
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.math.psu.edu!news.iag.net!news
- From: david goerndt <davidg@iag.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Sun, 12 May 1996 16:38:29 -0400
- Organization: stage 22 imaging, inc.
- Lines: 45
- Message-ID: <31964C45.7F1C@iag.net>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <N.050796.001322.07@earthlink.net.earthlink.net> <4mo1po$er4@nnrp1.news.primenet.com>
- NNTP-Posting-Host: pm3-orl21.iag.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; U)
-
- Steph Greenberg wrote:
- >
- > fwtep@earthlink.net wrote:
- > : On 5/6/96 9:51AM, in message <4mlalm$s5v@nnrp1.news.primenet.com>, Steph
- > : Greenberg <steph@primenet.com> wrote:
- >
- > : > I'm sorry, but while there are jobs that people use Alias for when
- > : > Lightwave would be adaquate, LW would not be economical for jobs where
- > : > Alias IK and effects tools are superior and easier to access.
- > : >
- > : > And if price was always
- > : > the object, ILM would be out of business, since they are the most
- > : > expensive effects company *in* the business.
- >
- > : ILM is not turning a regular profit and never has. George needs them though so
- > : he keeps them in business.
- > : --
- > : -=Fred=-
- >
- > If this weren't so ridiculous, it would be funny. Practically the only thing
- > Lucas has is ILM. And since it's a privatly held company (I think), he doesn't have
- > to show a profit, and it is to his tax disadvantage to do so. ILM reinvests
- > much of its income, which reduces paper profits, but they *do* turn a profit.
- > A company that consistently loses money doesn't stay in business for
- > over 15 years.
- >
- > Now DD also doesn't appear to turn a profit. But that could be a way
- > of manipulating Cameron's employment relations. Again, a privately held
- > company, so their numbers are suspicious.
- >
- > In any case, when people want uncompromising quality in their effects,
- > they always turn to ILM first.
- >
- > --
- > -------------------------------------------------------------------------------
- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- > steph@primenet.com Chiropracter, and Podiatrist.
- >
- > Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- > electronic republication only, such as Usenet and Email, and
- > non-commercial educational purposes such as charge free WWW pages.
- > Express permission is required for any other use. When in doubt, ask.
- > -------------------------------------------------------------------------------
- I think you might be surprised by how much George Lucas "has" ILM is a
- part of his holdings but far from the only thing he owns.
-
- Article: 19423
- Path: news2.cais.com!news.cais.net!bofh.dot!misery.millcomm.com!usenet
- From: ejd@millcomm.com (Eric Donaldson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: For Sale: DPS PAR for Amiga with 1.6G Drive
- Date: 12 May 1996 19:50:32 GMT
- Organization: Waka Naka Beachside
- Lines: 13
- Message-ID: <4n5fe8$ik2@misery.millcomm.com>
- NNTP-Posting-Host: dial-21.roch.millcomm.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
-
- For Sale:
-
- DPS PAR card for the Amiga.
- Includes 1.6GB AV hard drive.
- Play back Amiga animations in 24 bit color at 30 fps - looks great!
-
- Price: $1200 or best offer.
-
- Send email to ejd@millcomm.com if interested.
-
- Check out the DPS Web site at http://www.dps.com/ for more info.
-
-
- Article: 19424
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: stranahan@aol.com (Stranahan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
- Date: 12 May 1996 12:15:03 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 21
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n52q7$7be@newsbf02.news.aol.com>
- References: <3195B069.373A@pilot.msu.edu>
- Reply-To: stranahan@aol.com (Stranahan)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- ----------------------------------------
- Exactly why MS's monopoly in OS's will continue. It is highly unlikely
- that a competing product could succeed.
- ---------------------------------------
-
- Steph hit the correct issue - the difference between the nature of a
- goverment enforced monopoly and a 'monopoly' that occurs because people
- choose to buy a product. As long as there is no force involved, there is
- plenty of possibilites for competing products to succeed. And frankly, I
- don't -care- if other products have a 'fair' shot at Microsoft if that
- fairness comes out of the barrel of a gun.
-
-
- _____________________________________________
- Lee Stranahan
-
- "I shot a half hour, 35mm movie with professional quality visual effects
- for around $5000 - and I can show you how to do it, too."
- Access DeniedURL - http://users.aol.com/stranahan/access.htm
-
- Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- Article: 19425
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.rmii.com!usenet
- From: stack@rmii.com (Steve Tack)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: explosions
- Date: 12 May 1996 19:36:34 GMT
- Organization: Rocky Mountain Internet Inc.
- Lines: 13
- Message-ID: <4n5ek2$ju5@natasha.rmii.com>
- References: <3193735D.5D8A@interport.net>
- NNTP-Posting-Host: slip1184.rmii.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- >I think I read somewhere that there is a plugin available that
- >will take the first object in a scene file and explode it. Can
- >someone tell me what it is?
-
- The one I got recently is "exploder.bmc" - you can find it at
- ftp.dimensional.com in the /users/vvisions/BML-RT directory. You
- also need the BML Runtime plug-in, if you don't have it already.
- I haven't played with it a whole lot yet, but it does work and you
- have some control over chunk size, gravity, etc. You can't beat
- the price, anyway.
-
- Steve Tack
-
-
- Article: 19426
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nwgw.infi.net!not-for-mail
- From: kermit@infi.net (Kermit Woodall)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
- Date: 12 May 1996 17:11:38 GMT
- Organization: InfiNet
- Lines: 38
- Message-ID: <4n564a$40j@nw003.infi.net>
- References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com>
- NNTP-Posting-Host: larry.infi.net
- X-Newsreader: TIN [UNIX 1.3 950824BETA PL0]
-
- Stranahan (stranahan@aol.com) wrote:
- : ----------------------------------------
- : Exactly why MS's monopoly in OS's will continue. It is highly unlikely
- : that a competing product could succeed.
- : ---------------------------------------
- :
- : Steph hit the correct issue - the difference between the nature of a
- : goverment enforced monopoly and a 'monopoly' that occurs because people
- : choose to buy a product. As long as there is no force involved, there is
- : plenty of possibilites for competing products to succeed. And frankly, I
- : don't -care- if other products have a 'fair' shot at Microsoft if that
- : fairness comes out of the barrel of a gun.
- :
- Right up to a point. Microsoft is what some call a "Natural Monopoly".
- They dominate because what they offer, in total, is the best. This can be
- a sum of features, price, support, marketing and more.
-
- Problems with Microsoft that always bother me. Microsoft has a habit of
- buying companies with the agreement that they will keep the products on the
- market, that they're NOT buying them to sink them, then Microsoft does
- discontinue the bought product. Net result = less competitors. They also
- release, free, products of significant value. Example Internet Explorer.
- Released free while Netscape Navigator costs (retail or shareware) about
- $50. Same story is true of their "new" HTML editor. Net result = weakened
- competitors.Then less competitors.
-
- However I think the difference in all of this is that Microsoft is not
- about trying to be a Monopoly. It's about control. Gates & Co. are more
- interested in controlling how things happen, for various reasons I'm sure,
- than they are interested in being the only game in town.
-
- As always, IMHO, of course.
-
- Kermit Woodall
- Nova Design, Inc.
- http://www.novadesign.com
-
- --
-
- Article: 19427
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: 12 May 1996 11:35:02 -0700
- Organization: Primenet (602)416-7000
- Lines: 97
- Sender: root@primenet.com
- Message-ID: <4n5b0m$h5b@nnrp1.news.primenet.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
- X-Posted-By: steph@usr5.primenet.com
- Xref: news2.cais.com comp.graphics.animation:35594 comp.graphics.apps.lightwave:19427 comp.graphics.packages.3dstudio:16557
-
- Bryant Reif <reifbrya@pilot.msu.edu> wrote:
- : Steph Greenberg wrote:
- : >
- : > : M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux
- : > : is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the
- : > : telephone lines, how long before they realize that M$ owns all the PC operating systems?
- : >
- : > When they realize JVC owns the VHS system?
-
- : My VCR says RCA on the front. How much control does JVC have?
-
- VHS is a registered trademark of JVC, and since Matsushita owns them,
- Matsushita (distributed in the US as Panasonic or Technics). They control
- the specifications and all licensing. Why do you think S-VHS has not come
- down in price despite the fact that it's been out for 10 years?
-
- The patent on standard VHS has probably run out, but not S-VHS, hence the
- lack of cheap, superior, S-VHS machines.
-
- : > the same, since anyone can invent a competing operating system. So far
- : > Windows is destroying them all without government intervention in their
- : > favor. Who needs an operating system that either doesn't run the most
- : > popular software or runs it slower because of emulation?
-
- : Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
- : product could succeed. Standard Oil used "the legal system of the free market" to gain a
- : monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
-
- The use of the term monopoly is a loaded one, and there are specific
- legal tests to determine if a company is a monopoly. Nearly everyone who
- disses M$ does so because their favorite, superior, OS failed against it.
- The fact that OS/2 lost appears to be most lamented, but I must say it is
- promoted by a company that held a near monopoly at various times in its
- history.
-
- And while you can lament M$, the were the very first company to promote
- an operating system not tied to a particular company's hardware. You can
- buy an infinitude of computer brands that run the M$ OS. OS/2 was an
- attempted monopoly, designed to run *only* on IBM machines originally to
- give that company a competitive advantage over the clones, it just didn't
- work that way in the marketplace.
-
- The same thing with Next.
-
- : up their ruined competitors. MS likes to charge store owners a fee for every computer they
- : sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
- : Owners may as well pre-load Windows on those machines, they're paying for it.
-
- So? Just how many PCs do you think will ever run something other than an
- M$ OS? I know I won't, and I'm more savvy than most computer owners. Most
- people would scream bloody murder if they had 60 megs of their hard disc
- taken up by a useless OS like OS/2, which holds zero advantage over Win95
- unless the software you run is OS/2 native.
-
- : I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
- : practices weren't illegal when they performed them either. The Anti-competition laws that were
- : passed shortly after were a reaction to their business practices and their resulting monopoly.
- : It is quite possible that what MS can get away with today may be illegal tomorrow. You know
- : the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
- : everything right, but the monopoly they enjoy is real.
-
- M$ has done what no other OS manufacturer before them ever did: present
- the OS and Hardware as independent entities. Without them, computers
- would still be too expensive, and every time a household wanted a
- computer, they'd have to find out far more about the OS than they wanted
- to know.
-
- : > And I ask again, has any action ever been taken against the VHS monopoly?
-
- : How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
- : big deal. Now if JVC was the only manufacturer of VCRs....
-
- In the early days, a lot. Though less than Sony, which is another reason
- they were successful. I don't find the M$ OS to be too expensive, and I
- used to pay more for upgrades on my Amiga by far than I did when I first
- bought Windows. I'm not a big fan of M$, I just like the open platform
- policy. Ask people who use SGI and wonder why they need a $35,000 dongle
- when a faster Dec Alpha system could be assembled for either the same or
- less. That's why NT is becomming so popular and invading SGI's turf.
-
- You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when
- it becomes available, BeBox.
-
- : Bryant Reif
- : mailto:reifbrya@pilot.msu.edu
- : http://www.aiesec.org/~bryant
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19428
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!news1.best.com!nntp1.best.com!shellx!scotta
- From: scotta@shellx.best.com (Scott Adams)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whats new in LW5.0
- Date: 12 May 1996 11:40:55 -0700
- Organization: Best Internet Communications
- Lines: 259
- Message-ID: <scotta.831926418@shellx>
- References: <4n4o9b$qb3@harbinger.cc.monash.edu.au>
- NNTP-Posting-Host: shellx.best.com
- X-Newsreader: NN version 6.5.0 #6 (NOV)
-
- an48532@anon.penet.fi (Morpheus) writes:
-
- >What new features does version 5.0 have over version 4.0(c,etc) ?
- >Thanks
- >Andrei
- >cornoiu@silas.cc.monash.edu.au
-
- Here's something that was recently posted:
-
-
- Source : Grue, a NewTek employee who hangs on IRC #lightwave
- ------------------------------------------------------------
-
-
- What's new in LightWave 3D 5.0
-
- There have been many additions to LightWave 3D. In fact there have been
- nearly 200 new features added! Here is a quick glance at some of the
- highlights.
-
- Modeler
-
- * Open GL support for real time shaded views. Acknowledges surface
- attributes such as Diffusion, Specularity, Luminosity, and Smoothing
-
- * METANURBS Modeling Tool. This new tool combines the ease and flexibility
- of polygonal modeling with the power and organic feel of NURBS modeling.
-
- * Metaballs Modeling Plug In. Powerful Organic modeling!
-
- * Metaform2 Plug In. Enhancment to the orginal metaform which allows you to
- metaform polygons with more than four points.
-
- *New Spline Modeling Tools
-
- * Surface editing in Modeler.
-
- * Tablet Support. Allows absolute versus relative input devices.
-
- * Randomization for Bevel and Array tools.
-
- * Data sharing between Layout and Modeler. Import and Export are Back!
-
- *Enhanced True Type Support
-
- * Massive Redraw Speed Enhancements.
-
- * Lasso Style Zoom
-
-
- Layout
-
- * Open GL support for real time shaded views. Includes support for up to 8
- interactive lights (Distant, Point, or Spot). Acknowledges surface
- attributes such as Diffusion, Specularity, Luminosity, Outline Only, and
- Smoothing
-
- *** Infinite Surface Layering! ***
-
- * Alpha channels allowed on image mapping.
-
- * New Cel Animation Features for Cel edges and Cel rendering. Make 3D look
- hand drawn!
-
- * MetaMation: A new organic animation plug-in that automatically smoothes
- an object with Metaform before each frames' render.
-
- * Bone Enhancements including, Joint Compensation, and Muscle Flexing.
-
- * Inverse Kinematics improvements including active goals and goal
- strengths.
-
- * Multiple Target Object Morphing from one envelope.
-
- * New Lens Flare modes including, central ring color and size
- modifications, and star filter enhancements.
-
- * Many User Interface Enhancements
-
- * Color Swatches in RGB fields
-
- * Interactive Camera Zoom Level
-
- * Interactive Light Cone Angle
-
- * Front Face View of objects for faster redraw and cleaner interface
-
- * Color BKG images
-
- * Render Sample Cube.
-
- * Copy surfaces from rendered samples.
-
- * New Plug In classes including Pixel Filter and Special Buffers for new
- rendering and shader effects.
-
- * Project images through spot lights.
-
- * User definable Texture Map anti-aliasing.
-
- * AutoKey Create mode for ultra-fast keyframe set up.
-
- * Open GL Previews.
-
- * Tiling and Alpha Channel options for Texture Maps.
-
- * Dolly, Truck, and Pan capability allowing movement along any item's
- axis.
-
- * Effector: Allows a null object to interactively deform a mesh.
-
- Plug In features included with LightWave 5.0
-
-
- Equation
- Lwpanels
- Globsave
- Effector: The Motion plug-in Effector
- InheritRotation
- JitterMotion
- MathMotion
- ParentBone
- ParentCamera
- ParentLight
- ObjList
- ObjectSequence
- Effector: Displacement Map Plug-in
- LazyPoints
- Metamation
- Blotch
- CelShader
- Checker
- ColorCube
- HSLColorCube
- NormalColor
- SurfBlurShader
- SurfFuzzShader
- Weave
- ZOR (Plug-in file: Zor.p)
- BlurFilter
- Convolve
- Emboss
- Gamma
- Negative
- NightVision
- NTSC_Legalize
- PAL_Legalize
- PENNELLO
- Sepia
- SpecialBuffer
- SurfBlurFilter
- SurfFuzzFilter
- VidNoise
- Vignette
- Watermark
- AVI Savers
- Image Loaders/Savers
-
- The formats HIIPSave.p allows you to load and save in Layout are:
- Alias(.als), BMP(.bmp), Cineon(.cin), IFF(.iff), JPEG(.jpg), PCX(.pcx),
- Pict(.pic), Pixar(.pxr), QRT(.qrt), Rendition(.6rn), SGI(.rgb), Sun(.sun),
- TIFF(.tif), Targa32(.tga), Toaster(.vti), Wavefront(.rla), XWIndows(.xwd),
- YUV(.yuv)
-
- Storybrd.p
- FilmExpand
- 4XStoryboard
-
-
- ImageList
- MotionDump
- AllBGLayers
- Arn_Calculate
- BoundingBox
- Cage
- Calculate
- Center
- Center1D
- CenterScale
- CenterStretch
- CutCurves
- Envelopes
- Gear
- ImpSurf3D
- Julienne
- LightSwarm
- LoadFonts
- MathMotion
- NextEmptyLayer
- PathToMotion
- Platonic
- Plot1D
- Plot2D
- PointCenter
- PolyEdgeShaper
- New Primitives
- Donut
- Wedge
- Spline Cage
- Random Points
- Gear
-
- RandPricks
- RotateAnyAxis
- RotateHPB
- SceneToVRML
- Stipple
- SuperQuadric
- Symmetrize
- TextCompose
- TextCurve
- Throw
- Toroid
- Translator3DOptions
- VRMLAutoSave
- VRMLSave
- Wedge
- Add-Metaball
- AutoPatcher
- AutoPatcherMK
- BGConform
- Converge_Points
- Fast-Triple-Fan
- Fast-Triple-Traverse
- Make_DoubleSided
- MakeSpikey
- Metaballs
- MetaFormPlus
- Points2Polys
- Power-Texture
- PowerView
- RandPoints
- Reduce-Polygons
- Rest-On-Ground
- Rotate-About-Normal
- Rotate-Arbitrary-Axis
- Rotate-To-Ground
- Rotate-To-Object
- Spherize
- Squarize
- Translator3D-Export
- TriangleFan
- TriangleStrip
-
- Adam Chrystie
- adamchry@cats.ucsc.edu
-
-
- --
- ----------------------------------
- Adam Chrystie LightWave 3D Animator
- Cinema/Video Major, Senior
- University Of California at Santa Cruz
-
- --
- -------------------------------+---------------------------------------------
- Scott Adams - scotta@best.com | Check out http://www.best.com/~scotta
- Life is too short to be bored. | for climbing info, humor, and more.
- -------------------------------+---------------------------------------------
-
- Article: 19429
- Path: news2.cais.com!news.cais.net!bofh.dot!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph
- From: Steph Greenberg <steph@primenet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 12 May 1996 12:09:01 -0700
- Organization: Primenet (602)416-7000
- Lines: 47
- Sender: root@primenet.com
- Message-ID: <4n5d0d$jgs@nnrp1.news.primenet.com>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <319596fe.6970951@news.ipswich.gil.com.au>
- X-Posted-By: steph@usr5.primenet.com
-
- tedb@gil.com.au wrote:
-
- : >LW doesn't have the speed... and if you get more machines to stack up,
- : >that blurs the whole cost thing.
- : >
- : >Sorry.
-
- : True, but what if you chuck it on a couple of fast Alpha's running NT
- : instead of 10 or 20 amiga's then i reckon it's quick enough!!
-
- I read some analysis that showed a 300MHZ Alpha to do a raytraced scene
- faster than 47 Amigas with 40MHZ/68040 processors on LW.
-
- And there are those of us who would like to assemble racks of NT servers
- to render elaborate 2-5 million polygon scenes in Alias, but of course
- for obvious reasons we can't.
-
- The only way Alias beats LW's price/performance is when features are
- called into action that either require lots of hand tweaking in LW to
- match, or workarounds that ultimately slow down the production flow. At
- that point other business considerations like schedule, salaries, quality
- of results, ability to change things without requiring more hand work,
- all get called into play. The actual cost of the platform and software
- alone is only one consideration in the price/performance sliding scale.
-
- For an individual spending their own money on a cottage industry, cost of
- the platform is a significant issue due to lack of capital, and perhaps
- the client base in some geographical areas can't support more expensive
- systems, which is LW's market niche. In larger companies, there are
- larger issues to be considered, and even then LW can fit into their
- production mix for certain types of CGI.
-
- In places like DD that are starting to use LW, it can only do good. The
- competition between the traditional SGI people and the NT people will
- expose LW users to features they didn't even know that they wanted, and
- communication between them and Newtek should sharpen LW up quite a bit.
-
- --
- -------------------------------------------------------------------------------
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- electronic republication only, such as Usenet and Email, and
- non-commercial educational purposes such as charge free WWW pages.
- Express permission is required for any other use. When in doubt, ask.
- -------------------------------------------------------------------------------
-
- Article: 19430
- Path: news2.cais.com!news.cais.net!bofh.dot!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!info.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.ecn.uoknor.edu!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!
- From: Geir Otto Molstad <geirotto@famo.no>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: INSTALL PROBLEMS LW 5.0
- Date: Sun, 12 May 1996 22:36:44 +0200
- Organization: FAMO as
- Lines: 12
- Message-ID: <31964BDC.B8@famo.no>
- References: <3194C0D8.5F31@telepost.no> <4n2q7a$96q@darkstar.UCSC.EDU>
- NNTP-Posting-Host: fp5-3.ppp.sn.no
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (Win95; I)
- To: Adam Ives Chrystie <adamchry@cats.ucsc.edu>
-
- Adam Ives Chrystie wrote:
- >
- > I heard you need to set teh keybord setting to USA/English to avoid teh
- > error..NewTek said they are working on a solution. Enter control panels
- > in Win NT to change it.
- > --
- > ----------------------------------
- > Adam Chrystie LightWave 3D Animator
- > Cinema/Video Major, Senior
- > University Of California at Santa Cruz
-
- Not exactly, you have to change localize (regiional) settings to US.
-
- Article: 19431
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!van-bc!news.rmii.com!usenet
- From: stack@rmii.com (Steve Tack)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: An image I'm particularly proud of
- Date: 12 May 1996 19:55:32 GMT
- Organization: Rocky Mountain Internet Inc.
- Lines: 14
- Message-ID: <4n5fnk$ju5@natasha.rmii.com>
- References: <31943A8C.2053@dev.uol.com>
- NNTP-Posting-Host: slip1184.rmii.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.6
-
- In article <31943A8C.2053@dev.uol.com>, prem@dev.uol.com says...
- >I just completed an image in LW that I feel is a pretty nice piece
- >of work (IIDSSM)
- >Let me know what you think, folks,
- >Thanks,
- >-- Prem
-
- Very nice! I'm new to LW, so I have no idea how you did that. But it
- looks like a hand-drawn illustration to me. The plants look particularly
- realistic. Are they simply 3D objects, or are there other tricks going
- on?
-
- Steve Tack
-
-
- Article: 19432
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Gameboy@ix.netcom.com (William Longworth)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: 3DS MAX's big flaws...
- Date: Sat, 11 May 1996 10:31:11 GMT
- Organization: Netcom
- Lines: 60
- Message-ID: <4n4pkb$715@dfw-ixnews4.ix.netcom.com>
- NNTP-Posting-Host: lax-ca23-21.ix.netcom.com
- X-NETCOM-Date: Sun May 12 8:38:19 AM CDT 1996
- X-Newsreader: Forte Free Agent 1.0.82
-
- Having now seen 3DS MAX, I must say that I am both impressed and
- disappointed. The designers seem to have included a ton of extras,
- only to exclude some important funtionality. This kind of design
- strategy is generally referred to as "plug-in," but I simply call it
- screwing you, the customer, over.
-
- What do I mean? Let's take a look...
-
- 1.)Most important, there is no provision for even basic skeletal
- deformation. Any "bones" type work must be done through a plug-in,
- i.e. Character Studio (a very impressive "step" driven animation
- tool...that costs $1500...YIKES!!!) or Bones Pro (which I haven't seen
- yet in its MAX incarnation). This is a vital animation tool present
- in packages costing 1/7 what MAX does .
-
- 2.)Close behind is the render engine. Is it better than the old 3DS?
- Yes. Is it up to Lightwave's level? No. But this gives you the
- freedom to buy a new render engine and dole out a paltry $500+ when
- the urge strikes you.
-
- 3.)No lens Flare. It's overused, but still a nice tool for creating
- interesting and vibrant lighting effects. Yet another $500 out the
- window.
-
- 4.)Particle systems? Yup. Powerful? Nope. Crank out another $500+
- smackers.
-
- There are nice tools, i.e. the volumetric lighting, the warp fx, the
- integrated interface (I'm not getting into that debate, so don't
- start), and the interactive modelling tools (change object complexity,
- do boolens, bend, twist, shear, etc, in real time). However, with a
- little sweat, you can duplicate most in the basic Lightwave package,
- and than do a lot more. Is MAX better than Lightwave? In some ways
- yes, and with the right plug-ins, definitely, but only if cost is not
- an issue. Also, you might do some math and notice that after all the
- plug-ins, MAX is dangerously close to being as expensive as SoftImage
- NT, a more powerful program for the most part. With Microsoft backing
- SoftImage, expect a bit of competition should MAX/SoftImage cut into
- each other's sales (i.e. multi-platform release, cost cuts, and so
- on).
-
- As for Lightwave, though I have a softspot for it, I am very troubled
- by its lumbering progress. The interface is getting old, the shift to
- a "plug-in" architecture seems a good idea implemented for the wrong
- reasons (to reduce internal development), and overlooked programs like
- Imagine are coming out with more features for less money (lens flares,
- bones, meta balls, particles, several animation systems (cycles, for
- instance), motion blur, depth of field, IK, powerful procedural
- texture mapping, and so on ...) for much less than Lightwave ($500, I
- think). The stuff I am reading about Tim Jenison makes me think that
- Newtek is steaming through Amiga Country on a course for Atariville.
-
- What is the deal here kids?
-
- Bill L.
- Past user of Imagine (up to 3.0) and Lightwave (up to 3.5), and
- current user of 3DS 4.0 (for work) and Real 3D 3.1 (at home). Future
- user of 3DS MAX, and with a little luck, Alias Power Animator (both
- for work).
-
-
- Article: 19433
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: gkeenan818@aol.com (GKeenan818)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
- Date: 12 May 1996 17:29:32 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 68
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n5l7s$d7o@newsbf02.news.aol.com>
- References: <4mpan0$agc@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- Oh dear, what do I appear to have started???
-
- Let me reply to the comments made by Mr South regading the posting I
- made....
-
- >>Woah! Maybe you'd like to continue this conversation outside, buddy?!?
- Hmmm... What a very interesting and structured start to a discussion.....
- Maybe you took a little bit too much of the old Prune Juice eh??
-
- >[funny phone call dialogue deleted]
- Ah! So you DID see that there WAS humour in the posting....
-
- >Ahh, now you almost had a point there but you blew it at the last minute
- >by venting your spleen. I know about the big wide world, and for the
- >record I also know the date, the time, that Santa Claus is in fact an out
-
- >of work actor and which hemisphere of the Earth I live in. I'm not
- >responsible for my fellow reviewers, but I would have to say that's the
- >most pathetic kneejerk generalisation I've ever read on Usenet. I think
- >the really great writers we have on the staff of Computer Shopper, PCW,
- >PC Plus, and PC Pro would take issue with the accusation that all British
-
- >computer reporting is bland. So all US reviewers pay for everything they
- >review eh? Nah, I don't think so. As I have pointed out elsewhere I *do*
- >buy a lot of the software I review to allow me just the kind of
- >perspective you suggest I lack.
- As this is a 3D forum, in which we discuss 3D related topics, my comment
- about BLAND BRITISH REPORTING stands as far as I'm concerened.
- Are you honestly trying to tell me that the 3D related material in the UK
- press is better than articles published in LIGHTWAVE PRO, 3D ARTIST
- and COMPUTER GRAPHICS WORLD for example?
-
- >I don't write for computer magazines just to get free stuff, I'm not
- >*that* juvenile and I acutely resent the implication that I am.
- But at least you do admit that at times you DO expect freebies!! ;-))
-
- >I am foolish enough to believe I'm doing a good job, I have no illusions
- about
- >my stature in society either, as you intimated with your amusing skit on
- >my call to NewTek. I don't expect (or have ever recieved) preferential
- >treatment from NewTek or any other company.
-
- If that is the case, why did you write the following;
- >I've reviewed LightWave in three of four mags in the UK, and will
- continue to
- >include it in round-ups of 3D software, even though the market is getting
- a little crowded.
- >But it still bugs the f**k out of me that I don't feel that NewTek know
- or care what I do"
-
-
- >So, down to brass tacks, bucko. I dislike the tone of your post. Where do
-
- >you get off making all these sweeping generalisations about me, and in
- >fact all my British colleages, and based on what? Are you just taking
- >potshots at me because you feel like it? Or do you have something to back
-
- >this up? Or are you perhaps Jerry Pournelle hiding under an AOL Screen
- >Name? Now there's a guy that tests a lot of software.
- Well, I did not like the tone of YOUR post and that is why I decided to
- toss in my tuppence worth.
- Like you, I am entitled to have an opinion on matters, particularly as I
- subscribe to the UK
- magazines that you mentioned, and therfore contribute towards the cost of
- your wages! ;-)))
-
- >And by the way, only my friends call me snouty.
- Oh! Bummer..... I shall remember that in future postings Mr South.
-
- Article: 19434
- From: Linden4@msn.com (Theodore Terranova)
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 12 May 96 21:07:45 -0700
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmnmh$4pj@dfw-ixnews8.ix.netcom.com> <318FC3ED.2AC1@osu.edu> <31922A86.6E2F@hooked.net>
- Message-ID: <0000940a+00002733@msn.com>
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.sprintlink.net!news.msn.com!msn.com
- Newsgroups: comp.graphics.apps.lightwave
- Organization: The Microsoft Network (msn.com)
- Lines: 26
-
- "Not to be a fuddy-duddy, but it strikes me that no matter what the
- hardware/software package is, or
- how much it costs, it's the animator that makes the program
- attractive, not the other way around.
- I feel reasonably sure that there are some people out there doing
- great animation on very low-end
- hardware with low-end software.
-
- No software has ever (or likely will ever) be able to do everything
- that it's competitors do.
- There never will be a hardware platform that performs like everyone
- wants it to for the cost
- everyone wants to pay.
-
- What matters is the results an animator can produce with whatever
- tools he/she has at their
- disposal.
-
- Ken Robertson"
-
-
-
-
- Right on brother!
-
- Ted
-
- Article: 19435
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: gkeenan818@aol.com (GKeenan818)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: UK Software Reviewing Under Fire (Was: journos snubbed again!)
- Date: 12 May 1996 17:38:25 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n5loh$dcm@newsbf02.news.aol.com>
- References: <4mpan0$agc@newsbf02.news.aol.com>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- >Actually gkeenan818@aol.com is from Glasgow, Scotland. I checked.
- Is this classed as investigative journalism?? ;-))
- Maybe you should have checked out my location before attacking the good
- people of the USA!
-
- >In fact the Scots invented most British humour anyway. And TV.
- Maybe I could teach you something then ;-))
-
- >Am I getting off topic?
- I believe so, and why waste valuable band width on this section
- which SHOULD be the place for LightWave related discussions.
- Maybe all of us who have been posting here recently griping and
- moaning about everything, should take the time to start USING
- LightWave as we all appear to have too much time on our hands!!!!
-
- Article: 19436
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Sun, 12 May 1996 18:06:04 -0400
- Organization: Concentric Internet Services
- Lines: 104
- Message-ID: <319660CC.7165@pilot.msu.edu>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
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- Xref: news2.cais.com comp.graphics.animation:35595 comp.graphics.apps.lightwave:19436 comp.graphics.packages.3dstudio:16560
-
- Steph Greenberg wrote:
-
- > VHS is a registered trademark of JVC, and since Matsushita owns them,
- > Matsushita (distributed in the US as Panasonic or Technics). They control
- > the specifications and all licensing. Why do you think S-VHS has not come
- > down in price despite the fact that it's been out for 10 years?
- >
- > The patent on standard VHS has probably run out, but not S-VHS, hence the
- > lack of cheap, superior, S-VHS machines.
-
- Who cares. S-VHS sucks. Let's go digital!
-
- > : > the same, since anyone can invent a competing operating system. So far
- > : > Windows is destroying them all without government intervention in their
- > : > favor. Who needs an operating system that either doesn't run the most
- > : > popular software or runs it slower because of emulation?
- >
- > : Exactly why MS's monopoly in OS's will continue. It is highly unlikely that a competing
- > : product could succeed. Standard Oil used "the legal system of the free market" to gain a
- > : monopoly also. Standard Oil's gimmick was to open a gas station, drop prices sharply, and buy
- >
- > The use of the term monopoly is a loaded one, and there are specific
- > legal tests to determine if a company is a monopoly. Nearly everyone who
- > disses M$ does so because their favorite, superior, OS failed against it.
- > The fact that OS/2 lost appears to be most lamented, but I must say it is
- > promoted by a company that held a near monopoly at various times in its
- > history.
-
- uh... ok.
-
- > And while you can lament M$, the were the very first company to promote
- > an operating system not tied to a particular company's hardware. You can
- > buy an infinitude of computer brands that run the M$ OS. OS/2 was an
- > attempted monopoly, designed to run *only* on IBM machines originally to
- > give that company a competitive advantage over the clones, it just didn't
- > work that way in the marketplace.
- >
- > The same thing with Next.
-
- umm... Sounds like you had this discussion before with someone else, and you are confusing things they
- said with things I said. I never said Windows was bad. I never said MS was bad. Are you reading my
- posts?
-
- > : up their ruined competitors. MS likes to charge store owners a fee for every computer they
- > : sell, regardless of what OS was on it, for the "priviledge" of being a Windows re-seller.
- > : Owners may as well pre-load Windows on those machines, they're paying for it.
- >
- > So? Just how many PCs do you think will ever run something other than an
- > M$ OS? I know I won't, and I'm more savvy than most computer owners. Most
- > people would scream bloody murder if they had 60 megs of their hard disc
- > taken up by a useless OS like OS/2, which holds zero advantage over Win95
- > unless the software you run is OS/2 native.
-
- uh... I agree.
-
- > : I have never said that Microsoft has done anything bad or illegal, but remember Standard Oil's
- > : practices weren't illegal when they performed them either. The Anti-competition laws that were
- > : passed shortly after were a reaction to their business practices and their resulting monopoly.
- > : It is quite possible that what MS can get away with today may be illegal tomorrow. You know
- > : the JD has their beady little eye focused on them. So right now MS is doing nothing wrong and
- > : everything right, but the monopoly they enjoy is real.
- >
- > M$ has done what no other OS manufacturer before them ever did: present
- > the OS and Hardware as independent entities. Without them, computers
- > would still be too expensive, and every time a household wanted a
- > computer, they'd have to find out far more about the OS than they wanted
- > to know.
-
- Boy this other person must have really disliked MS.
-
- > : > And I ask again, has any action ever been taken against the VHS monopoly?
- >
- > : How much money does JVC receive from each VCR sold? Sounds like a patent royalties to me. No
- > : big deal. Now if JVC was the only manufacturer of VCRs....
- >
- > In the early days, a lot. Though less than Sony, which is another reason
- > they were successful. I don't find the M$ OS to be too expensive, and I
- > used to pay more for upgrades on my Amiga by far than I did when I first
- > bought Windows. I'm not a big fan of M$, I just like the open platform
- > policy. Ask people who use SGI and wonder why they need a $35,000 dongle
- > when a faster Dec Alpha system could be assembled for either the same or
- > less. That's why NT is becomming so popular and invading SGI's turf.
-
- Sure.
-
- > You don't like it, you can use a Mac, OS/2, Linux, Unix, Solaris or when
- > it becomes available, BeBox.
-
- Yikes! Looks like I stepped in the crossfire of your arguement with someone else. From the looks of
- your posts I would guess an OS/2 fan.
-
- All I said was that there are very few choices in OS's for PC users, and only one logical choice. Also
- that MS, though not doing anything bad or illegal, could find itself in legal trouble in the future.
- Now what did all your previous posts have to do with that?
-
- > : Bryant Reif
- > : mailto:reifbrya@pilot.msu.edu
- > : http://www.aiesec.org/~bryant
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19437
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave
- Subject: Re: Artist Needed for Game
- Date: Sun, 12 May 1996 18:09:59 -0400
- Organization: Concentric Internet Services
- Lines: 22
- Message-ID: <319661B7.1DAE@pilot.msu.edu>
- References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia
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-
- Steve wrote:
-
- > Well, maybe that was too much of a generalisation (all art must be
- > photorealistic). But I much prefer something that bears some relation to reality
- > to something like picasso which I simply cannot stand. And what realy pisses me
- > off is people with NO talent at all sticking a load of bits together, passing it
- > off as art and getting rich from it. Some people just dumped a load of boots in
-
- How often does THAT happen?
-
- > a glass case once, as a test. The art critics who saw it remarked upon how well
- > it was aranged and the quality of the lighting etc.
-
- And revealed their stupidity. Good for them! :)
-
- > -Steve
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19438
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: Sun, 12 May 1996 18:23:09 -0400
- Organization: Concentric Internet Services
- Lines: 26
- Message-ID: <319664CD.144A@pilot.msu.edu>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com>
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-
- Steph Greenberg wrote:
- > In places like DD that are starting to use LW, it can only do good. The
- > competition between the traditional SGI people and the NT people will
- > expose LW users to features they didn't even know that they wanted, and
- > communication between them and Newtek should sharpen LW up quite a bit.
-
- Um.. What makes you think that LW users are oblivious to other programs' features? You make it
- sound like LightWave users live in their own little world and don't know of or use anything else.
- Is that true of Alias users?
-
- > --
- > -------------------------------------------------------------------------------
- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- > steph@primenet.com Chiropracter, and Podiatrist.
- >
- > Copyright 1996. All Rights Reserved. Permission granted for non-commercial
- > electronic republication only, such as Usenet and Email, and
- > non-commercial educational purposes such as charge free WWW pages.
- > Express permission is required for any other use. When in doubt, ask.
- > -------------------------------------------------------------------------------
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19439
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!news
- From: Bryant Reif <reifbrya@pilot.msu.edu>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
- Date: Sun, 12 May 1996 18:38:49 -0400
- Organization: Concentric Internet Services
- Lines: 41
- Message-ID: <31966879.18BF@pilot.msu.edu>
- References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com>
- NNTP-Posting-Host: cnc045149.concentric.net
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- Content-Type: text/plain; charset=us-ascii
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- X-Mailer: Mozilla 3.0b3 (Win95; I)
-
- Stranahan wrote:
- >
- > ----------------------------------------
- > Exactly why MS's monopoly in OS's will continue. It is highly unlikely
- > that a competing product could succeed.
- > ---------------------------------------
- >
- > Steph hit the correct issue - the difference between the nature of a
- > goverment enforced monopoly and a 'monopoly' that occurs because people
-
- Steph missunderstood my point. I didn't mean to say that MS enjoy's the
- legal definition of a monopoly, but a "monopoly" in which most rational PC
- owners have little choice but to buy their OS's. I also never equated MS's
- "monopoly" with bad.
-
- > choose to buy a product. As long as there is no force involved, there is
- > plenty of possibilites for competing products to succeed. And frankly, I
-
- Not in the near future. But you are right, the new will overtake the old.
- We may not even be using OS's in 5-10 yrs.
-
- > don't -care- if other products have a 'fair' shot at Microsoft if that
- > fairness comes out of the barrel of a gun.
-
- Far be it from me to stand in the way of the free market, or promote
- government regulation.
-
- > _____________________________________________
- > Lee Stranahan
- >
- > "I shot a half hour, 35mm movie with professional quality visual effects
- > for around $5000 - and I can show you how to do it, too."
- > Access DeniedURL - http://users.aol.com/stranahan/access.htm
- >
- > Lee's Home Page URL - http://users.aol.com/stranahan/main.htm
-
- --
-
- Bryant Reif
- mailto:reifbrya@pilot.msu.edu
- http://www.aiesec.org/~bryant
-
- Article: 19440
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!news1.io.org!news
- From: mjmackin@io.org (Matt. )
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 1996 22:40:52 GMT
- Organization: Internex Online (io.org), Toronto, Ontario, Canada
- Lines: 15
- Message-ID: <4n5pd4$l0k@news1.io.org>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31944AD5.16C4@odyssee.net> <4n2l9h$jcg@nnrp1.news.primenet.com>
- NNTP-Posting-Host: sticky.net5c.io.org
- X-Newsreader: Forte Free Agent 1.0.82
- Xref: news2.cais.com comp.graphics.animation:35599 comp.graphics.apps.lightwave:19440 comp.graphics.packages.3dstudio:16561
-
- >Gordon Cameron <gocam@odyssee.net> wrote:
- >: > A dual processor Pentium Pro (which is available and a good deal) IS faster
- >: > than almost any SGI workstation.
-
- >: Perhaps true in raw processor performance - but it really depends what you are
- >: doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP
- >: (symmetric multi-processing), and, on top of this, they do many things very
- >: very well - e.g. D1 realtime video boards *today*
-
- But they do you need to have real time D1 output if you can get close
- with the Perception. Its D1 output (but you have to render to it's
- hard drive.) It costs a small fraction of the SGI.
-
-
-
-
- Article: 19441
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: skellener@aol.com (Skellener)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here
- Date: 12 May 1996 18:47:59 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 13
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n5pqv$eou@newsbf02.news.aol.com>
- References: <4n2l9h$jcg@nnrp1.news.primenet.com>
- Reply-To: skellener@aol.com (Skellener)
- NNTP-Posting-Host: newsbf02.mail.aol.com
- Xref: news2.cais.com comp.graphics.animation:35600 comp.graphics.apps.lightwave:19441 comp.graphics.packages.3dstudio:16562
-
- >So long as SGI likes making fewer machines and charging higher prices
- than
- >is absolutely necessary, and so long as the market demand expands to
- >to areas that belonged exclusively to SGI, but only if it can be had at a
-
- >below SGI price, SGI can expect to be attacked from all sides in the
- future.
-
-
- Yes!
-
-
- STEVE K.
-
- Article: 19442
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet
- From: nbenami@uiuc.edu (Noam Ben-Ami)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 12 May 1996 23:11:05 GMT
- Organization: University of Illinois at Urbana
- Lines: 16
- Message-ID: <4n5r69$8k@vixen.cso.uiuc.edu>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <31938B5D.3AC1@osu.edu> <4n1b3m$aof@dfw-ixnews5.ix.netcom.com> <31945794.5DAF@osu.edu> <N.051196.233155.59@earthlink.net.earthlink.net>
- Reply-To: nbenami@uiuc.edu (Noam Ben-Ami)
- NNTP-Posting-Host: ux4.cso.uiuc.edu
- Xref: news2.cais.com comp.graphics.animation:35601 comp.graphics.apps.lightwave:19442 comp.graphics.packages.3dstudio:16564
-
-
-
- Sorry to disagree with you Fred, but as a programmer, I'd be willing to
- consider the new changes as a qualifier for the title of "completely
- new." Heck, multithreaded operation alone is worth that title! The
- improvements to be gotten from threads are pretty terrific. As for the
- rest, they are much more than simple lensflares.
- I haven't seen any Max output, and IMHO, the old 3DStudio renderer was
- kind of shitty unless you were willing to put a lot of work into making
- everything look just right.
-
- --
- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers.
- http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY.
- Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon,
- Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio...
-
- Article: 19443
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!news.corpcomm.net!news
- From: "John W. Stetzer III" <jwsttzr3@iw.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: 3DS MAX's big flaws...
- Date: 12 May 1996 23:44:01 GMT
- Organization: Corporate Communications
- Lines: 10
- Message-ID: <4n5t41$6mr@news.corpcomm.net>
- References: <4n4pkb$715@dfw-ixnews4.ix.netcom.com>
- NNTP-Posting-Host: dial3-vermillion.iw.net
- Mime-Version: 1.0
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- X-Mailer: Mozilla 1.2PE-D (Windows; U; 16bit)
-
- >1.)Most important, there is no provision for even basic skeletal
- >deformation.
-
- You can do basic skeletal deformation in Max using linked xform, but it is very
- basic. Pricing on C.S. hasn't been set yet, at least in my checking.
-
- John Stetzer
- JWS
- http://scream.iw.net/~jwsttzr3
-
-
- Article: 19444
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.ac.net!news.serv.net!news.alt.net!newspost1.alt.net!usenet
- From: fake@net.com (lurker)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Sun, 12 May 1996 23:54:27 GMT
- Organization: imagenet
- Lines: 9
- Message-ID: <319679ee.4643597@news.alt.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
- X-Newsreader: Forte Agent .99d/32.182
- Xref: news2.cais.com comp.graphics.animation:35604 comp.graphics.apps.lightwave:19444 comp.graphics.packages.3dstudio:16565
-
- On Sun, 12 May 1996 05:33:29 -0400, Bryant Reif
- <reifbrya@pilot.msu.edu> wrote:
- >> When they realize JVC owns the VHS system?
- >
- >My VCR says RCA on the front. How much control does JVC have?
-
- Actually, if you check it out JVC is very strict with the VHS
- licenses. Some may say heavy handed, sorta like the Japanese games
- companies restricting their licenses.
-
- Article: 19445
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 12 May 1996 22:18:24 GMT
- Organization: Netcom
- Lines: 35
- Message-ID: <4n5o3g$ju3@dfw-ixnews3.ix.netcom.com>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com>
- NNTP-Posting-Host: lax-ca21-20.ix.netcom.com
- X-NETCOM-Date: Sun May 12 5:18:24 PM CDT 1996
-
-
- >
- --->In places like DD that are starting to use LW, it can only do good.
- The
- >competition between the traditional SGI people and the NT people will
- >expose LW users to features they didn't even know that they wanted,
- and
- >communication between them and Newtek should sharpen LW up quite a
- bit.
- >
- >--
- >----------------------------------------------------------------------
- --------
- >Steph Greenberg, 3DCGIMD CGI Character Orthopedic
- Surgeon,
- >steph@primenet.com Chiropracter, and
- Podiatrist.<----
-
-
-
- It's actually proved to be a great cross pollenization for all
- concerned. Many of the UNIX artists have come over to our little room
- and been quite amazed at how quickly we work. Because we come from
- faced paced TV production environments, we tend to get about 90% of the
- work done in tiny fraction of the time.
-
- What we then in turn learn from the UNIX guys is how to push the image
- quality that extra 10%, which is the difference between what you see on
- TV for free and what you pay $7.00 to see in a theater. It's really
- been a great expereince thus far, and we've all learned a lot working
- there, and LW as a tool will reflect this as well in future releases.
-
- GT
-
-
-
- Article: 19446
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 12 May 1996 22:24:04 GMT
- Organization: Netcom
- Lines: 20
- Message-ID: <4n5oe4$g1i@dfw-ixnews5.ix.netcom.com>
- References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <N.050796.001322.07@earthlink.net.earthlink.net> <4mo1po$er4@nnrp1.news.primenet.com> <31964C45.7F1C@iag.net>
- NNTP-Posting-Host: lax-ca21-20.ix.netcom.com
- X-NETCOM-Date: Sun May 12 5:24:04 PM CDT 1996
-
-
- >>
- -----------------------------------------------------------------------
- -------
- >I think you might be surprised by how much George Lucas "has" ILM is a
-
- >part of his holdings but far from the only thing he owns.
-
-
- According to an article in Forbes, LucasFilm LTD is worth an
- approximate 5 billion dollars. A good portion of this income comes
- from royalties on merchandising of the Star Wars Trilogy and the
- Indiana Jones series.
-
- ILM is not one of George's big money makers. It makes money, but not
- like the rest of his franchise. Most of the money ILM makes goes right
- back into the company.
-
- GT
-
-
- Article: 19447
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news
- From: KM <kmclaine@adnetsol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Graphics Job Offer
- Date: Sun, 12 May 1996 15:36:43 -0700
- Organization: Advanced Network Solutions
- Lines: 24
- Message-ID: <319667FB.34BD@adnetsol.com>
- NNTP-Posting-Host: dialup209.adnetsol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; U)
-
- Make MONEY $$$$ with your Computer at Home
-
-
- 3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX
-
- corporation searching the globe for computer users to contract with
-
- for the assistance in the "Virtual World Project (TM) All participants
-
- must have the following:
-
-
-
- 486 DX-2 66mhz or better CPU
- SVA Color Monitor
- Running Any Windows Environment
- NT or 95 a plus
- and the ambition to learn!!!!
-
-
-
- For more information contact Robin or Tracy toll free at 800-455-3558
-
- Outside of United States call 818/865-6940
-
- Article: 19448
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.leonardo.net!nntp.adnetsol.com!news
- From: KM <kmclaine@adnetsol.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Graphics Job Offer
- Date: Sun, 12 May 1996 15:37:03 -0700
- Organization: Advanced Network Solutions
- Lines: 24
- Message-ID: <3196680F.1BC6@adnetsol.com>
- NNTP-Posting-Host: dialup209.adnetsol.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.01 (Win95; U)
-
- Make MONEY $$$$ with your Computer at Home
-
-
- 3RD Dimension Technologies, Inc. is a Hollywood Computer Special FX
-
- corporation searching the globe for computer users to contract with
-
- for the assistance in the "Virtual World Project (TM) All participants
-
- must have the following:
-
-
-
- 486 DX-2 66mhz or better CPU
- SVA Color Monitor
- Running Any Windows Environment
- NT or 95 a plus
- and the ambition to learn!!!!
-
-
-
- For more information contact Robin or Tracy toll free at 800-455-3558
-
- Outside of United States call 818/865-6940
-
- Article: 19449
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!buck.intelli-net.com!usenet
- From: "Rolan Business Machine Co. Inc." <rolanbus@intelli-net.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sat, 11 May 1996 18:25:38 -0700
- Organization: Intelli-Net
- Lines: 17
- Message-ID: <31953E12.3162@intelli-net.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <3190454D.5966@montreal.com>
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-
- > Obviously, you don't know what you are talking about. Have you at least ever tried to use FLINT or FLAME before ? If you had you would know
- > what I am talking about. Just try to make a simple cube turn in circle. Now how about a real-looking character that dances and run on
- > command... Those are the kinds of things SoftImage does best. Not even Alias, WaveFront, or Flame for that matter even comes close. Although
- > some of the most realistic looking characters ever done in 3D were modelled with Alias, most were animated and rendered with SI and MentalRay.
- >
-
- > IRIX has some neat features, but NT brings a lot more developpment a lot faster to market. You want the latest technology? It will be
- > availlable on NT first. NT also gives you the choice of hardware. Want a Dec Alpha, a MIPs, a PowerPC or a simple Pentium or Pentium Pro? It
- > runs them all. NT also has a lot more applications availlable than IRIX. Although IRIX still has exclusivity on some of the best apps
- > (Alias/Wavefront) in the market, it's only a matter of time before even those venerable packages get ported to NT.
- >
-
-
- Finally, a person who seems to know what they are talking about. NT is great, espcially when running REAL 3D
- on an Alpha. I would like to see any program that can come close. You can make a car, turn on the motor, set
- it down on a surface and it takes off. If it starts up a hill, it slows down and speeds up when going down the
- other side.
-
- Article: 19450
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: terry.hill@zetnet.co.uk (Terry Hill)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FREE SOFTWARE!
- Date: Mon, 13 May 1996 02:23:54 +0100
- Lines: 32
- Message-ID: <4n64f0$i5t@roch.zetnet.co.uk>
- NNTP-Posting-Host: piccadilly.zetnet.co.uk
-
- Hi all,
- I was looking through some old stuff the other day, and I came
- across a program I wrote a couple of years ago that took a path made in
- Vista (or makepath), and converts it to a lightwave camera motion.
-
- It allows scaling factors & motion offsets, and will either create a key
- for every frame in the Vista path, or allow the user to specify a key every
- x frames.
-
- You can use it to merge frames rendered in vista to be used as fg/bg`s,
- although merging the two focal lengths is a bit of a turdwad. I used it
- for a while to create paths for lw rendered landscape/flight anims, as
- makepath does make the job easy, just so you dont have to squint through
- side on wireframes of landscapes (loads of polys...).
-
- Anyway, I am thinking of posting this up in the alt.binaries.misc section,
- and thought that other people out there might have written similar progs,
- that might be of use to the community as a whole. SO - if anyone wants
- this proggy, and also have some of their own work, can they post a
- description for all to see. If we leave this open for a couple of weeks,
- and agree on a date, i`ll post mine first as an act of good faith.
-
- BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting
- that everyone posts source though..)
-
- Cheers,
- --
- Tel
- terry.hill@zetnet.co.uk
-
- PS - Just remembered - it will load PC vista files without moaning too...
-
-
- Article: 19451
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.mindspring.com!usenet
- From: jcable@scires.com (Jim Cable)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: And Here's Another new web page!
- Date: 13 May 1996 02:13:48 GMT
- Organization: MindSpring Enterprises
- Lines: 24
- Message-ID: <4n65ss$2gjo@mule2.mindspring.com>
- References: <4lcimp$j0m@news.corpcomm.net> <31815932.1461@tir.com>
- NNTP-Posting-Host: user-168-121-94-233.dialup.mindspring.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.8 (beta 2)
-
- In article <31815932.1461@tir.com>, dscott@tir.com says...
- >
- >I want some more hits on my already established site, just cuz I do.
- >So stop on in and make that 'visitometer' (patent pending... he he he)
- >fly!
- >
- >
- >-----------------------------------------------
- >Dean A. Scott, SILICON MAGIC, "Your Key To 3D!"
- >-----------------------------------------------
- > http://users.aol.com/dscott5663/simagic.htm
- > Home of "Power Tips Pro for LightWave"
-
- Howdy Dean!
- Great home page. I like the the animated icons. Adds a really nice
- touch. By the way your B5 models are fantastic. I remember finding the first
- one on the Obstacle Illusion BBS a few years back and about had a cow. You
- have provided some much needed motivation and inspiration. Please check out
- my home page and offer some constructive criticism.
- Thanks,
- Jim Cable
- jcable@scires.com
- http://www.mindspring.com/~bigger/lucid.htm
-
-
- Article: 19452
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom
- From: George Maestri <maestri@ix.netcom.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Mon, 13 May 1996 17:03:42 -0700
- Organization: Netcom
- Lines: 23
- Message-ID: <3197CDDE.E6C@ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <4mmes3$rr4@nntp.crl.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mtmp1$oar@nntpd.
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- Xref: news2.cais.com comp.graphics.animation:35609 comp.graphics.apps.lightwave:19452 comp.graphics.packages.3dstudio:16573
-
- Ernie Wright wrote:
- >
- > Paul Bruggeman wrote:
- >
- > > NT vs Unix question:
- > >
- > > foreach i ( *.hrc )
- > > set n = echo $i | sed -e 's/hrc/als'
- > > soft2alias $i $n
- > > end
- > >
- > > 200 models later......
- > > How would I do this in NT? I'm a Unix/shell/C programmer with no NT
- > > experience...
-
- You could also just get a PD C shell that runs
- under NT. The Hamilton C-Shell is feature packed
- and runs on all flavors of NT. (x86, Alpha, MIPS, PPC)
-
- Check www.shareware.com for cshx86.zip (the intel
- version -- other flavors are there, too.)
-
- George.
-
- Article: 19453
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!news.mindlink.net!uniserve!oronet!news.netzone.com!phx-ip-57.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Sun, 12 May 1996 15:21:19 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 24
- Message-ID: <jmonahan-1205961521190001@phx-ip-57.netzone.com>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com> <4n3asp$320@cville-srv.wam.umd.edu>
- NNTP-Posting-Host: phx-ip-57.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35610 comp.graphics.apps.lightwave:19453 comp.graphics.packages.3dstudio:16574
-
- The new Indy's with R5000 Mips chips and ready for full 64 bit operating
- systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop, Illustrator,
- Kai's AND ALIAS Animator are available for $17,000.
-
- Doesn't that head them in the right direction?
-
- Joe Monahan
-
- In article <4n3asp$320@cville-srv.wam.umd.edu>, rsrodger@wam.umd.edu (Bob
- Rodgers) wrote:
-
- >
- > I can agree with that. I've always felt SGI was overrated since Irix
- > 5. The OS is bloated (made NT3.1 look svelte), the UI is cute but
- > based on a fundamentally flawed underpinning (X), and the systems are
- > ridiculously overpriced. But all that said, I think the gloom and
- > doom predictions for SGI are assuming that SGI will still be trying to
- > sell $70,000 Alias dongles in four years. That's not realistic.
- >
- >
- >
- > - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- > http://www.wam.umd.edu/~rsrodger homepage & gallery
- > http://www.wam.umd.edu/~rsrodger/project.htm rsrodger@wam.umd.edu
-
- Article: 19454
- Path: news2.cais.com!news.cais.net!bofh.dot!misery.millcomm.com!usenet
- From: ejd@millcomm.com (Eric Donaldson)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: For Sale: DPS PAR for Amiga with 1.6G Drive
- Date: 13 May 1996 02:42:19 GMT
- Organization: Waka Naka Beachside
- Lines: 96
- Message-ID: <4n67ib$l6l@misery.millcomm.com>
- References: <4n5fe8$ik2@misery.millcomm.com>
- NNTP-Posting-Host: dial-36.roch.millcomm.com
- Mime-Version: 1.0
- Content-Type: Text/Plain; charset=US-ASCII
- X-Newsreader: WinVN 0.99.7
-
-
- I put together some more info on the Amiga PAR for sale.
-
- Check out the **Deal Sweetener** at the end of this article.
-
-
- I've used the PAR with a Video Toaster. The PAR has a genlock
- input, so it can be synced to the sync source you use in a Toaster
- system. The PAR has the ability to work with GPI trigger signals
- from the Toaster, but I don't have any experience with this feature.
-
- I've only used the PAR in an A2000 with an '030 accelerator, but
- from what I understand an accelerator is not required and it should
- work fine in a plain jane A2000. The PAR card itself has the
- processing power to play back the animation, and the AV hard drive
- is connected directly to the PAR, so it does not rely on the Amiga
- for horsepower to play back an animation.
-
- Just an Amiga, PAR card and hard drive are required to play back a
- 24 bit Amiga animation at 30fps. There is no need for any other
- equipment like a TBC. Of course you will need to use a video cable
- to connect the PAR to a video monitor or a tape deck to record the
- output. The PAR has a BNC connector for regular composite video out
- and a standard S-connector for S-video output. It also has BNC
- connectors with Component Analog Video (CAV) output for connection
- to betacam or MII type equipment (Y, R-Y, and B-Y).
-
- While not required, it is recommended to have an accelerator card
- for rendering pictures using 3D programs like Lightwave or Imagine.
- I've got a GVP 68030 card with 4MB that I would be interested in
- selling for... geez I don't know what those things go for, how about
- $300. (Ouch, I spent a bundle on that thing a few years ago! :)
-
- DPS sells another card, the Personal TBC IV, that is used as a TBC
- for a second video source and for capturing live video to the PAR
- system. But the Personal TBC IV is not required for playing back
- animations.
-
- The software that comes with the PAR is pretty slick. It has
- windows for you to create directories on the PAR disk and manage
- animation projects. There are a couple of ways to create an
- animation.
-
- 1. Tell the PAR software to convert a bunch of IFF frames into a
- PAR animation. That's easy enough, but you might not have enough
- regular drive space to store all of those uncompressed frames.
-
- 2. With the PAR software running in the background, tell your
- rendering software (Lightwave, ADPro, or whatever) to write to the
- DDR: device. With this method the PAR just builds the animation as
- the frames come in. This is the method I typically use.
-
- Both methods work with IFF images or Toaster framestores. (an aside
- - you can use a program like ADPro to convert other image formats
- (jpeg, pcx, bmp, etc.) to IFF and make 30fps animations on the PAR.)
-
- The PAR software has VCR-like controls for playing back your
- animations. It can also work like a framestore and display a single
- 24 bit picture.
-
- I've been using the PAR on an '030 Amiga with 8MB RAM and 1MB Chip
- RAM. I've been running Amiga OS v2.0 for so long I couldn't tell
- you whether the PAR would run under the old 1.3 OS. I've been using
- Toaster system 2.0 but that shouldn't make a difference to the PAR.
-
- The PAR has nice output. I would like to hang onto it but I need
- the money. I saw another PAR with 1.7GB drive advertised for $1800
- in the Lightwave newsgroup, so I think I have it priced to move.
- Let me know if you would like to make an offer.
-
-
- ** Deal Sweetener **
- I've got some other old Amiga goodies I could throw in to sweeten
- the deal:
-
- Pixel 3D Pro in shrink wrapped box. Tese were handed out in
- lieu of pay at Axiom Software, long story... I've got five
- of these things if anybody else is interested.
-
- AREXX Cookbook and companion disk.
-
- Amiga books: Amiga Basic, Amiga DOS, Amiga Graphics,
- ROM kernal manuals, etc.
-
- Original disks and manuals for DPaint4, Anim Workshop,
- WaveMaker, more...
-
- Looking forward to hearing from you and finding a nice home for my
- PAR.
-
- - Eric Donaldson
-
-
- Please send email to ejd@millcomm.com if interested.
-
-
-
- Article: 19455
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!galileo.cris.com!Golchert
- From: Golchert@cris.com (Chris Golchert)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: VIRUS WARNING!! DON'T OPEN "Good Times" E-Mail
- Date: 13 May 1996 02:37:26 GMT
- Organization: Concentric Internet Services
- Lines: 10
- Distribution: world
- Message-ID: <4n6796$a6u@tribune.concentric.net>
- References: <4mk63t$alk@newshost.vvm.com> <4n12km$svt@newsbf02.news.aol.com> <UtVnLDAEnMlxEw0X@crowlee.demon.co.uk>
- NNTP-Posting-Host: galileo.cris.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Lee Bettridge (crowlee@crowlee.demon.co.uk) wrote:
- : By the way I`ve encoded a virus into this posting that will open up a
- : space-time rift transforming any computer that reads it into an
- : electronic time distorting, energy gobbling machine of ultimate
- : destruction!
-
- I thought Intel came out with those a few years ago, then they knocked
- down power consumption a few volts and took care of it.
-
-
-
- Article: 19456
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newsstand.cit.cornell.edu!ub!dsinc!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: George Maestri <maestri@ix.netcom.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: MAX or Lightwave? Pick one and shut up....
- Date: Mon, 13 May 1996 17:56:55 -0700
- Organization: Netcom
- Lines: 21
- Message-ID: <3197DA57.546C@ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <N.050796.234413.96@earthlink.net.earthlink.net>
- <4mqn5l$ra9@nnrp1.news.primenet.com> <N.051196.234838.04@earthlink.net.earthlink.net>
- NNTP-Posting-Host: lax-ca13-09.ix.netcom.com
- Mime-Version: 1.0
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- X-NETCOM-Date: Sun May 12 8:01:40 PM CDT 1996
- X-Mailer: Mozilla 2.0 (WinNT; I)
- Xref: news2.cais.com comp.graphics.animation:35611 comp.graphics.apps.lightwave:19456 comp.graphics.packages.3dstudio:16575
-
- Jeez....
-
- This is getting out of hand.
-
- Both packages can produce quality images. This "mine
- is better than yours" debate is starting to sound like
- a broken record. Scanline vs Raytrace? Big deal.
- 'Toy Story' wasn't raytraced and it looks good.
- Splines vs. Polygons? Who cares. Both can produce
- quality results in the right hands. Interface?
- That's always been too subjective to judge, so
- why argue?
-
- Both packages are good, and both have the potential to
- produce great things -- in the right hands, of course.
- I'm just happy both run on NT....
-
-
- Shut up and get back to animating.
-
- George.
-
- Article: 19457
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: Elliot Bain <ebain@ix.netcom.com>
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Sun, 12 May 1996 21:04:30 -0400
- Organization: Laurell Creative Services
- Lines: 21
- Message-ID: <31968A9E.71D3@ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
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- X-Mailer: Mozilla 2.0 (WinNT; I)
- Xref: news2.cais.com comp.graphics.animation:35612 comp.graphics.apps.lightwave:19457 comp.graphics.packages.3dstudio:16576
-
- lurker wrote:
- >
- > On Sun, 12 May 1996 05:33:29 -0400, Bryant Reif
- > <reifbrya@pilot.msu.edu> wrote:
- > >> When they realize JVC owns the VHS system?
- > >
- > >My VCR says RCA on the front. How much control does JVC have?
- >
- > Actually, if you check it out JVC is very strict with the VHS
- > licenses. Some may say heavy handed, sorta like the Japanese games
- > companies restricting their licenses.
-
- Not only strict, but acting as a true monopoly in areas outside the US.
- They kept Korean VHS VCRs off the market for many years. The claim was that
- the quality wasn't there. They keep strict control over tape production,
- also.
-
- --
- Elliot Bain
- Laurell Creative Services
- 614.459.4404
-
- Article: 19458
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722
- From: aq722@cleveland.Freenet.Edu (John Gregor)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Has AMIGA been sold again?
- Date: 13 May 1996 03:27:57 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 20
- Message-ID: <4n6a7t$31t@madeline.INS.CWRU.Edu>
- References: <4m4pv7$ihn@web3.tcd.ie> <705.6694T1328T1581@pixelfx.demon.co.uk> <31914c21.64924023@news.iserv.net> <4mu2m1$o06@madeline.INS.CWRU.Edu> <4mvbs6$m36@storm.cycor.ca>
- Reply-To: aq722@cleveland.Freenet.Edu (John Gregor)
- NNTP-Posting-Host: kanga.ins.cwru.edu
-
-
- In a previous article, dgrant@peinet.pe.ca (Dennis Grant) says:
-
- >lots of Amiga users still, and the ultimate fate of the Amiga is still far
- >from determined - either way.
-
- The fate of the Amiga was determined about 5 years ago.
-
- >Did you ever think that maybe the continued loyalty of Amiga users is the
- >only reason why there is still a PC version to add features to? That the one
-
- You have a unique sense of humor.
-
- >thing that NewTek has that the 3D studio people don't is access to the Amiga
- >market?
-
- It has been said that LW sold more PC copies in the first week than it sold
- for the Amiga *ever*, and continued to do that over time. Somehow I don't
- think the 3D Studio people will be eager to enter the Amiga, umm, market.
-
-
- Article: 19459
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!swrinde!hookup!news.nstn.ca!news.inforamp.net!news1.istar.ca!news
- From: crs2093@inforamp.net (crs2093)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW 5.0 for the Amiha
- Date: 13 May 1996 03:10:42 GMT
- Organization: iSTAR internet inc.
- Lines: 14
- Message-ID: <354.6706T1330T2660@inforamp.net>
- NNTP-Posting-Host: ts21-07.tor.istar.ca
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- Hi All!
-
- I have some questions:
-
- 1. Is LW v5.0 available for the Amiga now (if not, when)?
- 2. Would I upgrade through NewTek or a dealer?
- 3. Other than OpenGL and Penello, what features are missing in the Amiga
- version?
-
- Thanks in advance!
-
- -Dave
- david.wyand@canrem.com
-
-
- Article: 19460
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!news.mindlink.net!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!guitar.sound.net!news
- From: format@guitar.sound.net (Dinosaur)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: INSTALL PROBLEMS LW 5.0
- Date: Mon, 13 May 1996 04:06:09 GMT
- Organization: Hyper Images
- Lines: 21
- Message-ID: <4n6c7s$a9u@guitar.sound.net>
- References: <3194C0D8.5F31@telepost.no>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- gr <instforu@telepost.no> wrote:
-
- >I have recently got my Lw5.0 upgrade. but,
- >after i installed the software,
- >the modeler will not run. I get a message like
-
- > " STARTUP FAILURE 213 : MESSAGE FILE MISSING"
-
- Lightwave layout are working 100%. and dongel is ok.
-
- >I am working under windows NT 3.51
-
- is there someone that have a clue.
- >gery
-
- Change your system settings to 'English US'
- These can be found under the control panel of windows.
- This is a temporary workaround until NewTek releases a patch disk with
- all the International Error Message Files.
-
-
-
- Article: 19461
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!uniserve!news1.ottawa.istar.net!news.ottawa.istar.net!winternet.com!guitar.sound.net!news
- From: format@guitar.sound.net (Dinosaur)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whats new in LW5.0
- Date: Mon, 13 May 1996 04:26:01 GMT
- Organization: Hyper Images
- Lines: 30
- Message-ID: <4n6dd4$b5k@guitar.sound.net>
- References: <4n4o9b$qb3@harbinger.cc.monash.edu.au>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- an48532@anon.penet.fi (Morpheus) wrote:
-
- >What new features does version 5.0 have over version 4.0(c,etc) ?
- >Thanks
- >Andrei
- >cornoiu@silas.cc.monash.edu.au
- not a complete list but:
-
- Modeler:
- Real Time Open GL. Faster object and BG Image redraw. Set Surface
- parameters in Modeler. Import/Export (So layout and Modeler share
- data) Modeler also has tons of new plugins including one for polygon
- reduction.
-
- Layout:
- Open Gl for up to 8 Lights. Infinite texture layering. Copy/Paste
- surfaces for texture tweaking. Bone Joint Compensation/Muscle Flexing.
- Project Images through lights. Texture Alpha surface imaging. Flic
- Saving. Layout also has tons of new plugins: My favorite is 'Effector'
- which basically lets you animate deformation of any objects (example:
- a ball going down a tube.) There is also a plugin called 'CelShade'
- which was written by LightWave programmer Allen Hastings, it converts
- your surfaces into a 2D cartoonish cel style.
-
- Oh yeah and of course Modeler now has Nurbs Modeling. Way cool for
- creating organic or human models.
-
- LW 5.0 is the best bang for the buck package out there.
- --All opinions are my own and not meant to start another silly thread-
-
-
- Article: 19462
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: bman2@ix.netcom.com(Brenden Mecleary )
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? Pick one and shut up....
- Date: 13 May 1996 05:49:45 GMT
- Organization: Netcom
- Lines: 35
- Message-ID: <4n6ihp$93c@dfw-ixnews5.ix.netcom.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com>
- NNTP-Posting-Host: esc-ca6-01.ix.netcom.com
- X-NETCOM-Date: Mon May 13 12:49:45 AM CDT 1996
- Xref: news2.cais.com comp.graphics.animation:35618 comp.graphics.apps.lightwave:19462 comp.graphics.packages.3dstudio:16582
-
-
- Well put! Enough with all this competition! Haven't you got
- better things to do with your time?
-
- Brenden Mecleary
- bman2@ix.netcom.com
- http://www.geocities.com/CapitolHill/1979/
-
-
-
- In <3197DA57.546C@ix.netcom.com> George Maestri <maestri@ix.netcom.com>
- writes:
- >
- >Jeez....
- >
- >This is getting out of hand.
- >
- >Both packages can produce quality images. This "mine
- >is better than yours" debate is starting to sound like
- >a broken record. Scanline vs Raytrace? Big deal.
- >'Toy Story' wasn't raytraced and it looks good.
- >Splines vs. Polygons? Who cares. Both can produce
- >quality results in the right hands. Interface?
- >That's always been too subjective to judge, so
- >why argue?
- >
- >Both packages are good, and both have the potential to
- >produce great things -- in the right hands, of course.
- >I'm just happy both run on NT....
- >
- >
- >Shut up and get back to animating.
- >
- >George.
-
-
- Article: 19463
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? Pick one and shut up..
- Date: 13 May 1996 02:08:15 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 7
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n6jkf$p4g@newsbf02.news.aol.com>
- References: <3197DA57.546C@ix.netcom.com>
- Reply-To: instntguts@aol.com (InstntGuts)
- Xref: news2.cais.com comp.graphics.animation:35619 comp.graphics.apps.lightwave:19463 comp.graphics.packages.3dstudio:16583
-
- <Shut up and get back to animating.>
-
- Ditto. A voice of sanity.
-
- Thanks, George.
-
- -- Jon
-
- Article: 19464
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: instntguts@aol.com (InstntGuts)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"-
- Date: 13 May 1996 02:14:26 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 14
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n6k02$pbd@newsbf02.news.aol.com>
- References: <4n564a$40j@nw003.infi.net>
- Reply-To: instntguts@aol.com (InstntGuts)
-
- <Microsoft has a habit of buying companies with the agreement that they
- will keep the products on the market, that they're NOT buying them to sink
- them, then Microsoft does
- discontinue the bought product. Net result = less competitors.>
-
- Although I'm not one of the "Microsoft is the Antichrist" crowd, an
- example of the above was Microsoft's buyout of Altamira. Altamira
- Composer was a very cool image editing program, created by some Autodesk
- alumni. Microsoft bought out the company's technology and the founders,
- supported the product for about a year, then dropped it and absorbed the
- founders into their giant CGI maw. (To use a slightly tired "Star Trek"
- reference, it was kinda like the Borg--we will assimilate you.)
-
- -- Jon
-
- Article: 19465
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: Mon, 13 May 96 07:42:59 GMT
- Organization: Earthlink Network, Inc.
- Lines: 63
- Message-ID: <N.051396.004259.63@earthlink.net.earthlink.net>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com>
- <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com>
- <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com>
- <319118A8.6389@osu.edu> <jmonahan-1005960244220001@phx-ip-90.netzone.com>
- NNTP-Posting-Host: max3-so-ca-34.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
- Xref: news2.cais.com comp.graphics.animation:35620 comp.graphics.apps.lightwave:19465 comp.graphics.packages.3dstudio:16584
-
- On 5/10/96 2:44AM, in message
- <jmonahan-1005960244220001@phx-ip-90.netzone.com>, Joe Monahan
- <jmonahan@netzone.com> wrote:
-
- > In article <319118A8.6389@osu.edu>, jasper.7@osu.edu wrote:
- >
- > > > Your comparing old SGI technology (You mean Indigo2 I assume, since there
- > > > is no such thing as Iris2) to new PC technology - Apples and Oranges. You
- > > > know WHY SoftImage has such a good reputation as an animation
- > [snip]
- > > > to NT yet and Studio MAX still has the same sorry renderer that Studio
- > > > has. So go out and price out LightWorks or Pixar's rendering engine, then
- > > > see how your price comparisons work out - You guys buy ever line that
- > > > those liers at Microsoft shove at you.....
- > >
- > > SI actually runs faster on NT machines than it does on the SGI.
- >
- > No it doesn't. Maybe *OLD* SGIs, but not the new ones - and certainly not
- > the new ones about to be released!
-
- Yes it does. Have you run it side by side? I have. Live with it. As for the
- yet-to-be-released SGI's, they are certainly faster than the current SGI's but
- they're still slower than the fastest Alphas, and way slower than the
- equally-yet-to-be-released Alphas.
-
-
- >
- > > The advantage
- > > is that SI NT is cheaper and faster than SI IRIX.
- >
- > No it isn't. Compare a comparabley equipped NT workstation with sufficient
- > RAM and Microsoft approved Open GL card with the *NEW* Indy's and Indigoes
- > with R5000 and R10000 Mips chips and see where you end up.
- >
- I have compared. In fact, pretty much everyone that does compare walks away
- with a shiny new Alpha.
-
-
- > BUT! Before you do, ask Microsoft WHEN the SoftImage rendering engine will
- > be ported! (Not the cheap one that comes with SoftNT, but the real one
- > that comes with SoftSGI. On second thought, don't ask Microsoft - they'll
- > lie.
-
- The port of MentalRay (did you even know that's what it's called) is finished.
-
- >
- > >It is far from cludgy. The
- > > Extreme NT version is already shipping or VERY close to being shipped. SI
- > is
- > > better known for it's character animation abilities anyway. MAX uses a new
- > > renderer. It is nothing like the old one. SGI software is outragously
- > expensive
- > > which also gives an advantage to NT.
- >
- > Not anymore. Wait for the new product announcements.
- >
-
- OK, but what about NT product announcements? Do you think the NT market is
- just going to sit there? I know SGI has something up their sleeve, but there
- are a lot of sleeves and a lot of things up them in computer land...
- --
- -=Fred=-
-
-
- Article: 19466
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!hunter.premier.net!bofh.dot!news.nl.innet.net!INnl.net!news.be.innet.net!bofh.dot!INbe.net!plug.news.pipex.net!pipex!tank.news.pipex.net!pipex!howland.reston.ans.net!newsfeed.internetmci.com!i
- From: fwtep@earthlink.net
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FAT or NTFS?
- Date: Mon, 13 May 96 07:58:40 GMT
- Organization: Earthlink Network, Inc.
- Lines: 17
- Message-ID: <N.051396.005840.99@earthlink.net.earthlink.net>
- References: <4mrv32$6cq@newsbf02.news.aol.com>
- NNTP-Posting-Host: max3-so-ca-34.earthlink.net
- X-Newsreader: Quarterdeck Message Center [2.00]
-
- On 5/8/96 10:16PM, in message <4mrv32$6cq@newsbf02.news.aol.com>, THX1138871
- <thx1138871@aol.com> wrote:
-
- > Is one file system preferable to the other for LW?
- >
- > Thanks
- >
-
- As far as LW itself is concerned, either one will do. What NTFS offers over
- FAT is that it has more security features, like you can prevent another logged
- on user from accessing certain files or folders. If you are using this at home
- then even that might not matter to you. One thing to keep in mind though is
- that while NT can use FAT, Windows95 or 3.1 or DOS can't use NTFS.
-
- --
- -=Fred=-
-
-
-
- Article: 19467
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!dimensional.com!news.wizard.com!crusher.ici.net!usenet
- From: carlos@ici.net (Carlos Rego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: book for LightWave
- Date: 13 May 1996 02:04:08 GMT
- Organization: The Internet Connection
- Lines: 30
- Message-ID: <952.6706T1146T2234@ici.net>
- References: <4lpfrg$dju@infolink1.infolink.net>
- NNTP-Posting-Host: pmfr2ip25
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave
- >Hi, anybody
-
- >I am looking a book for LightWave, does anybody know have a book
- > for this LightWave ?
- >if yes, please tell me what is the book name or other information,
-
- >Thanks a lot !!!
-
- >Antony Wong
- >antonyw@asiaonline.net
- Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book,
- they can be reached at "23120 W Lyons Ave #143, Santa Clarita, CA 91321",
- sorry i don't know the phone number, i have the book it costs around 60$ USD
- and it's great
-
-
-
-
- <tsb>
- Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 /
- Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 ..
- Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram
-
- Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R .
- HTTP://www.ici.net/cust_pages/carlos/carlos.html
-
- Amiga Rulez (But I trade mine for an ONYX anytime)
- <sb>
-
-
- Article: 19468
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!dimensional.com!news.wizard.com!crusher.ici.net!usenet
- From: carlos@ici.net (Carlos Rego)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Suggestions
- Date: 13 May 1996 02:04:13 GMT
- Organization: The Internet Connection
- Lines: 21
- Message-ID: <1010.6706T1328T2744@ici.net>
- NNTP-Posting-Host: pmfr2ip25
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP)
-
- Hello all
- I''m a prod user of an Amiga (dexfibed below), but with the time, i realise
- that i need a PC, so i can use other programs i also need, and also to boost
- LW renderings, so my problem now is if i should get an Inpel Pentium 166Mhz,
- or an Cyrix 6x86 166Mhz, can anybody help me with this ?, i also getting 40 Mb
- ram, Matrox Millenium 4MB, SoundBLaster AWE 23 Pnp, 3 Gb HD's, 8X cd-rom, and
- others, but my bodget is not very bog, so i can't afford to go to a P6 200 Mhz
- now..., so should i get the cyrix or the intel ?, some people told me the
- cyrix was faster, and i also going to use win 95.
-
- <tsb>
- Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 /
- Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 ..
- Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram
-
- Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R .
- HTTP://www.ici.net/cust_pages/carlos/carlos.html
-
- Amiga Rulez (But I trade mine for an ONYX anytime)
- <sb>
-
-
- Article: 19469
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!usc!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!psinntp !psinntp!psinntp!psinntp!usenet
- From: ebarba@usa.pipeline.com()
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 13 May 1996 04:24:58 GMT
- Organization: Pipeline USA
- Lines: 40
- Message-ID: <4n6diq$b4j@news2.h1.usa.pipeline.com>
- References: <4n2pen$pc0@nnrp1.news.primenet.com>
- NNTP-Posting-Host: 38.8.231.2
- X-PipeUser: ebarba
- X-PipeHub: usa.pipeline.com
- X-PipeGCOS: ()
-
- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon,
- steph@primenet.com Chiropracter, and Podiatrist.
-
- wrote:
-
- ::There are other things that LW does just fine. The main argument is
- ::whether LW is ultimately capable of *everything* Alias can do, and
- ::whether the additional effort continues to make LW a "cost effective"
- ::choice.
-
- The main "argument" is not whether LW is capable of "everything" Alias can
- do. That's absurd. Where did that come from? First of all, if we turn that
- around, Alias in not capable of doing everything LW is. Does that make
- Alias cost effective? I am curious, what package do you render in?
-
- I understand that you do only character animation, fine, that doesn't mean
- you use, or need any of the other capabilities of either program. Yes, LW
- is not the equal of Alias in character animation, yet. It has not been the
- major priority for us, or NewTek. When NewTek decides it is a priority,
- then it will become an excellent alternative. There are many things LW is
- good at that Alias is not. I personally have requested things be added to
- Alias (back when Amblin was being wooed by Alias) and did not seem them put
- in. (one of those took two and a half years! And when it was put in, it did
- not work correctly!)
-
- I am curious, as to what package you are rendering in though.
-
- This forum is not about Alias and a war of words between the two. This
- forum is about Lightwave, and a comparission and information exchange.
- The average guy who is looking at purchasing LW, is probably not also
- comtemplating buying Alias. If he is, then the simple reply is... buy both.
- LW is dirt cheap compared to Alias, and it will do 90% of the work. It will
- allow you to learn 3D and maybe, just maybe, get a job in the Industry
- without selling all your worldly possesions just to own an SGI with a
- hobbled Alias seat.
-
- --
- Eric Barba
- ericb@d2.com Digital Domain
- ebarba@usa.pipeline.com Home
-
- Article: 19470
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: virtualbri@aol.com (VirtualBri)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: REVIEW: The Best of LightWavePro
- Date: 13 May 1996 04:07:44 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 75
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n6qkg$r5o@newsbf02.news.aol.com>
- Reply-To: virtualbri@aol.com (VirtualBri)
- NNTP-Posting-Host: newsbf02.mail.aol.com
-
- In the eternal quest for LightWave resources I regularly embark upon, I
- obtained a copy of The Best of LightWavePro from AMG Media, publishers of
- Video Toaster User, and, of course, LightWavePro.
-
- For those of you who are unfamiliar with LightWavePro, its a monthly
- "journal" for LightWave Animators, meaning its a mini-magazine filled
- with reviews, tutorials and columns that you just arent going to find
- anywhere else. Everything from basic modeling for beginners to advanced
- IK usage gets covered, with an additional disk subscription available so
- you can even get the actual tutorial scenes, objects and images.
-
- But what sets LWP above almost all LightWave print coverage, is the
- quality of writers who contribute. Just about anyone whos anyone with
- LightWave has written for LightWavePro, too many to list, with John Gross,
- formerly of Amblin Imaging, now one of the principals in Digital Muse, as
- the editor.
-
- Now, I know youre saying at this point, "My gosh, what a fool I am for
- not subscribing earlier!" (The rest of you are saying, "Like I trust you
- as unbiased; you do the website." BTW--I liked the magazine enough to
- *volunteer* to do the website. So, this isnt a paid testimonial.) Yes,
- maybe some of us missed the first boat, for whatever reasons, but luckily
- weve been given a second chance outside of hunting down out of print back
- issues: The Best of LightWavePro.
-
- The Best of LightWavePro is selected articles from LightWavePro, covering
- October 93 (the first issue) to December 95, with a CD-ROM of 600MBs of
- supplemental material.
-
- The first youll notice is the spiral binding, which I have to appreciate
- as the owner of multiple disintegrating books from bending the spines flat
- during use with the computer. Its nice to have something I can lay out
- and refer to with ease.
-
- Its arranged in chronological order, which I think has more to do with
- simplicity of sending negative to the printer than anything else, but is
- about as good a method as any to cover such a diverse range of
- LightWave-related topics, from basic boolean operation, to movie set
- etiquette. On a similar note, its a little insulting to read that "Blank
- pages" were "inserted for user notes" when its obvious the blank areas
- were from pulling the other articles out of negative sheets, and not doing
- a new layout for the book.
-
- Its insulting because the content is there, and thats what matters. I
- wouldnt care if there was a blank page between every column, because the
- information in the 99 articles reprinted is better than anything Ive read
- in print yet. You want to learn about front projection mapping, lighting
- effects, explosions, all manner of space animation, cinematography, wheel
- movement, and morphing; why not learn from the people that are using it in
- the best TV, movies, and game animations out there? Youll learn from the
- people that give us some of the most spectacular visual effects from
- Space: Above and Beyond, Babylon 5, Hercules, SeaQuest, Sliders, the Trek
- shows, Hypernauts, and more.
-
- In addition, you receive oodles of scenes, objects, images, demos and text
- files on the CD-ROM. While the organization is a little haphazard for my
- tastes, the amount of material, especially files to go with the tutorial
- articles is a great bonus for the LightWave student.
-
- You wont find this information anywhere else, unless you already own the
- issues, or hunted down back issues, many of which are out of print.
-
- Lets face it, The Best of LightWavePro is about as close as well get to
- an internship with the masters of LightWave. Ill go over it again and
- again, even when I think Ive actually taken it to heart and learned every
- technique. Id heartily recommend The Best of LightWavePro to anyone who
- wants to get the most out of LightWave 3D.
-
- The Best of LightWavePro is available from AMG Media, Inc. 800-322-2843
- --Brian
-
-
- ====== http://members.aol.com/virtualbri/ ======
- == Home of the rather large and mostly complete ==
- ===== LightWave 3D Internet Resource Lists =====
-
- Article: 19471
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW 5.0 Docs ?
- Message-ID: <mad.78hl@torment.tmisnet.com>
- Date: 12 May 96 23:00:55 PST
- Organization: Tierra-Miga BBS
- Lines: 21
-
- On Fri 10-May-1996 6:09p, Brian Thomas wrote:
- BT> In the root of the 5.0 CD goto the 'DOCS' folder then goto the
- BT> 'DEVELOP' folder. You will see all the 5.0 SDK's and readme files.
- ---------
- I sort of looked at those, but they didn't seem to make much sense to me.
- I don't know, but am I missing something?
- ........md?
-
- BT> mad@torment.tmisnet.com (Mark Dunakin) wrote:
-
- BT> >I was trying to find the plug-in docs on the CD of LW 5.0 but was unable
- BT> to
- BT> >find them. I guess I'll try looking for them again. I found some stuff,
- BT> but I
- BT> >wanted to find some docs explaining how each of the different plug-ins
- BT> work.
- BT> >I was going to print them out and put `em in a folder so as to make for
- BT> easy
- BT> >refferencing......If someone finds out where to look, i'd sure be
- BT> happy....
- BT> >thanx.........md
-
- Article: 19472
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad
- From: mad@torment.tmisnet.com (Mark Dunakin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Message-ID: <mad.78hs@torment.tmisnet.com>
- Date: 12 May 96 23:08:32 PST
- Organization: Tierra-Miga BBS
- Lines: 50
-
- On Sun 12-May-1996 6:40a, fwtep wrote:
- f> On 5/7/96 11:32PM, in message <3190400B.678A@montreal.com>, Jean-Eric
- f> Hénault
- f> <videosep@montreal.com> wrote:
-
- f> > But when producers get "motion-picture" type budgets, money is no longer
- f> a
- f> > factor. When you get a $100-million-type budget, you want the best
- f> > money can buy, regardless of price, and Alias, or SoftImage for that
- f> matter,
- f> > fit the bill. LW just doesn't cut it. The rendering quality
- f> > although excellent, doesn't even come close to Mental Ray or Pixar in
- f> terms
- f> > of quality and options.
-
- f> Jean-Eric, this just isn't true any more. Lightwave is being used right
- f> now on
- f> films with budgets BIGGER than $100 million.
- -----------
- I've been seeing these kind of responses, but have yet to see for what?
- I'm not up on everything, so I for one wouldn't mind seeing an example, Fred?
- Could you let me and others know, cuz I would sure like to see what LW is used
- in this way.....thanx.....md :)
- ---------
- f> >
- f> > LW is designed for those who put budget in front of quality, Alias is
- f> for
- f> > those who put quality and creativity in front of everything else,
- f> > including budget.
-
- f> Bull. Alias is for those who don't know any better. I'll put Lightwave's
-
- f> output against Alias' any day of the week. It may not have all the
- f> features,
- f> but then Alias doesn't have all Lightwave's either. Most of the cool
- f> features
- f> in Alias are there because they were needed for a specific production.
- f> Well
- f> now that LW is being used heavily in movies we'll be seeing a lot of those
-
- f> features put into it too.
-
- f> A few years ago, people said Lightwave wasn't good enough for TV but we
-
- f> proved them wrong. Now those same people are saying it's not good enough
- f> for
- f> features; well, we'll see next summer at the local theaters.
-
- f> --
- f> -=Fred=-
-
- Article: 19473
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!swrinde!sdd.hp.com!hp-pcd!hplabs!hplntx!hplb!hpwin055.uksr!news.sweden!isonews.bbn.hp.com!news
- From: Philippe Trabut <p_trabut@gplstc.grenoble.hp.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FREE SOFTWARE!
- Date: Mon, 13 May 1996 10:45:39 +0200
- Organization: Hewlett Packard GmbH Germany
- Lines: 51
- Message-ID: <3196F6B3.58CE@gplstc.grenoble.hp.com>
- References: <4n64f0$i5t@roch.zetnet.co.uk>
- NNTP-Posting-Host: cmncot2.grenoble.hp.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 2.0 (WinNT; I)
- To: Terry Hill <terry.hill@zetnet.co.uk>
-
- Terry Hill wrote:
- >
- > Hi all,
- > I was looking through some old stuff the other day, and I came
- > across a program I wrote a couple of years ago that took a path made in
- > Vista (or makepath), and converts it to a lightwave camera motion.
- >
- > It allows scaling factors & motion offsets, and will either create a key
- > for every frame in the Vista path, or allow the user to specify a key every
- > x frames.
- >
- > You can use it to merge frames rendered in vista to be used as fg/bg`s,
- > although merging the two focal lengths is a bit of a turdwad. I used it
- > for a while to create paths for lw rendered landscape/flight anims, as
- > makepath does make the job easy, just so you dont have to squint through
- > side on wireframes of landscapes (loads of polys...).
- >
- > Anyway, I am thinking of posting this up in the alt.binaries.misc section,
- > and thought that other people out there might have written similar progs,
- > that might be of use to the community as a whole. SO - if anyone wants
- > this proggy, and also have some of their own work, can they post a
- > description for all to see. If we leave this open for a couple of weeks,
- > and agree on a date, i`ll post mine first as an act of good faith.
- >
- > BTW, i`ll post my amos source & a binary (for the amiga). (I`m not suggesting
- > that everyone posts source though..)
- >
- > Cheers,
- > --
- > Tel
- > terry.hill@zetnet.co.uk
- >
- > PS - Just remembered - it will load PC vista files without moaning too...
-
- Sounds good to me...
-
- If it works with the latest version of both Vista & LW,
- I'll try it, no problem !
-
- - Phil
-
-
- ---------------------------------------------------------
- NANO-K
- 4, Place Jean-Achard
- 38000 Grenoble
- France
-
-
- InfoPlastik Research Group
- ---------------------------------------------------------
-
- Article: 19474
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!buck.intelli-net.com!usenet
- From: "Rolan Business Machine Co. Inc." <rolanbus@intelli-net.com>
- Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Real3D questions.
- Date: Sun, 12 May 1996 22:42:46 -0400
- Organization: Intelli-Net
- Lines: 25
- Message-ID: <3196A1A6.26DE@intelli-net.com>
- References: <4mued5$7fc@sue.cc.uregina.ca> <3195322C.22F9@dds.nl>
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-
- Afif Heukeshoven wrote:
-
- > Real3D does have a lot of possibilities found normaly only on Silicon
- > Grapfics platforms. The only thing is, the program, and the tutorial that
- > goes with it are not really user friendly. A few features you'll find in
- > Real3D:
- > - physics: gravity, wind, storm (and other user-definible forces),
- > collision detection, and a lot, lot more.
- > - ray-tracing: unlike other program, real3D is a true ray-tracer. That
- > means no reflection mappings (although those are available) and other
- > tricks.
- > - open programming: you can configure the program (almost) any way you
- > want, with the RPL programming language. Not easy, but fascinating.
- >
- > In my view real3D is one of the best ray tracers, in fact you can use the
- > program as a simulator for particules or other natural phenomena. Email
- > to impulse@dds.nl for more info or contact Activa International UK (they
- > are on the web).
- >
- > By, Afif
-
- It does take some time to learn Real 3D but once you know it, it is awsome.
- It was designed to complement 3D Studio. It will open a 3ds file directly and save
- to a 3ds format. As for the extras, you can't beat the user-definible forces, the
- collission detection, and the friction.
-
- Article: 19475
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news
- From: gregtee@ix.netcom.com(William Teegarden)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: MAX or Lightwave? How about some MAX here folks.
- Date: 13 May 1996 08:22:12 GMT
- Organization: Netcom
- Lines: 24
- Message-ID: <4n6rfk$hst@dfw-ixnews2.ix.netcom.com>
- References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mqahd$5ot@cville-srv.wam.umd.edu> <4mqmf6$qdg@nnrp1.news.primenet.com> <4n3asp$320@cville-srv.wam.umd.edu> <jmonahan-1205961521190001@phx-ip-57.netzone.com>
- NNTP-Posting-Host: lax-ca18-05.ix.netcom.com
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- Xref: news2.cais.com comp.graphics.animation:35623 comp.graphics.apps.lightwave:19475 comp.graphics.packages.3dstudio:16595
-
- --->In <jmonahan-1205961521190001@phx-ip-57.netzone.com>
- jmonahan@netzone.com (Joe Monahan) writes:
- >
- >The new Indy's with R5000 Mips chips and ready for full 64 bit
- operating
- >systems, 128 MGS RAM, 2 Gig HDrive, 20" monitor, Photoshop,
- Illustrator,
- >Kai's AND ALIAS Animator are available for $17,000.
- >
- >Doesn't that head them in the right direction?
- >
- >Joe Monahan<---
-
-
- It's a good start, but why not dump all the software and sell the just
- the hardware for around $10,000? That would be more competitive
- hardware wise with the Alphas, because I don't care what software comes
- bundled with it, since Alias Animator is a dumbed down version.
-
- GT
-
- >
-
-
-
- Article: 19476
- Path: news2.cais.com!news.cais.net!bofh.dot!van-bc,bofh.dot!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!usenet.eel.ufl.edu!bofh.dot!warwick!bradford.ac.uk!bpsmith
- From: B.P.Smith@bradford.ac.uk (Stormfront)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Bluescreening with Premeire
- Date: 13 May 1996 10:02:42 GMT
- Organization: the University of Bradford
- Lines: 18
- Message-ID: <4n71c2$qo3@columbia.acc.brad.ac.uk>
- NNTP-Posting-Host: kite.acc.brad.ac.uk
- X-Newsreader: TIN [version 1.2 PL2]
-
- Sorry to bother you lightwave users with this, but I'm SURE I saw it here
- a while back. Someone was discussing the posibilities of doing
- bluescreen and compositing in lightwave, and someoner else pointed out
- that it was possible to do some very good comp's with Premiere and
- Photoshop and that there was a tutorial to show you how.
-
- I would really like to read this tutorial as I have just hold of a demo
- fo premiere and would like to play with the keyer to see if I can get
- good quality bluescreens for video works. So if anyone has it or can
- tell me where to get it - please email me.
-
- Thanks in advance.
-
- _____________________________________________________________________________
- Benjamin Smith
- University of Bradford, "Strike me down and I shall become more
- England powerful than you can possibly imagine"
- ----------------------------------------------------------Obi-Wan-Kenobi-----
-
- Article: 19477
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.uio.no!news.global-one.no!news1.transpac.net!news.pi.se!usenet
- From: Matts.Henning@abc.se (Matts Henning)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Lightwave dealers in Sweden?
- Date: Mon, 13 May 1996 12:54:30 GMT
- Organization: Promate
- Lines: 8
- Message-ID: <4n7bdk$rnt@news.pi.se>
- NNTP-Posting-Host: d1112.sth.pi.se
- Mime-Version: 1.0
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- X-Newsreader: Forte Agent .99c/32.126
-
- Hi,
-
- I was wondering if anybody knew if there is any company in Sweden that
- sells Lightwave?
-
- Thanks ín advance,
- Matts
-
-
- Article: 19478
- Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!swrinde!hookup!news.nstn.ca!bignews.cycor.ca!usenet
- From: dgrant@peinet.pe.ca (Dennis Grant)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: LW vs Imagine [REVIEW]
- Date: 13 May 1996 13:22:46 GMT
- Organization: Private Internet Connection
- Lines: 50
- Message-ID: <4n7d36$iq1@storm.cycor.ca>
- NNTP-Posting-Host: dgrant.peinet.pe.ca
- Mime-Version: 1.0
- Content-Type: text/plain; charset=iso-8859-1
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- X-NewsReader: Interworks_GRn 3.0 January 12, 1996
-
- A very long time ago, I had a bare-bones Amiga 2000, and a pirated version of
- Sculpt4D. I was churning out glass tori and chrome balls floating over red
- checkerboard ground planes as fast as 1Mb and an 8Mhz 68000 would let me.
-
- Then I went to a computer trade show in Montreal, and saw someone demo-ing
- Imagine 1.0, and I was hooked. Bought it there at the show.
-
- Since then, I have upgraded right along to Imagine 4.0. I am, I suppose, an
- Imagine guru of some sort, and was doing, IMHO, some pretty nice work with
- it.
-
- Then a friend of mine put an, uhh, "evaluation" version of LW into me grubby
- little hands, and a week later, I bought a legit version. I haven't touched
- Imagine since.
-
- My reasons for switching may help illuminate some of the various arguments in
- the ongoing platform wars.
-
- Firstly, pound for pound, feature for feature, Imagine beats all holy hell
- out of LW. (with one exception, I'll get to that later) With Imagine, you get
- tons of procedural textures, easier surfacing, much better image map handling
- (interactive placement and scaling of maps) state tracking, better font
- handling, object grouping, much better object previewing yadda, yadda, yadda.
-
- So then, why did I switch, if Imagine is so great?
-
- The bottom line was that LW, although it has less features, does the ones it
- has *so well* that it's far easier and faster to get results. I can do in an
- hour with LW what would have taken me a whole day with Imagine - and time is
- money.
-
- A perfect example is boolean operations. Stuff that would drive Imagine's
- Slice command bonkers is a 3 second wait in LW. The ability to do fast
- boolean operations *alone* sold me on LW.
-
- Even better, LW's layout editor is *so* much more intuitive and faster to use
- than Imagine's, that I literally save hours of work. Not to mention faster
- rendering speed...
-
- So, to sum up, it's not enough to compare feature lists. You actually have to
- work with a given program to see how well it fits into your way of working,
- and all this "Max vs LW" stuff, most of it based solely on comparing
- brochures, is a bunch of hooey.
-
-
- --
- --------------------------
- Dennis Grant
- dgrant@cycor.ca
- http://www.cycor.ca/TCave/
-
- Article: 19479
- Newsgroups: comp.graphics.apps.lightwave
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!news2.new-york.net!not-for-mail
- From: Ken Geary <ken_geary@ademco.com>
- Subject: Re: NT to Mac ?
- Content-Type: text/plain; charset=us-ascii
- X-Nntp-Posting-User: (Unauthenticated)
- Reply-To: 174, Michael, Drive, Syosset, NY, 11791
- Content-Transfer-Encoding: 7bit
- Organization: Ademco
- Message-ID: <31972D16.F5@ademco.com>
- References: <mad.7684@torment.tmisnet.com> <31962F8C.2B3D@mail.rain.org>
- X-Mailer: Mozilla 3.0b3Gold (WinNT; I)
- Mime-Version: 1.0
- X-Trace: 831991115/24732
- X-Nntp-Posting-Host: wsn37.ademco.com
- Date: Mon, 13 May 1996 12:37:42 GMT
- Lines: 46
-
- John Brandwood wrote:
- >
- > Mark Dunakin wrote:
- >
- > > This is true, except that you still need a hub for some reason to make things
- > > talk. At least at the time when I was getting mine set up. I have heard a
- > > rumor that NT has since changed the Services for Macintosh (SFM) to work
- > > better and won't need the hub anymore, but I'd believe it when I see it or
- > > hear of someone that is using the new patch how it works.
- >
- > You have been misinformed, and don't get the difference between the EtherNet
- > hardware and software layers. The software side doesn't mind how you physically
- > connect your machines together. No patch to NT (or to the Mac) is going to
- > magically change how the EtherNet hardware works.
- >
- > If we ignore AUI connections as too expensive, then the hardware connections
- > between machines can either be 10base2 (coaxial cable) or 10baseT (twisted-pair).
- >
- > 10base2 requires that each machine be connected together in a long chain. A
- > terminating resistor is attached at both ends. The cable is cheap, and a hub
- > is not required. But if the link becomes broken everything f**ks up.
- >
- > 10baseT requires that each machine be connected to a central hub in a 'star'
- > configuration. Multiple hubs can then be connected together, but thats outside
- > the scope of this message. One advantage is that if a single machine is
- > disconnected, the rest of the network still works.
- >
- > If you only need to connect 2 machines, then you can use a special reversed
- > 10baseT cable to connect the 2 and ignore the hub. This cable cannot then be
- > used to connect to a hub if you expand your network with a hub later.
- >
- > > And a good book to read on setting up the NT end of things, would be
- > > *Mastering Windows NT Server 3.51* put out by Network Press. Although, it
- > > never mentions the set-up I have just described, it does get you set-up with
- > > everything else.......hope this helps......
- >
- > The online books on the NT CDROM are also pretty informative (but less
- > hand-holding).
- >
- > John.
- -----------------
-
-
- O.K. , let's go further, if you have a hub, does the server control what
- goes in/out of the hub or is it similar electrically to a direct
- connection between cpu's? Thanks.
-
- Article: 19480
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!goodnews.voicenet.com!usenet
- From: roadie@voicenet.com
- Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave
- Subject: Re: Crosstalk on Flyer?!?
- Date: Mon, 13 May 1996 13:24:46 GMT
- Organization: Voicenet - Internet Access - (215)674-9290
- Lines: 90
- Message-ID: <4n7cvv$fog@goodnews.voicenet.com>
- References: <3190F0B9.151C@airmail.net> <3191177A.4271@ux1.cso.uiuc.edu> <31916337.3A6A@airmail.net> <4mrpg8$7ol@peru.it.earthlink.net> <31937F78.7C27@ux1.cso.uiuc.edu>
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- Xref: news2.cais.com rec.video.production:42817 rec.video.desktop:20438 comp.graphics.apps.lightwave:19480
-
- On Fri, 10 May 1996 10:40:08 -0700, zike@ux1.cso.uiuc.edu wrote:
-
- >rpowers@earthlink.net wrote:
- >>
- >> Lance Gray <empire@airmail.net> wrote:
- >>
- >> >zike@ux1.cso.uiuc.edu wrote:
- >>
- >> > I first noticed it when using the IFFtoClip arexx routine from the
- >> >editor folder.
- >>
- >> > Interesting...I've used the IFF2Clip script numerous times! I'd
- >> >hate to think that this is where my problem started!
- >> >______________________________________________________________________
- >> >> more often when I was just editing clips and fading to black. NewTek tried to tell me it was my 23 to 15 pin adaptor I was using with
- >my
- >> >Multisync monitor, so I hooked up a 1084S. WRONG
- >> >> New-Tek!!! They then told me that it was the center frequency adjustment, so they faxed me the
- >> >> instructions and I went through all the steps. Wrong New-Tek!!! I have autohued and Flyer
- >> >> calibrated 20 times and still get some faint image of the preview buffer bleeding through the
- >> >> program output. We need HELP!!!
- >>
- >> > Unfortunantly, Lee Stranahan's insight on Toaster things is
- >> >probably very correct! There's something we're not being told!
- >>
- >> > I've had the Flyer since .9 and used the toaster for 2 years
- >> >prior to the Flyer with this problem only once with the YC+ board....but
- >> >I KNOW for a fact this is only something that has just started
- >> >happening. Reason being, I've used the fade at the end of numerous
- >> >projects so it will do an AUTOMATIC fade to black---I've NEVER seen this
- >> >until a couple of days ago! I mean...it's real obvious...not just a
- >> >minor bleed through! On top of the fact that absolutely nothing has
- >> >changed in my setup...and I have been using the 1084S the entire time!
- >> >But of course, from what it sounds like...NewTek will be of no help!
- >>
- >> >I've checked all the cables, etc. unplugged & re-plugged and have yet
- >> >to find the real reason! Again, I'm open to suggestions---I really
- >> >thought the original problem would be solved with the infamous "just
- >> >autohue again" but NOPE! This hacks me!?!
- >>
- >>
- >>_______________________________________________________________________
- >> >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped**
- >>
- >> > "If you are insulted because of the name of CHRIST, you are blessed,
- >> > for the spirit of GOD rests on you." 1 Peter 14
- >>
- >>________________________________________________________________________
- >>
- >> I think this is a problem that is inherent in the YC+ board. I have
- >> had this problem since adding the YC+ to my system. I think it is
- >> only really noticable with black. I called the tech at YC+ and he
- >> told me it was normal to have this with the YC+ board.
- >
- >
- >I would totally agree with the Y/C+ board being the problem except I am
- >not using any Y/C board on my system. Using the Kitchen Sync, Toaster
- >4000, Flyer and that is it. I didn't start noticing it until about a
- >month ago....Greg Zike
-
- Hi Guys,
-
- Being a bit of a video engineer and a toaster owner, I have not seen
- this in my own suite, I have seen it at other suites though and
- noticed one thing. If I disconnected everything and looked at only
- program to a monitor that was ground lifted, the problem was gone ?!?
- Yes, connecting the rest of the studio returned the bug and I'm not
- sure that any one piece of gear did it. My guess is that its a ground
- loop of sorts that exagerrates the crosstalk. Obviously this doesn't
- exist in every installation or Newtek would be unabombed....
- Therefore either the Toasters are slightly out of spec or a mash of
- cables and some interconnecting grounds are at fault. PLUS some
- panasonic monitors exhibit sync crosstalk at their A/B switches.
- Look closely at your facility.
-
- Also Prevue technologies has a few text articles examining ground
- differentials in the DV buffers.
-
- Good Luck!
-
-
-
-
-
-
- John Donlevie
- Road-Ease, Inc.
- Drexel Hill, PA
- roadie@voicenet.com
-
-
- Article: 19482
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet
- From: Nate Hayes <nhayes@cyberoptics.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Bluescreening with Premeire
- Date: Mon, 13 May 1996 09:04:46 -0500
- Organization: CyberOptics Corp.
- Lines: 27
- Message-ID: <3197417E.5486@cyberoptics.com>
- References: <4n71c2$qo3@columbia.acc.brad.ac.uk>
- NNTP-Posting-Host: vidhound.cyberoptics.com
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-
- Stormfront wrote:
- >
- > Sorry to bother you lightwave users with this, but I'm SURE I saw it here
- > a while back. Someone was discussing the posibilities of doing
- > bluescreen and compositing in lightwave, and someoner else pointed out
- > that it was possible to do some very good comp's with Premiere and
- > Photoshop and that there was a tutorial to show you how.
- >
- > I would really like to read this tutorial as I have just hold of a demo
- > fo premiere and would like to play with the keyer to see if I can get
- > good quality bluescreens for video works. So if anyone has it or can
- > tell me where to get it - please email me.
- >
- > Thanks in advance.
-
- Hi Benjamin,
-
- I'm the one who wrote the tutorial. I've got copies of it uploaded to
- CompuServe under both the LightWave User's Group forum (GO GUGRPA) and
- the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to
- post it here in this newsgroup or else I'd do so....
-
- But yes, you can get very professional compositing results with the
- Adobe Photoshop/Premiere combination. For people on a budget, I highly
- recommend them both.
-
- Nate
-
- Article: 19483
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!mars.cnct.com!usenet
- From: Millennium <milenium@cnct.com>
- Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker
- Subject: Re: Millennium Graphics web site, finally !
- Date: 13 May 1996 14:15:41 GMT
- Organization: The Internet Connection (http://cnct.com)
- Lines: 76
- Message-ID: <01bb40cd.5157c300$0f02000a@BlackOval.cnct.com>
- NNTP-Posting-Host: terra.cnct.com
- X-Newsreader: Microsoft Internet News
- Xref: news2.cais.com alt.3d.studio:11219 alt.binaries.pictures.leek:21388 alt.binaries.warez.ibm-pc:38332 alt.comp.lang.borland-delphi:9592 alt.design.graphics:2378 alt.lang.delphi:5758 comp.graphics.animation:35632 comp.graphics.apps.alias:1774 comp.grap
-
-
- We are sorry if we didnt make it clear before, we are not asking to hold
- copyrights or to make anything out of this page for ourselves. We totally
- assure everyone that this page has no scams, catches or anything of that
- sort.
- This site is for the Millennium Graphics Company, we are simply trying to
- contribute to the world of graphics professionals by making a web site
- where all can be seen, and they hold the copyrights to their work.
-
- We do not resell,(unless the person asks us to do so) nor do we own that
- work. Very simply put, if you would like to show some of your work to the
- rest of the world, and have them be able to contact you, This is the site
- for you.
-
- Millennium Graphics offers services that range from photo editing to
- video production and 3D Animation. This site has been put up to give
- people an idea about our company's objective. By this we encourage all
- who are into our line of profession to communicate and progress.
-
- We are mostly a bunch of graphics proffesionals who know how it is to
- have such great work with few visiting our personal web sites just
- because their personal and hard to find.
- With the Millennium Graphics web site, we hope to solve that problem for
- everyone as much as we can.
-
- If we can be of further help, please feel free to give us a note
-
- Sincerely,
- Millennium Graphics
-
- On Mon, 13 May 1996, Joe Monahan wrote:
-
- > (A copy of this message has also been posted to the following
- newsgroups:
- > alt.3d.studio,
- >
- alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland
- -delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.g
- raphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemak
- er,comp.g)
- >
- > Who owns the images once they are sent to you?
- > Do you re-sell them? Who keeps copyright?
- >
- > Joe
- >
- > In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium
- > <milenium@cnct.com> wrote:
- >
- > > Millennium
- Graphics
- > > -----------------------------
- > >
- > > For all graphics & design professionals, this web site is what you
- all
- > > have been waiting for. Know what's going on in your profession, learn
- new
- > > techniques, download the latest tools and much more.
- > >
- > > And you can also post your work creative art, tricks, and even
- videos.
- > > Each month, an award will be given to the graphics professional of the
- > > month, and you will be there !
- > >
- > > Hurry and be one of the pioneers who post their creative ways and be
- > > distinguished.
- > > If you though the sky was the limit, with us it no longer is.
- > >
- > >
-
- > Millennium Graphics
- > > http://www.cnct.com/millennium
- >
-
-
-
-
- Article: 19484
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- From: Jean-Eric Hénault <videosep@montreal.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LIGHTWAVE 5.0
- Date: Sun, 12 May 1996 14:07:29 -0400
- Organization: Video S.E.P.
- Lines: 22
- Message-ID: <319628E1.3B01@montreal.com>
- References: <19960508.798A5B8.F5F8@bbs.newtek.com> <31933fc9.68278829@netnews.voicenet.com>
- NNTP-Posting-Host: ipdyne66.vir.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3 (Win95; I)
- To: marlon@3dsim.com
-
- Marlon Beltz wrote:
- >
- > On Wed, 8 May 96 17:22:08, chuck@bbs.newtek.com (Chuck Baker) wrote:
- >
- > >
- > >
- > >What did the H look like in Modeler 5.0? Was the extra polygon actually
- > >present there? If not, you may simply be seeing a problem with OpenGL display
- > >of objects which contain convex polygons, which is frequently the case with
- > >objects made from TrueType fonts. The OpenGL display will be faulty, but the
- > >final rendered image will not show the artifact, if this is the case.
- >
- > Nope, they are really there and have to be edited out. I've had the
- > same problem.
-
- I haven't received the 5.0 upgrade yet, but I have found a temporary way around this in 4.0 and this may apply in
- 5.0.
-
- When you have an object you would like to view in Modeler using Fiori PowerView, simply copy all the object to an
- empty layer, triple the polygons, and activate the PowerView plug-in. Voila...
-
- Jean-Eric
-
- Article: 19485
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ner.bbnplanet.net!www.netlabs.net!news.cybercom.net!news.netzone.com!phx-ip-116.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: alt.3d.studio,alt.binaries.pictures.leek,alt.binaries.warez.ibm-pc,alt.comp.lang.borland-delphi,alt.design.graphics,alt.lang.delphi,comp.graphics.animation,comp.graphics.apps.alias,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp
- Subject: Re: Millennium Graphics web site, finally !
- Date: Mon, 13 May 1996 02:03:10 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 26
- Message-ID: <jmonahan-1305960203100001@phx-ip-116.netzone.com>
- References: <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>
- NNTP-Posting-Host: phx-ip-116.netzone.com
- Xref: news2.cais.com alt.3d.studio:11220 alt.binaries.pictures.leek:21392 alt.binaries.warez.ibm-pc:38348 alt.comp.lang.borland-delphi:9594 alt.design.graphics:2379 alt.lang.delphi:5760 comp.graphics.animation:35633 comp.graphics.apps.alias:1775 comp.grap
-
- Who owns the images once they are sent to you?
- Do you re-sell them? Who keeps copyright?
-
- Joe
-
- In article <01bb3e7a.c16b7d80$3f76fea5@Millennium.cnct.com>, Millennium
- <milenium@cnct.com> wrote:
-
- > Millennium Graphics
- > -----------------------------
- >
- > For all graphics & design professionals, this web site is what you all
- > have been waiting for. Know what's going on in your profession, learn new
- > techniques, download the latest tools and much more.
- >
- > And you can also post your work creative art, tricks, and even videos.
- > Each month, an award will be given to the graphics professional of the
- > month, and you will be there !
- >
- > Hurry and be one of the pioneers who post their creative ways and be
- > distinguished.
- > If you though the sky was the limit, with us it no longer is.
- >
- >
- Millennium Graphics
- > http://www.cnct.com/millennium
-
- Article: 19486
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!in-news.erinet.com!usenet
- From: Andrew Hofman <andyh@erinet.com>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: FS: Amiga PAR and TBC-IV
- Date: Mon, 13 May 1996 11:27:21 -0400
- Organization: LumaQuest Productions, Dayton, OH
- Lines: 22
- Message-ID: <319754D8.643A@erinet.com>
- NNTP-Posting-Host: dlp196.center.eri.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0B2 (Win95; I)
-
- I have the following two items for sale:
-
- PAR for Amiga; 1 year old; hard drive not included; true component (Beta/MII)
- output; with original box and manual --- $1000 plus shipping.
-
- TBC-IV; also 1 year old; can be used in PC or Amiga; also works as full-motion
- capture card with PAR if desired; special effects include freeze, variable strobe
- and B&W; SVHS and composite input; with original box and manual --- $600 plus
- shipping.
-
- Both units are in excellent condition. I am selling the PAR because I purchased a
- PVR a few months back -- so the PAR has less than 6 months actual use on it. And
- since I no longer shoot and edit video, I have no use for the TBC-IV either. It's
- an extremely well-engineered product and I'll hate to see it go, but one must be
- practical about these things. Also, the recent purchase of a diamond engagement
- ring for my girlfriend has further motivated me to sell!
-
- --
- Andrew Hofman
- LumaQuest Productions
- andyh@erinet.com
- 513-643-7333
-
- Article: 19487
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.
- From: achan@ix.netcom.com(Alan Chan)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Alias
- Date: 13 May 1996 14:28:26 GMT
- Organization: Netcom
- Lines: 22
- Message-ID: <4n7gua$li0@dfw-ixnews3.ix.netcom.com>
- References: <mad.78hs@torment.tmisnet.com>
- NNTP-Posting-Host: whx-ca3-23.ix.netcom.com
- X-NETCOM-Date: Mon May 13 9:28:26 AM CDT 1996
-
- In <mad.78hs@torment.tmisnet.com> mad@torment.tmisnet.com (Mark
- Dunakin) writes:
- >
- >f> Jean-Eric, this just isn't true any more. Lightwave is being used
- right
- >f> now on
- >f> films with budgets BIGGER than $100 million.
- >-----------
- >I've been seeing these kind of responses, but have yet to see for
- what?
- >I'm not up on everything, so I for one wouldn't mind seeing an
- example, Fred?
- >Could you let me and others know, cuz I would sure like to see what LW
- is used
- >in this way.....thanx.....md :)
- >---------
-
- The features Fred mentions are still under wraps - they wish they could
- show you, but they can't yet..
-
- AC
-
-
- Article: 19488
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: 13 May 1996 09:11:33 -0600
- Organization: HP Fort Collins Site
- Lines: 17
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6n33chal6.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: Ernie Wright's message of Sat, 11 May 1996 15:12:36 -0400
- X-Newsreader: Gnus v5.0.9
-
-
- Ernie Wright <erniew@access.digex.net> wrote:
-
- > PCs and 040-based Amigas. In that context, the *important* point is
- > that the PC will be 5 times faster, more or less, than the Amiga, and
- > that the Amiga will *not* perform relatively better in low memory
- > conditions--it'll hit virtual memory just like the PC does, and if
-
- Yep, I agree about that. You're definately better off (on both
- platforms) not hitting VM.
-
- Mostly I was just trying to point out (since many folks don't realize
- it) that you *can* render using VM without it slowing your render by a
- factor of 1000 :-). Its certainly not optimal, but can be a decent
- poor-man's solution.
-
- - steve
-
- Article: 19489
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Speed Question
- Date: 13 May 1996 09:14:28 -0600
- Organization: HP Fort Collins Site
- Lines: 17
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6loiwhagb.fsf@hpsrk.fc.hp.com>
- References: <4l9r3g$bj9@news.electrotex.com>
- <4mafke$1hg6@mule2.mindspring.com>
- <Pine.SUN.3.93.960508102318.22542A-100000@access1.digex.net>
- <oj6u3xplv79.fsf@hpsrk.fc.hp.com> <3194b9cc.64475320@news.digex.net>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: davep@access.digex.net's message of Sat, 11 May 1996 16:07:03 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- davep@access.digex.net (Dave Paige) wrote:
-
- > >It is NOT true that using VM has to dramatically hurt render
- > >performance. You can substantially exceed the physical memory size of a
-
- > the absolute truth. I also did the same kind of benchmarking on both
- > my Amiga, my Intel Pentium, and my DEC Alpha machines and the results
- > are exactly the opposite of what Steve mentions. In every case when
-
- Yep, you're right, that can be true too. It can go either way. I often
- see though that folks think if you use VM, it *must* be significantly
- slower, which isn't the case. It may be that way, as you point out, but
- it is not necessary, just possible. It depends on the specific case.
-
- - steve
-
-
- Article: 19490
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whats new in LW5.0
- Date: 13 May 1996 09:20:03 -0600
- Organization: HP Fort Collins Site
- Lines: 15
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6k9ygha70.fsf@hpsrk.fc.hp.com>
- References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> <scotta.831926418@shellx>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: scotta@shellx.best.com's message of 12 May 1996 11:40:55 -0700
- X-Newsreader: Gnus v5.0.9
-
-
- > * Data sharing between Layout and Modeler. Import and Export are Back!
-
- Back? Back from where? I'm using import and export just fine in 4.0,
- and it was there in 3.5 too. Before that I dunno.
-
- > * Massive Redraw Speed Enhancements.
-
- That's great :). This is my biggest beef with Layout right now.
-
- > *** Infinite Surface Layering! ***
-
- That's great too - probably almost worth the upgrade by itself.
-
- - steve
-
- Article: 19491
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: LW vs Imagine [REVIEW]
- Date: 13 May 1996 09:24:39 -0600
- Organization: HP Fort Collins Site
- Lines: 16
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6ive0h9zc.fsf@hpsrk.fc.hp.com>
- References: <4n7d36$iq1@storm.cycor.ca>
- NNTP-Posting-Host: hpsrk.fc.hp.com
- In-reply-to: dgrant@peinet.pe.ca's message of 13 May 1996 13:22:46 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- dgrant@peinet.pe.ca (Dennis Grant) wrote:
-
- > Firstly, pound for pound, feature for feature, Imagine beats all holy hell
- > out of LW.
-
- > So then, why did I switch, if Imagine is so great?
- >
- > The bottom line was that LW, although it has less features, does the ones it
- > has *so well* that it's far easier and faster to get results. I can do in an
-
- Yep, I concur exactly. Further, you can make this same comparison with
- many other 3D systems as well (Aladdin 4D, etc). LW just does what it
- does well.
-
- - steve
-
- Article: 19492
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!winternet.com!news1.ottawa.istar.net!news.ottawa.istar.net!uniserve!oronet!news.netzone.com!phx-ip-116.netzone.com!user
- From: jmonahan@netzone.com (Joe Monahan)
- Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"
- Date: Mon, 13 May 1996 01:24:29 -0700
- Organization: Center for Advancing Computer Technologies
- Lines: 21
- Message-ID: <jmonahan-1305960124290001@phx-ip-116.netzone.com>
- References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442
- NNTP-Posting-Host: phx-ip-116.netzone.com
- Xref: news2.cais.com comp.graphics.animation:35639 comp.graphics.apps.lightwave:19492 comp.graphics.packages.3dstudio:16611
-
-
- > In article <wturber.137.002E4CDB@primenet.com>, wturber@primenet.com
- > (Walter (Jay) Turberville (III)) wrote:
-
- > > How cool to
- > > have MS buy out your code. You could retire quite wealthy.
-
- Or just another pauper - if they stole it!
-
- > Remember, a good standard
- > can save
- > > us end users a lot of money and hassle.
-
- Like dos!
-
- > >
- > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com
- > > Studio 522 Productions |http://www.primenet.com/~wturber
- > > http://www.studio522.com |ftp.primenet.com/users/w/wturber
-
- Joe Monahan
-
- Article: 19493
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news
- From: format@guitar.sound.net (Dinosaur)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: Whats new in LW5.0
- Date: Mon, 13 May 1996 16:08:00 GMT
- Organization: Hyper Images
- Lines: 17
- Message-ID: <4n7mh6$gdc@guitar.sound.net>
- References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> <scotta.831926418@shellx> <oj6k9ygha70.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: 199.79.203.150
- X-Newsreader: Forte Free Agent v0.55
-
- koren@hpsrk.fc.hp.com (Steve Koren) wrote:
-
-
- >> * Data sharing between Layout and Modeler. Import and Export are Back!
-
- >Back? Back from where? I'm using import and export just fine in 4.0,
- >and it was there in 3.5 too. Before that I dunno.
-
- Import/Export on the Amiga LightWave uses the RAM disk (one of the
- benefits of the Amiga OS.) Of course, there is no true Ram disk on
- WINNT or Win 95 so Layout and Modeler didn't have import/export for
- 4.0
- For 5.0, LightWave uses a DDE routine (Thanx to Ernie Wright) that
- basically allows Modeler and Layout to 'talk to each other' and share
- data.
-
-
-
- Article: 19494
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred
- From: Gwynne Reddick <gred@agog.demon.co.uk>
- Newsgroups: comp.graphics.misc,comp.graphics.animation,comp.graphics.rendering.raytracing,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio
- Subject: Re: Real3D questions.
- Date: Mon, 13 May 1996 15:56:05 +0100
- Organization: AGOG
- Lines: 34
- Distribution: world
- Message-ID: <hkqsELAF20lxEwTY@agog.demon.co.uk>
- References: <4mued5$7fc@sue.cc.uregina.ca> <3195322C.22F9@dds.nl>
- <3196A1A6.26DE@intelli-net.com>
- NNTP-Posting-Host: agog.demon.co.uk
- X-NNTP-Posting-Host: agog.demon.co.uk
- MIME-Version: 1.0
- X-Newsreader: Turnpike Version 1.12 <jnyPjSDVGuIkQV7UGrC2FtDigP>
- Xref: news2.cais.com comp.graphics.misc:10129 comp.graphics.animation:35640 comp.graphics.rendering.raytracing:10665 comp.graphics.apps.lightwave:19494 comp.graphics.packages.3dstudio:16613
-
- In article <3196A1A6.26DE@intelli-net.com>, "Rolan Business Machine Co.
- Inc." <rolanbus@intelli-net.com> writes
- >Afif Heukeshoven wrote:
- >
- >
- >It was designed to complement 3D Studio.
-
- I believe you're mistaken there. 3D studio has never been available on
- the Amiga. I started out with Real3d classic on an A500, it's only been
- available on intel for about 2 years.
-
- >It will open a 3ds file directly and
- >save
- >to a 3ds format.
-
- So do an awfull lot of other 3d programs, it doesn't mean that they were
- written to compliment 3d studio though.
-
-
- >As for the extras, you can't beat the user-definible forces,
- >the
- >collission detection, and the friction.
-
- Animated shrink wrapping, blending textures and by far the best booleans
- I've come across.
-
- Gwynne.
-
- ***********************************************************************
- * Gwynne Reddick -=AGOG=- *
- * London, UK *
- * Tel: 0171 582 2299 A Vision For All Reasons *
- * Email: gred@agog.demon.co.uk *
- ***********************************************************************
-
- Article: 19495
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!EU.net!usenet2.news.uk.psi.net!usenet1.news.uk.psi.net!uknet!pavilion!usenet
- From: jshimmin@pavilion.co.uk (Lemmin)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: A newbie question....
- Date: 11 May 1996 12:04:17 GMT
- Organization: Pavilion Internet plc
- Lines: 22
- Message-ID: <4n1vo1$9j@s02.pavilion.co.uk>
- NNTP-Posting-Host: poolc18.pavilion.co.uk
- Mime-Version: 1.0
- X-Newsreader: WinVN 0.93.14
-
-
- Does lightwave 4.0 run properly in Win95?
-
- It loads alright, but it won't save an avi
- and this is starting to annoy me.
-
- What am I missing? What should I have done?
-
- I've gone through the config file and
- set up directories and such, but it will
- not save.
-
- The only thing that I can think it is
- is the HIIP plugin that doesn't support
- Win95. I have to use the 16 bit version.
-
- HELP!
-
- Thanks in advance for any suggestions...
-
- Ken
-
-
- Article: 19496
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!sgigate.sgi.com!enews.sgi.com!su-news-feed4.bbnplanet.com!news1.slip.net!news
- From: Erik Flom <elfworks@slip.net>
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: book for LightWave
- Date: Mon, 13 May 1996 10:33:47 -0700
- Organization: ELFWorks 3D Construction Co.
- Lines: 19
- Message-ID: <3197727B.4C1E@slip.net>
- References: <4lpfrg$dju@infolink1.infolink.net> <952.6706T1146T2234@ici.net>
- Reply-To: elfwork@aol.com
- NNTP-Posting-Host: eb-pm2-6-195.dialup.slip.net
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 3.0b3Gold (Win95; I)
-
- Carlos Rego wrote:
- > On 26-Apr-96 03:27:44, Antony Wong Said This About book for LightWave
- > >I am looking a book for LightWave, does anybody know have a book
- > >antonyw@asiaonline.net
- > Yes, get "Exploring Lightwave 3D" from New Era Press... it's a great book,
- WHAT?!?!
- Gak! Sputter!
-
- PLEASE go to my home page, and read the review of 'Exploring LightWave 3D' before you consider spending money on this tripe!
-
- 'Exploring LightWave 3D' is a BAD book.
- It's full of errors, and novice users will learn BAD modeling techniques!
-
- P.S. Only two more days until the new Dr. Who movie on Fox!!!
- (Visit my VRML TARDIS for more info! :^)
- --
- Erik Flom - ELFWorks - 3D Construction Co.
- e-mail: ELFWork@aol.com
- URL: http://www.aboveweb.com/ELFWorks
-
- Article: 19497
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet
- From: terry.hill@zetnet.co.uk (Terry Hill)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: Re: FREE SOFTWARE!
- Date: Mon, 13 May 1996 18:36:21 +0100
- Lines: 27
- Message-ID: <4n8364$2pe@roch.zetnet.co.uk>
- References: <4n64f0$i5t@roch.zetnet.co.uk> <3196F6B3.58CE@gplstc.grenoble.hp.com>
- NNTP-Posting-Host: piccadilly.zetnet.co.uk
-
- In message <3196F6B3.58CE@gplstc.grenoble.hp.com>
- Philippe Trabut <p_trabut@gplstc.grenoble.hp.com> writes:
-
- Hi Phil.
-
- > If it works with the latest version of both Vista & LW,
- > I'll try it, no problem !
-
- I couldnt tell you if it does or not, as i hardly use vista any more.
- There`s no special interface either - it just loads up to a black screen,
- and asks for responses parrot fashion. It has got file requesters (of
- the disghusting amos sort). But, it does work.
-
- I`d better let you in on the secret - I am not a `real`
- programmer, but i do find myself writing the occasional `work around`.
- These are the sort of programs I was thinking of when i posted yesterday.
- I dont want to steal someone elses programming masterpiece.
-
- BTW - if you`re thinking of posting something up, could you tell us all
- what it is to get the ball rolling?
-
- Cheers,
- --
- Tel
- terry.hill@zetnet.co.uk
-
-
-
- Article: 19498
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
- From: gkeenan818@aol.com (GKeenan818)
- Newsgroups: comp.graphics.apps.lightwave
- Subject: DPS Capture Card For Sale
- Date: 13 May 1996 16:10:11 -0400
- Organization: America Online, Inc. (1-800-827-6364)
- Lines: 6
- Sender: root@newsbf02.news.aol.com
- Message-ID: <4n84v3$80c@newsbf02.news.aol.com>
- References: <4mqo8n$d2s@news.net1.net>
- NNTP-Posting-Host: newsbf02.mail.aol.com
- X-Newsreader: AOL Offline Reader
-
- Anyone looking for a capture card for use with their Amiga or PC PAR card?
-
- We have one available which is as new, fully boxed etc...
-
- Offers!
-
-
- Article: 19499
- Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!sgigate.sgi.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!void.agames.com!usenet
- From: Barry Focha <focha@agames.com>
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
- Subject: Re: Atlanta Area Artists Needed
- Date: 13 May 1996 18:35:27 GMT
- Organization: The Old Atari
- Lines: 18
- Message-ID: <4n7vdf$1dr@void.agames.com>
- References: <4mmb2k$dgk@mule2.mindspring.com>
- NNTP-Posting-Host: hoop3.agames.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
- To: magicode@alt.mindspring.com(Jim,G)
- Xref: news2.cais.com comp.graphics.apps.lightwave:19499 comp.graphics.apps.photoshop:16107 comp.graphics.apps.wavefront:4076 comp.graphics.misc:10135 comp.graphics.packages.3dstudio:16624 comp.graphics.rendering.misc:2484 comp.graphics.rendering.raytracin
-
- Jim,
- Greetings, my name is Barry Focha and i have been working for Atari
- games/Time Warner Interactive(now Williams/Midway) for about two and a
- half years as a 3d modeler/animator. I am a little anxious to get out of
- california and my girlfriend has this love of Atlanta so we have been
- talking of moving there later in the year. My current project(Primal
- Rage 2) will be finished Oct 1 and i was thinking of moving closer to
- November. I have been using studio for over four years now and consider
- myself very competent at it. This last month i moved to Alias and i love
- it, but i hear Max is quite good and should be getting it for my pc soon.
- So i was wondering if you might need anyone around that time frame.
- Also, i am disillusioned with coin-op and am looking foward to getting
- into games on home hardware. I was hoping you could reply and let me
- know a little about kind of games Magicode has and is currently
- developing. I am very excited about moving to your side of the country
- and it is a great relief to find that there are software companies in
- Georgia. I look foward to hearing from you. Barry
-
-
- Article: 19500
- Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!sgigate.sgi.com!nntp-hub2.barrnet.net!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!void.agames.com!usenet
- From: Barry Focha <focha@agames.com>
- Newsgroups: comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio,comp.graphics.rendering.misc,comp.graphics.rendering.raytracing
- Subject: Re: Atlanta Area Artists Needed
- Date: 13 May 1996 18:34:48 GMT
- Organization: The Old Atari
- Lines: 18
- Message-ID: <4n7vc8$1dr@void.agames.com>
- References: <4mmb2k$dgk@mule2.mindspring.com>
- NNTP-Posting-Host: hoop3.agames.com
- Mime-Version: 1.0
- Content-Type: text/plain; charset=us-ascii
- Content-Transfer-Encoding: 7bit
- X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
- To: jimg
- Xref: news2.cais.com comp.graphics.apps.lightwave:19500 comp.graphics.apps.photoshop:16109 comp.graphics.apps.wavefront:4077 comp.graphics.misc:10136 comp.graphics.packages.3dstudio:16626 comp.graphics.rendering.misc:2485 comp.graphics.rendering.raytracin
-
- Jim,
- Greetings, my name is Barry Focha and i have been working for Atari
- games/Time Warner Interactive(now Williams/Midway) for about two and a
- half years as a 3d modeler/animator. I am a little anxious to get out of
- california and my girlfriend has this love of Atlanta so we have been
- talking of moving there later in the year. My current project(Primal
- Rage 2) will be finished Oct 1 and i was thinking of moving closer to
- November. I have been using studio for over four years now and consider
- myself very competent at it. This last month i moved to Alias and i love
- it, but i hear Max is quite good and should be getting it for my pc soon.
- So i was wondering if you might need anyone around that time frame.
- Also, i am disillusioned with coin-op and am looking foward to getting
- into games on home hardware. I was hoping you could reply and let me
- know a little about kind of games Magicode has and is currently
- developing. I am very excited about moving to your side of the country
- and it is a great relief to find that there are software companies in
- Georgia. I look foward to hearing from you. Barry
-
-
-